Difference between revisions of "WEAPEXP.DAT (Apocalypse)"
Line 4: | Line 4: | ||
Also, it contains the type of unit for which the statistics is kept. | Also, it contains the type of unit for which the statistics is kept. | ||
− | It consists of two identical parts 34320/2 = 17160 | + | It consists of two identical parts 34320/2 = 17160. |
− | + | ||
+ | The first half-the direction of agents against alien, the second alien is against agents. | ||
The structure of each part has the form | The structure of each part has the form | ||
Line 17: | Line 18: | ||
15-20 alien type 1 protection | 15-20 alien type 1 protection | ||
21-26 alien type 2 protection (Has extra armor) | 21-26 alien type 2 protection (Has extra armor) | ||
+ | |||
+ | With a slip, the value decreases, when it hits, it grows. | ||
+ | |||
+ | (9 * weapon_value + 4 * (60 * damage / fire_delay)) / 10. | ||
+ | |||
+ | weapon_value - value from file for this weapon and armor (default is usually 50). | ||
+ | damage - the difference in the value of health before the shot and after | ||
+ | fire_delay - value for current weapon |
Revision as of 11:00, 8 May 2019
The size of this file does not change during the game.
This file records the damage of various weapons against all types of armor. Also, it contains the type of unit for which the statistics is kept.
It consists of two identical parts 34320/2 = 17160.
The first half-the direction of agents against alien, the second alien is against agents.
The structure of each part has the form 26 * protection type + 390 * shells + unit type type of protection-26 types type of shells-44 species type of aliens/agent-15 types
protection: 1-15 X-Com agent protection 15-20 alien type 1 protection 21-26 alien type 2 protection (Has extra armor)
With a slip, the value decreases, when it hits, it grows.
(9 * weapon_value + 4 * (60 * damage / fire_delay)) / 10.
weapon_value - value from file for this weapon and armor (default is usually 50). damage - the difference in the value of health before the shot and after fire_delay - value for current weapon