Difference between revisions of "Weapon Effectiveness (TFTD)"

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!Sonic Pulser
 
!Sonic Pulser
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!Disruptor Pulse Launcher
 
!Disruptor Pulse Launcher

Revision as of 07:38, 8 January 2020

The calculations on this page utilise the Alien Stats (TFTD) and Damage Modifiers (TFTD) data tables to produce a near-exhaustive catalogue of the effectiveness of various weapons against the various aliens in X-Com: Terror from the Deep. Conclusions from this data are the business of other articles.

Notes and caveats

  • Armour values are from Superhuman difficulty. On lower difficulties, armour values are lower; this makes the game more forgiving of using the "wrong" weapons against an alien, and of using weak, fast-firing weapons like the Gauss line, than is shown here.
  • Listed accuracies are for a soldier with 70 Firing Accuracy (the maximum for rookies). Accuracy and damage-per-turn values will of course vary with soldiers' actual statistics, but they will remain in proportion to each other except in the case of accuracy exceeding 100% and being effectively capped.
  • Misses from fired explosives are assumed to deal no damage to their target. Thrown explosives and the Disruptor Pulse Launcher (which can be essentially-guaranteed to strike near their targets) have been assumed perfectly-accurate for ease of calculation. This assumed accuracy, and damage numbers derived from it, are indicated with "scare quotes".
  • Statistics assume a direct hit to the front (front armour for non-explosives, under armour for explosives). The Tentaculat and Bio-Drone have greatly asymmetrical armour distributions, so additional tables have been added for these two terrorists which instead assume a direct hit to the rear (rear armour for non-explosives, under armour for explosives).
  • The kill chances for HE weapons against large aliens assume a hit to the primary quarter (NW/top). Damage is always processed in the internal order of the quarters (NW, NE, SW, SE) and the quarter hit will on average take more damage because it's at ground zero rather than 1 square from ground zero. This doesn't matter for the Thermal Shok Launcher, as e.g. 120 + 110 + 110 + 110 = 110 + 110 + 110 + 120, but HE weapons inflict armour damage which breaks the symmetry (e.g. 50-40-40-40 vs. 30 armour becomes 20 + 12 + 14 + 16 = 62 while 40-40-40-50 becomes 10 + 11 + 13 + 25 = 59 ≠ 62). Damage ranges, however, are listed with the absolute maximum or minimum damage, whichever quarter that happens to be.
  • Statistics assume 95% of TU are available for firing. This approximates a sniping role, in which turns of several facings may be required per turn, but are the only expenditure of TU besides firing.
  • These calculations take into account that aliens cannot suffer less than 0 damage, or more damage than their health.
  • Some values are marked "n/a". This means that either:
    • The weapon is an underwater-only weapon, and the alien is a land-only terror unit,
    • The weapon is a melee weapon, and the statistic refers to using it at range, or
    • The weapon is a thrown or guided explosive, and the statistic refers to using it in melee (as these weapons are, as stated above, assumed to have perfect accuracy, there is no difference between their ranged and melee values).

Tables

Aquatoid

Aquatoid Soldier (health 30, front armour 4, under armour 2)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 100% 4-20 12.0 0% 30.4% 88.3% 99.6% Snap 28% 4 13.4 Snap 4 48.0
Jet Harpoon 32 AP 100% 12-30 24.8 45.4% 99.1% 100% - Auto 28% 6 41.7 Auto 6 148.9
Gas Cannon AP 60 AP 100% 26-30 29.8 93.4% 100% - - Snap 42% 2 25.1 Snap 2 59.7
Gas Cannon HE 65 HE 100% 30-30 30.0 100% - - - Snap 42% 2 25.2 Snap 2 60.0
Hydro-Jet Cannon AP 40 AP 100% 16-30 27.4 65.9% 100% - - Auto 28% 6 46.1 Auto 6 164.6
Hydro-Jet Cannon HE 50 HE 100% 23-30 29.5 86.3% 100% - - Auto 28% 6 49.5 Auto 6 176.7
Torpedo Launcher Sml 80 HE 100% 30-30 30.0 100% - - - Aimed 77% 1 23.1 Snap 2 60.0
Torpedo Launcher Lge 90 HE 100% 30-30 30.0 100% - - - Aimed 77% 1 23.1 Snap 2 60.0
Gauss Pistol 45 Gauss 100% 18-30 28.3 73.9% 100% - - Auto 21% 9 53.5 Auto 9 254.8
Gauss Rifle 60 Gauss 100% 26-30 29.8 93.4% 100% - - Auto 35% 6 62.7 Auto 6 179.0
Heavy Gauss 75 Gauss 100% 30-30 30.0 100% - - - Snap 35% 2 21.0 Snap 2 60.0
Sonic Pistol 80 Sonic 100% 30-30 30.0 100% - - - Snap 45.5% 3 41.0 Snap 3 90.0
Sonic-Blasta Rifle 95 Sonic 100% 30-30 30.0 100% - - - Snap 52.5% 2 31.5 Snap 2 60.0
Sonic Cannon 130 Sonic 100% 30-30 30.0 100% - - - Aimed 80.5% 1 24.2 Snap 1 30.0
Thermal Shok Launcher 120 Stun 100% 30-30 30.0 100% - - - Aimed 84% 1 25.2 Snap 1 30.0
Magna-Blast Grenade 50 HE 100% 23-30 29.5 86.3% 100% - - Throw "100%" 3 "88.4" n/a n/a n/a
Particle Disturbance Grenade 70 HE 100% 30-30 30.0 100% - - - Throw "100%" 3 "90.0" n/a n/a n/a
Magna-Pack Explosive 100 HE 100% 30-30 30.0 100% - - - Throw "100%" 3 "90.0" n/a n/a n/a
Sonic Pulser 120 HE 100% 30-30 30.0 100% - - - Throw "100%" 3 "90.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 100% 30-30 30.0 100% - - - Launch "100%" 1 "30.0" n/a n/a n/a
Thermal Tazer 80 Stun 100% 30-30 30.0 100% - - - n/a n/a n/a n/a Melee 2 60.0
Vibro Blade 80 Drill 160% 30-30 30.0 100% - - - n/a n/a n/a n/a Melee 9 270.0
Thermic Lance 110 Drill 160% 30-30 30.0 100% - - - n/a n/a n/a n/a Melee 6 180.0
Heavy Thermic Lance 150 Drill 160% 30-30 30.0 100% - - - n/a n/a n/a n/a Melee 4 120.0

Gillman

Gillman Soldier (health 45, front armour 18, under armour 14)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 100% 0-6 1.2 0% 0% 0% 0% Snap 28% 4 1.4 Snap 4 4.9
Jet Harpoon 32 AP 100% 0-30 14.1 0% 16.6% 56.7% 84.9% Auto 28% 6 23.7 Auto 6 84.5
Gas Cannon AP 60 AP 100% 12-45 35.8 45.9% 95.2% 100.0% 100% Snap 42% 2 30.1 Snap 2 71.6
Gas Cannon HE 65 HE 100% 18-45 39.3 59.1% 99.4% 100% - Snap 42% 2 33.0 Snap 2 78.5
Hydro-Jet Cannon AP 40 AP 100% 2-42 22.0 0% 54.8% 89.9% 98.8% Auto 28% 6 37.0 Auto 6 132.0
Hydro-Jet Cannon HE 50 HE 100% 11-45 33.3 33.3% 91.5% 100.0% 100% Auto 28% 6 56.0 Auto 6 200.0
Torpedo Launcher Sml 80 HE 100% 26-45 42.7 76.6% 100% - - Aimed 77% 1 32.8 Snap 2 85.3
Torpedo Launcher Lge 90 HE 100% 31-45 43.4 83.6% 100% - - Aimed 77% 1 33.4 Snap 2 86.7
Gauss Pistol 45 Gauss 100% 4-45 26.3 10.9% 71.1% 95.9% 99.8% Auto 21% 9 49.7 Auto 9 236.6
Gauss Rifle 60 Gauss 100% 12-45 35.8 45.9% 95.2% 100.0% 100% Auto 35% 6 75.2 Auto 6 214.8
Heavy Gauss 75 Gauss 100% 19-45 40.4 65.8% 99.8% 100% - Snap 35% 2 28.3 Snap 2 80.8
Sonic Pistol 80 Sonic 110% 26-45 42.9 78.7% 100% - - Snap 45.5% 3 58.5 Snap 3 128.6
Sonic-Blasta Rifle 95 Sonic 110% 34-45 44.4 89.5% 100% - - Snap 52.5% 2 46.6 Snap 2 88.7
Sonic Cannon 130 Sonic 110% 45-45 45.0 100% - - - Aimed 80.5% 1 36.2 Snap 1 45.0
Thermal Shok Launcher 120 Stun 100% 45-45 45.0 100% - - - Aimed 84% 1 37.8 Snap 1 45.0
Magna-Blast Grenade 50 HE 100% 11-45 33.3 33.3% 91.5% 100.0% 100% Throw "100%" 3 "100.0" n/a n/a n/a
Particle Disturbance Grenade 70 HE 100% 21-45 40.8 66.2% 100% - - Throw "100%" 3 "122.3" n/a n/a n/a
Magna-Pack Explosive 100 HE 100% 36-45 44.6 91.1% 100% - - Throw "100%" 3 "133.7" n/a n/a n/a
Sonic Pulser 120 HE 100% 45-45 45.0 100% - - - Throw "100%" 3 "135.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 100% 45-45 45.0 100% - - - Launch "100%" 1 "45.0" n/a n/a n/a
Thermal Tazer 80 Stun 100% 22-45 41.6 71.6% 100.0% 100% - n/a n/a n/a n/a Melee 2 83.2
Vibro Blade 80 Drill 120% 30-45 43.8 84.5% 100% - - n/a n/a n/a n/a Melee 9 393.9
Thermic Lance 110 Drill 120% 45-45 45.0 100% - - - n/a n/a n/a n/a Melee 6 270.0
Heavy Thermic Lance 150 Drill 120% 45-45 45.0 100% - - - n/a n/a n/a n/a Melee 4 180.0

Lobster Man

Lobster Man Soldier (health 90, front armour 24, under armour 12)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 20% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 20% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Gas Cannon AP 60 AP 20% 0-0 0.0 immune Snap 42% 2 0.0 Snap 2 0.0
Gas Cannon HE 65 HE 30% 0-16 6.8 0% 0% 0% 0% Snap 42% 2 5.7 Snap 2 13.6
Hydro-Jet Cannon AP 40 AP 20% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Hydro-Jet Cannon HE 50 HE 30% 0-10 3.4 0% 0% 0% 0% Auto 28% 6 5.8 Auto 6 20.6
Torpedo Launcher Sml 80 HE 30% 0-24 12.0 0% 0% 0% 2.2% Aimed 77% 1 9.2 Snap 2 24.0
Torpedo Launcher Lge 90 HE 30% 1-28 14.5 0% 0% 0.0% 15.6% Aimed 77% 1 11.2 Snap 2 29.0
Gauss Pistol 45 Gauss 30% 0-0 0.0 immune Auto 21% 9 0.0 Auto 9 0.0
Gauss Rifle 60 Gauss 30% 0-3 0.3 0% 0% 0% 0% Auto 35% 6 0.7 Auto 6 1.9
Heavy Gauss 75 Gauss 30% 0-9 2.0 0% 0% 0% 0% Snap 35% 2 1.4 Snap 2 3.9
Sonic Pistol 80 Sonic 50% 0-36 16.2 0% 0% 5.7% 31.9% Snap 45.5% 3 22.2 Snap 3 48.7
Sonic-Blasta Rifle 95 Sonic 50% 0-47 22.5 0% 1.9% 33.5% 72.6% Snap 52.5% 2 23.6 Snap 2 45.0
Sonic Cannon 130 Sonic 50% 8-73 40.5 0% 45.2% 89.6% 99.2% Aimed 80.5% 1 32.6 Snap 1 40.5
Thermal Shok Launcher 120 Stun 110% 54-90 85.0 72.9% 100% - - Aimed 84% 1 71.4 Snap 1 85.0
Magna-Blast Grenade 50 HE 30% 0-10 3.4 0% 0% 0% 0% Throw "100%" 3 "10.3" n/a n/a n/a
Particle Disturbance Grenade 70 HE 30% 0-19 8.6 0% 0% 0% 0.0% Throw "100%" 3 "25.9" n/a n/a n/a
Magna-Pack Explosive 100 HE 30% 3-33 18.0 0% 0% 3.7% 40.5% Throw "100%" 3 "54.0" n/a n/a n/a
Sonic Pulser 120 HE 30% 6-42 24.0 0% 0% 31.6% 81.5% Throw "100%" 3 "72.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 30% 19-82 50.5 0% 72.4% 99.2% 100% Launch "100%" 1 "50.5" n/a n/a n/a
Thermal Tazer 80 Stun 110% 20-90 62.1 21.3% 83.3% 99.2% 100.0% n/a n/a n/a n/a Melee 2 124.2
Vibro Blade 80 Drill 200% 56-90 85.8 78.2% 100% - - n/a n/a n/a n/a Melee 9 771.7
Thermic Lance 110 Drill 200% 86-90 89.9 98.2% 100% - - n/a n/a n/a n/a Melee 6 539.7
Heavy Thermic Lance 150 Drill 200% 90-90 90.0 100% - - - n/a n/a n/a n/a Melee 4 360.0

Tasoth

Tasoth Soldier (health 125, front armour 24, under armour 12)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 80% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 80% 0-13 3.5 0% 0% 0% 0% Auto 28% 6 5.9 Auto 6 21.0
Gas Cannon AP 60 AP 80% 0-48 24.0 0% 0% 5.0% 36.2% Snap 42% 2 20.2 Snap 2 48.0
Gas Cannon HE 65 HE 90% 17-75 46.0 0% 14.9% 79.2% 99.0% Snap 42% 2 38.6 Snap 2 92.0
Hydro-Jet Cannon AP 40 AP 80% 0-24 9.1 0% 0% 0% 0% Auto 28% 6 15.3 Auto 6 54.5
Hydro-Jet Cannon HE 50 HE 90% 10-55 32.5 0% 0% 28.3% 82.3% Auto 28% 6 54.6 Auto 6 195.0
Torpedo Launcher Sml 80 HE 90% 24-96 60.0 0% 51.3% 96.7% 100.0% Aimed 77% 1 46.2 Snap 2 120.0
Torpedo Launcher Lge 90 HE 90% 28-109 68.5 0% 70.4% 99.3% 100% Aimed 77% 1 52.7 Snap 2 137.0
Gauss Pistol 45 Gauss 70% 0-22 7.9 0% 0% 0% 0% Auto 21% 9 14.9 Auto 9 71.2
Gauss Rifle 60 Gauss 70% 0-39 18.1 0% 0% 0.0% 8.4% Auto 35% 6 38.1 Auto 6 108.8
Heavy Gauss 75 Gauss 70% 2-54 28.0 0% 0% 15.1% 57.3% Snap 35% 2 19.6 Snap 2 56.0
Sonic Pistol 80 Sonic 120% 24-120 72.0 0% 72.4% 98.6% 100.0% Snap 45.5% 3 98.3 Snap 3 216.0
Sonic-Blasta Rifle 95 Sonic 120% 33-125 87.8 20.0% 88.4% 99.9% 100% Snap 52.5% 2 92.2 Snap 2 175.6
Sonic Cannon 130 Sonic 120% 54-125 108.6 54.5% 99.7% 100% - Aimed 80.5% 1 87.4 Snap 1 108.6
Thermal Shok Launcher 120 Stun 110% 54-125 105.8 46.6% 99.1% 100% - Aimed 84% 1 88.9 Snap 1 105.8
Magna-Blast Grenade 50 HE 90% 10-55 32.5 0% 0% 28.3% 82.3% Throw "100%" 3 "97.5" n/a n/a n/a
Particle Disturbance Grenade 70 HE 90% 19-82 50.5 0% 26.9% 88.9% 99.8% Throw "100%" 3 "151.5" n/a n/a n/a
Magna-Pack Explosive 100 HE 90% 33-123 78.0 0% 82.4% 99.9% 100% Throw "100%" 3 "234.0" n/a n/a n/a
Sonic Pulser 120 HE 90% 42-125 93.0 23.9% 94.5% 100% - Throw "100%" 3 "279.1" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 90% 82-125 120.0 77.4% 100% - - Launch "100%" 1 "120.0" n/a n/a n/a
Thermal Tazer 80 Stun 110% 20-108 64.0 0% 52.9% 92.8% 99.6% n/a n/a n/a n/a Melee 2 128.0
Vibro Blade 80 Drill 90% 12-84 48.0 0% 23.5% 79.3% 98.0% n/a n/a n/a n/a Melee 9 432.0
Thermic Lance 110 Drill 90% 25-124 74.5 0% 76.1% 99.1% 100.0% n/a n/a n/a n/a Melee 6 447.0
Heavy Thermic Lance 150 Drill 90% 43-125 100.0 39.7% 97.1% 100% - n/a n/a n/a n/a Melee 4 399.9

Calcinite

Calcinite (health 55, front armour 42, under armour 12)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 100% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 100% 0-6 0.6 0% 0% 0% 0% Auto 28% 6 1.1 Auto 6 3.8
Gas Cannon AP 60 AP 100% 0-48 19.3 0% 27.9% 59.7% 80.9% Snap 42% 2 16.2 Snap 2 38.6
Gas Cannon HE 65 HE 100% 20-55 45.5 47.0% 98.2% 100% - Snap 42% 2 38.2 Snap 2 90.9
Hydro-Jet Cannon AP 40 AP n/a n/a n/a n/a n/a n/a n/a Auto 28% 6 n/a Auto 6 n/a
Hydro-Jet Cannon HE 50 HE n/a n/a n/a n/a n/a n/a n/a Auto 28% 6 n/a Auto 6 n/a
Torpedo Launcher Sml 80 HE n/a n/a n/a n/a n/a n/a n/a Aimed 77% 1 n/a Snap 2 n/a
Torpedo Launcher Lge 90 HE n/a n/a n/a n/a n/a n/a n/a Aimed 77% 1 n/a Snap 2 n/a
Gauss Pistol 45 Gauss 90% 0-18 4.2 0% 0% 0.1% 1.1% Auto 21% 9 7.9 Auto 9 37.5
Gauss Rifle 60 Gauss 90% 0-39 14.2 0% 11.7% 35.5% 59.3% Auto 35% 6 29.8 Auto 6 85.1
Heavy Gauss 75 Gauss 90% 0-55 25.1 5.9% 46.7% 77.8% 92.1% Snap 35% 2 17.6 Snap 2 50.1
Sonic Pistol 80 Sonic 110% 2-55 38.9 40.4% 84.6% 97.8% 99.8% Snap 45.5% 3 53.1 Snap 3 116.8
Sonic-Blasta Rifle 95 Sonic 110% 10-55 45.1 57.1% 94.8% 99.8% 100.0% Snap 52.5% 2 47.4 Snap 2 90.3
Sonic Cannon 130 Sonic 110% 29-55 52.6 81.9% 100% - - Aimed 80.5% 1 42.3 Snap 1 52.6
Thermal Shok Launcher 120 Stun 100% 48-55 54.8 94.2% 100% - - Aimed 84% 1 46.0 Snap 1 54.8
Magna-Blast Grenade 50 HE 100% 13-55 37.3 17.6% 86.5% 99.8% 100% Throw "100%" 3 "111.9" n/a n/a n/a
Particle Disturbance Grenade 70 HE 100% 23-55 47.6 54.9% 99.6% 100% - Throw "100%" 3 "142.7" n/a n/a n/a
Magna-Pack Explosive 100 HE 100% 38-55 53.5 83.2% 100% - - Throw "100%" 3 "160.5" n/a n/a n/a
Sonic Pulser 120 HE 100% 48-55 54.8 94.2% 100% - - Throw "100%" 3 "164.3" n/a n/a n/a
Disruptor Pulse Launcher 210 HE n/a n/a n/a n/a n/a n/a n/a Launch "100%" 1 n/a n/a n/a n/a
Thermal Tazer 80 Stun 100% 0-55 34.6 29.6% 73.1% 92.6% 98.4% n/a n/a n/a n/a Melee 2 69.3
Vibro Blade 80 Drill 80% 0-54 22.8 0% 38.1% 70.5% 88.2% n/a n/a n/a n/a Melee 9 205.6
Thermic Lance 110 Drill 80% 2-55 38.9 40.4% 84.7% 97.9% 99.8% n/a n/a n/a n/a Melee 6 233.5
Heavy Thermic Lance 150 Drill 80% 18-55 49.2 69.4% 99.0% 100% - n/a n/a n/a n/a Melee 4 196.8

Hallucinoid

Hallucinoid (health 120, front armour 42, under armour 30)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 60% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 60% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Gas Cannon AP 60 AP 60% 0-12 2.1 0% 0% 0% 0% Snap 42% 2 1.8 Snap 2 4.2
Gas Cannon HE 65 HE 70% 0-120 ? 0.3% ? ? ? Snap 42% 2 ? Snap 2 ?
Hydro-Jet Cannon AP 40 AP 60% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Hydro-Jet Cannon HE 50 HE 70% 0-73 ? 0% ? ? ? Auto 28% 6 ? Auto 6 ?
Torpedo Launcher Sml 80 HE 70% 0-120 ? 28.1% ? ? ? Aimed 77% 1 ? Snap 2 ?
Torpedo Launcher Lge 90 HE 70% 1-120 ? 60.7% >84% >93% >97% Aimed 77% 1 ? Snap 2 ?
Gauss Pistol 45 Gauss 80% 0-12 2.1 0% 0% 0% 0% Auto 21% 9 4.0 Auto 9 19.0
Gauss Rifle 60 Gauss 80% 0-30 9.5 0% 0% 0% 0.1% Auto 35% 6 19.9 Auto 6 56.9
Heavy Gauss 75 Gauss 80% 0-48 19.3 0% 0% 3.4% 19.7% Snap 35% 2 13.5 Snap 2 38.6
Sonic Pistol 80 Sonic 100% 0-78 38.0 0% 14.5% 56.4% 85.7% Snap 45.5% 3 51.9 Snap 3 114.1
Sonic-Blasta Rifle 95 Sonic 100% 5-100 52.5 0% 41.7% 84.4% 97.7% Snap 52.5% 2 55.1 Snap 2 105.0
Sonic Cannon 130 Sonic 100% 23-120 83.7 26.0% 86.3% 99.5% 100.0% Aimed 80.5% 1 67.4 Snap 1 83.7
Thermal Shok Launcher 120 Stun 100% 105-120 120.0 100.0% 100% - - Aimed 84% 1 100.8 Snap 1 120.0
Magna-Blast Grenade 50 HE 70% 0-73 ? 0% ? ? ? Throw "100%" 3 "?" n/a n/a n/a
Particle Disturbance Grenade 70 HE 70% 0-120 ? 3.8% ? ? ? Throw "100%" 3 "?" n/a n/a n/a
Magna-Pack Explosive 100 HE 70% 14-120 ? 82.9% >97% >99% 100% Throw "100%" 3 "?" n/a n/a n/a
Sonic Pulser 120 HE 70% 42-120 ? 99.0% 100% - - Throw "100%" 3 "?" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 70% 120-120 120.0 100% - - - Launch "100%" 1 "120.0" n/a n/a n/a
Thermal Tazer 80 Stun 100% 0-78 38.0 0% 10.7% 45.0% 75.1% n/a n/a n/a n/a Melee 2 76.1
Vibro Blade 80 Drill 60% 0-30 9.5 0% 0% 0% 0.1% n/a n/a n/a n/a Melee 9 85.4
Thermic Lance 110 Drill 60% 0-57 24.7 0% 0.0% 14.7% 44.6% n/a n/a n/a n/a Melee 6 148.0
Heavy Thermic Lance 150 Drill 60% 3-93 48.0 0% 32.0% 77.4% 95.6% n/a n/a n/a n/a Melee 4 192.0

Deep One

Deep One (health 35, front armour 9, under armour 14)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 90% 0-12 5.2 0% 0% 2.1% 20.5% Snap 28% 4 5.8 Snap 4 20.8
Jet Harpoon 32 AP 90% 5-34 19.0 0% 69.0% 97.1% 100.0% Auto 28% 6 31.9 Auto 6 114.0
Gas Cannon AP 60 AP 90% 18-35 32.2 69.1% 100% - - Snap 42% 2 27.1 Snap 2 64.4
Gas Cannon HE 65 HE 80% 12-35 29.8 56.6% 97.9% 100% - Snap 42% 2 25.0 Snap 2 59.6
Hydro-Jet Cannon AP 40 AP 90% 9-35 25.2 29.3% 90.2% 99.9% 100% Auto 28% 6 42.3 Auto 6 151.2
Hydro-Jet Cannon HE 50 HE 80% 6-35 24.1 27.5% 85.4% 99.2% 100.0% Auto 28% 6 40.5 Auto 6 144.7
Torpedo Launcher Sml 80 HE 80% 18-35 32.6 72.8% 100% - - Aimed 77% 1 25.1 Snap 2 65.1
Torpedo Launcher Lge 90 HE 80% 22-35 33.7 81.3% 100% - - Aimed 77% 1 27.9 Snap 2 67.4
Gauss Pistol 45 Gauss 90% 11-35 27.7 41.5% 95.3% 100% - Auto 21% 9 52.3 Auto 9 249.1
Gauss Rifle 60 Gauss 90% 18-35 32.2 69.1% 100% - - Auto 35% 6 67.7 Auto 6 193.3
Heavy Gauss 75 Gauss 90% 24-35 34.0 83.8% 100% - - Snap 35% 2 23.8 Snap 2 68.1
Sonic Pistol 80 Sonic 110% 35-35 35.0 100% - - - Snap 45.5% 3 47.8 Snap 3 105.0
Sonic-Blasta Rifle 95 Sonic 110% 35-35 35.0 100% - - - Snap 52.5% 2 36.8 Snap 2 70.0
Sonic Cannon 130 Sonic 110% 35-35 35.0 100% - - - Aimed 80.5% 1 28.2 Snap 1 35.0
Thermal Shok Launcher 120 Stun 100% 35-35 35.0 100% - - - Aimed 84% 1 29.4 Snap 1 35.0
Magna-Blast Grenade 50 HE 80% 6-35 24.4 29.3% 85.4% 99.2% 100.0% Throw "100%" 3 "73.2" n/a n/a n/a
Particle Disturbance Grenade 70 HE 80% 14-35 30.9 63.2% 99.4% 100% - Throw "100%" 3 "92.8" n/a n/a n/a
Magna-Pack Explosive 100 HE 80% 26-35 34.4 88.9% 100% - - Throw "100%" 3 "103.3" n/a n/a n/a
Sonic Pulser 120 HE 80% 34-35 35.0 99.0% 100% - - Throw "100%" 3 "105.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 80% 35-35 35.0 100% - - - Launch "100%" 1 "35.0" n/a n/a n/a
Thermal Tazer 80 Stun 100% 31-35 34.9 95.1% 100% - - n/a n/a n/a n/a Melee 2 69.8
Vibro Blade 80 Drill 120% 35-35 35.0 100% - - - n/a n/a n/a n/a Melee 9 315.0
Thermic Lance 110 Drill 120% 35-35 35.0 100% - - - n/a n/a n/a n/a Melee 6 210.0
Heavy Thermic Lance 150 Drill 120% 35-35 35.0 100% - - - n/a n/a n/a n/a Melee 4 140.0

Xarquid

Xarquid (health 114, front armour 60, under armour 6)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 100% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 100% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Gas Cannon AP 60 AP 100% 0-30 7.6 0% 0% 0% 0.2% Snap 42% 2 6.4 Snap 2 15.2
Gas Cannon HE 65 HE 60% 52-114 ? 72.6% 100% - - Snap 42% 2 ? Snap 2 ?
Hydro-Jet Cannon AP 40 AP 100% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Hydro-Jet Cannon HE 50 HE 60% 33-114 ? 8.1% ? 100% - Auto 28% 6 ? Auto 6 ?
Torpedo Launcher Sml 80 HE 60% 75-114 ? 97.6% 100% - - Aimed 77% 1 ? Snap 2 ?
Torpedo Launcher Lge 90 HE 60% 87-114 ? 99.7% 100% - - Aimed 77% 1 ? Snap 2 ?
Gauss Pistol 45 Gauss 70% 0-0 0.0 immune Auto 21% 9 0.0 Auto 9 0.0
Gauss Rifle 60 Gauss 70% 0-3 0.1 0% 0% 0% 0% Auto 35% 6 0.3 Auto 6 0.8
Heavy Gauss 75 Gauss 70% 0-18 3.2 0% 0% 0% 0% Snap 35% 2 2.6 Snap 2 6.5
Sonic Pistol 80 Sonic 90% 0-48 16.1 0% 0% 3.3% 14.6% Snap 45.5% 3 22.0 Snap 3 48.3
Sonic-Blasta Rifle 95 Sonic 90% 0-67 26.5 0% 5.2% 28.0% 55.2% Snap 52.5% 2 27.8 Snap 2 53.0
Sonic Cannon 130 Sonic 90% 0-114 56.5 1.7% 54.4% 86.8% 97.3% Aimed 80.5% 1 45.5 Snap 1 56.5
Thermal Shok Launcher 120 Stun 90% 114-114 114.0 100% - - - Aimed 84% 1 95.8 Snap 1 114.0
Magna-Blast Grenade 50 HE 60% 33-114 ? 8.1% ? 100% - Throw "100%" 3 "?" n/a n/a n/a
Particle Disturbance Grenade 70 HE 60% 63-114 ? 87.3% 100% - - Throw "100%" 3 "?" n/a n/a n/a
Magna-Pack Explosive 100 HE 60% 102-114 114.0 100.0% 100% - - Throw "100%" 3 "341.9" n/a n/a n/a
Sonic Pulser 120 HE 60% 114-114 114.0 100% - - - Throw "100%" 3 "342.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 60% 114-114 114.0 100% - - - Launch "100%" 1 "114.0" n/a n/a n/a
Thermal Tazer 80 Stun 90% 0-48 16.1 0% 0% 1.2% 6.8% n/a n/a n/a n/a Melee 2 32.2
Vibro Blade 80 Drill 145% 0-114 56.0 0.9% 52.8% 85.8% 97.0% n/a n/a n/a n/a Melee 9 504.2
Thermic Lance 110 Drill 145% 19-114 85.5 40.6% 90.4% 99.6% 100.0% n/a n/a n/a n/a Melee 6 513.0
Heavy Thermic Lance 150 Drill 145% 48-114 103.9 69.7% 99.8% 100% - n/a n/a n/a n/a Melee 4 415.4

Bio-Drone

Front

Bio-Drone (health 140, front armour 30, under armour 6)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill At range Close combat
Mode Accuracy Shots Avg. damage
per turn
Mode Shots Avg. damage
per turn
Dart Gun 16 AP 100% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 100% 0-18 5.2 0% 0% 0% 0% Auto 28% 6 8.7 Auto 6 31.1
Gas Cannon AP 60 AP 100% 0-60 30.0 0% 0% 13.2% 52.4% Snap 42% 2 25.2 Snap 2 60.0
Gas Cannon HE 65 HE 60% 13-52 32.5 0% 0% 5.6% Snap 42% 2 27.3 Snap 2 65.0
Hydro-Jet Cannon AP 40 AP n/a n/a n/a n/a n/a n/a n/a Auto 28% 6 n/a Auto 6 n/a
Hydro-Jet Cannon HE 50 HE n/a n/a n/a n/a n/a n/a n/a Auto 28% 6 n/a Auto 6 n/a
Torpedo Launcher Sml 80 HE n/a n/a n/a n/a n/a n/a n/a Aimed 77% 1 n/a Snap 2 n/a
Torpedo Launcher Lge 90 HE n/a n/a n/a n/a n/a n/a n/a Aimed 77% 1 n/a Snap 2 n/a
Gauss Pistol 45 Gauss 70% 0-16 4.3 0% 0% 0% 0% Auto 21% 9 8.0 Auto 9 38.3
Gauss Rifle 60 Gauss 70% 0-33 13.0 0% 0% 0% 0.0% Auto 35% 6 27.4 Auto 6 78.3
Heavy Gauss 75 Gauss 70% 0-48 22.2 0% 0% 0.9% 16.5% Snap 35% 2 15.5 Snap 2 44.4
Sonic Pistol 80 Sonic 90% 6-78 42.0 0% 5.3% 49.5% 86.8% Snap 45.5% 3 57.3 Snap 3 126.0
Sonic-Blasta Rifle 95 Sonic 90% 12-97 54.5 0% 26.8% 80.5% 97.9% Snap 52.5% 2 57.2 Snap 2 109.0
Sonic Cannon 130 Sonic 90% 28-140 86.4 5.1% 78.5% 99.2% 100.0% Aimed 80.5% 1 69.5 Snap 1 86.4
Thermal Shok Launcher 120 Stun 90% 48-140 100.8 15.6% 91.4% 100% - Aimed 84% 1 84.7 Snap 1 100.8
Magna-Blast Grenade 50 HE 60% 9-39 24.0 0% 0% 0% Throw "100%" 3 "72.0" n/a n/a n/a
Particle Disturbance Grenade 70 HE 60% 15-57 36.0 0% 0% 16.0% Throw "100%" 3 "108.0" n/a n/a n/a
Magna-Pack Explosive 100 HE 60% 24-84 54.0 0% 16.0% 84.6% Throw "100%" 3 "162.0" n/a n/a n/a
Sonic Pulser 120 HE 60% 30-102 66.0 0% 46.4% 97.0% 100.0% Throw "100%" 3 "198.0" n/a n/a n/a
Disruptor Pulse Launcher 210 HE n/a n/a n/a n/a n/a n/a n/a Launch "100%" 1 n/a n/a n/a n/a
Thermal Tazer 80 Stun 90% 6-78 42.0 0% 2.6% 35.0% 73.0% n/a n/a n/a n/a Melee 2 84.0
Vibro Blade 80 Drill 145% 28-140 85.9 4.3% 77.4% 99.1% 100.0% n/a n/a n/a n/a Melee 9 773.2
Thermic Lance 110 Drill 145% 49-140 113.8 43.1% 97.6% 100% - n/a n/a n/a n/a Melee 6 683.0
Heavy Thermic Lance 150 Drill 145% 78-140 131.0 71.6% 100% - - n/a n/a n/a n/a Melee 4 524.2

Rear

Bio-Drone (health 140, rear armour 12, under armour 6)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill At range Close combat
Mode Accuracy TU Shots Avg. damage
per turn
Mode TU Shots Avg. damage
per turn
Dart Gun 16 AP 100% 0-12 4.6 0% Snap 28% 20% 4 5.1 Snap 20% 4 18.4
Jet Harpoon 32 AP 100% 4-36 20.0 0% Auto 28% 40% 6 33.6 Auto 40% 6 120.0
Gas Cannon AP 60 AP 100% 18-78 48.0 0% Snap 42% 40% 2 40.3 Snap 40% 2 96.0
Gas Cannon HE 65 HE 60% 13-52 32.5 0% Snap 42% 40% 2 27.3 Snap 40% 2 65.0
Hydro-Jet Cannon AP 40 AP n/a n/a n/a n/a Auto 28% 40% 6 n/a Auto 40% 6 n/a
Hydro-Jet Cannon HE 50 HE n/a n/a n/a n/a Auto 28% 40% 6 n/a Auto 40% 6 n/a
Torpedo Launcher Sml 80 HE n/a n/a n/a n/a Aimed 77% 80% 1 n/a Snap 40% 2 n/a
Torpedo Launcher Lge 90 HE n/a n/a n/a n/a Aimed 77% 80% 1 n/a Snap 40% 2 n/a
Gauss Pistol 45 Gauss 70% 3-34 18.5 0% Auto 21% 30% 9 35.0 Auto 30% 9 166.5
Gauss Rifle 60 Gauss 70% 9-51 30.0 0% Auto 35% 40% 6 63.0 Auto 40% 6 180.0
Heavy Gauss 75 Gauss 70% 14-66 40.0 0% Snap 35% 40% 2 28.0 Snap 40% 2 80.0
Sonic Pistol 80 Sonic 90% 24-96 60.0 0% Snap 45.5% 30% 3 81.9 Snap 30% 3 180.0
Sonic-Blasta Rifle 95 Sonic 90% 30-115 72.5 0% Snap 52.5% 40% 2 76.1 Snap 40% 2 145.0
Sonic Cannon 130 Sonic 90% 46-140 102.2 20.3% Aimed 80.5% 70% 1 82.2 Snap 50% 1 102.2
Thermal Shok Launcher 120 Stun 90% 48-140 100.8 15.6% Aimed 84% 70% 1 84.7 Snap 50% 1 100.8
Magna-Blast Grenade 50 HE 60% 9-39 24.0 0% Throw "100%" 25% 3 "72.0" n/a n/a n/a n/a
Particle Disturbance Grenade 70 HE 60% 15-57 36.0 0% Throw "100%" 25% 3 "108.0" n/a n/a n/a n/a
Magna-Pack Explosive 100 HE 60% 24-84 54.0 0% Throw "100%" 25% 3 "162.0" n/a n/a n/a n/a
Sonic Pulser 120 HE 60% 30-102 66.0 0% Throw "100%" 25% 3 "198.0" n/a n/a n/a n/a
Disruptor Pulse Launcher 210 HE n/a n/a n/a n/a Launch "100%" 66% 1 n/a n/a n/a n/a n/a
Thermal Tazer 80 Stun 90% 24-96 60.0 0% n/a n/a n/a n/a n/a Melee 40% 2 120.0
Vibro Blade 80 Drill 145% 46-140 101.8 19.7% n/a n/a n/a n/a n/a Melee 10% 9 916.5
Thermic Lance 110 Drill 145% 67-140 123.1 54.4% n/a n/a n/a n/a n/a Melee 15% 6 738.7
Heavy Thermic Lance 150 Drill 145% 96-140 135.5 79.8% n/a n/a n/a n/a n/a Melee 20% 4 541.8

Tentaculat

Front

Tentaculat (health 96, front armour 54, under armour 6)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill At range Close combat
Mode Accuracy TU Shots Avg. damage
per turn
Mode TU Shots Avg. damage
per turn
Dart Gun 16 AP 80% 0-0 0.0 0% Snap 28% 20% 4 0.0 Snap 20% 4 0.0
Jet Harpoon 32 AP 80% 0-0 0.0 0% Auto 28% 40% 6 0.0 Auto 40% 6 0.0
Gas Cannon AP 60 AP 80% 0-18 3.5 0% Snap 42% 40% 2 2.9 Snap 40% 2 7.0
Gas Cannon HE 65 HE 150% 42-96 80.8 44.9% Snap 42% 40% 2 67.9 Snap 40% 2 161.7
Hydro-Jet Cannon AP 40 AP 80% 0-0 0.0 0% Auto 28% 40% 6 0.0 Auto 40% 6 0.0
Hydro-Jet Cannon HE 50 HE 150% 31-96 67.8 14.5% Auto 28% 40% 6 113.9 Auto 40% 6 406.7
Torpedo Launcher Sml 80 HE 150% 54-96 88.5 65.3% Aimed 77% 80% 1 68.2 Snap 40% 2 177.1
Torpedo Launcher Lge 90 HE 150% 61-96 91.4 74.3% Aimed 77% 80% 1 70.4 Snap 40% 2 182.7
Gauss Pistol 45 Gauss 90% 0-6 0.5 0% Auto 21% 30% 9 1.0 Auto 30% 9 4.6
Gauss Rifle 60 Gauss 90% 0-27 6.9 0% Auto 35% 40% 6 14.4 Auto 40% 6 41.2
Heavy Gauss 75 Gauss 90% 0-46 15.9 0% Snap 35% 40% 2 11.1 Snap 40% 2 31.8
Sonic Pistol 80 Sonic 110% 0-78 34.6 0% Snap 45.5% 30% 3 47.3 Snap 30% 3 103.9
Sonic-Blasta Rifle 95 Sonic 110% 0-96 49.8 6.7% Snap 52.5% 40% 2 52.3 Snap 40% 2 99.7
Sonic Cannon 130 Sonic 110% 17-96 74.1 45.1% Aimed 80.5% 70% 1 59.6 Snap 50% 1 74.1
Thermal Shok Launcher 120 Stun 110% 60-96 91.0 72.9% Aimed 84% 70% 1 76.4 Snap 50% 1 91.0
Magna-Blast Grenade 50 HE 150% 31-96 67.8 14.5% Throw "100%" 25% 3 "203.3" n/a n/a n/a n/a
Particle Disturbance Grenade 70 HE 150% 46-96 84.0 52.8% Throw "100%" 25% 3 "251.9" n/a n/a n/a n/a
Magna-Pack Explosive 100 HE 150% 69-96 93.5 82.1% Throw "100%" 25% 3 "280.5" n/a n/a n/a n/a
Sonic Pulser 120 HE 150% 84-96 95.6 93.4% Throw "100%" 25% 3 "286.7" n/a n/a n/a n/a
Disruptor Pulse Launcher 210 HE 150% 96-96 96.0 100% Launch "100%" 66% 1 "96.0" n/a n/a n/a n/a
Thermal Tazer 80 Stun 110% 0-78 34.6 0% n/a n/a n/a n/a n/a Melee 40% 2 69.2
Vibro Blade 80 Drill 110% 0-78 34.6 0% n/a n/a n/a n/a n/a Melee 10% 9 311.6
Thermic Lance 110 Drill 110% 6-96 62.4 26.2% n/a n/a n/a n/a n/a Melee 15% 6 374.6
Heavy Thermic Lance 150 Drill 110% 28-96 81.9 59.0% n/a n/a n/a n/a n/a Melee 20% 4 327.5

Rear

Tentaculat (health 96, rear armour 18, under armour 6)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill At range Close combat
Mode Accuracy TU Shots Avg. damage
per turn
Mode TU Shots Avg. damage
per turn
Dart Gun 16 AP 80% 0-0 0.0 0% Snap 28% 20% 4 0.0 Snap 20% 4 0.0
Jet Harpoon 32 AP 80% 0-19 7.3 0% Auto 28% 40% 6 12.3 Auto 40% 6 43.8
Gas Cannon AP 60 AP 80% 6-54 30.0 0% Snap 42% 40% 2 25.2 Snap 40% 2 60.0
Gas Cannon HE 65 HE 150% 42-96 80.8 44.9% Snap 42% 40% 2 67.9 Snap 40% 2 161.7
Hydro-Jet Cannon AP 40 AP 80% 0-30 14.1 0% Auto 28% 40% 6 23.7 Auto 40% 6 84.5
Hydro-Jet Cannon HE 50 HE 150% 31-96 67.8 14.5% Auto 28% 40% 6 113.9 Auto 40% 6 406.7
Torpedo Launcher Sml 80 HE 150% 54-96 88.5 65.3% Aimed 77% 80% 1 68.2 Snap 40% 2 177.1
Torpedo Launcher Lge 90 HE 150% 61-96 91.4 74.3% Aimed 77% 80% 1 70.4 Snap 40% 2 182.7
Gauss Pistol 45 Gauss 90% 2-42 22.0 0% Auto 21% 30% 9 41.6 Auto 30% 9 198.0
Gauss Rifle 60 Gauss 90% 9-63 36.0 0% Auto 35% 40% 6 75.6 Auto 40% 6 216.0
Heavy Gauss 75 Gauss 90% 15-82 48.5 0% Snap 35% 40% 2 34.0 Snap 40% 2 97.0
Sonic Pistol 80 Sonic 110% 26-96 68.1 21.3% Snap 45.5% 30% 3 92.9 Snap 30% 3 204.2
Sonic-Blasta Rifle 95 Sonic 110% 34-96 77.4 41.0% Snap 52.5% 40% 2 81.3 Snap 40% 2 154.8
Sonic Cannon 130 Sonic 110% 53-96 89.4 70.1% Aimed 80.5% 70% 1 72.0 Snap 50% 1 89.4
Thermal Shok Launcher 120 Stun 110% 60-96 91.0 72.9% Aimed 84% 70% 1 76.4 Snap 50% 1 91.0
Magna-Blast Grenade 50 HE 150% 31-96 67.8 14.5% Throw "100%" 25% 3 "203.3" n/a n/a n/a n/a
Particle Disturbance Grenade 70 HE 150% 46-96 84.0 52.8% Throw "100%" 25% 3 "251.9" n/a n/a n/a n/a
Magna-Pack Explosive 100 HE 150% 69-96 93.5 82.1% Throw "100%" 25% 3 "280.5" n/a n/a n/a n/a
Sonic Pulser 120 HE 150% 84-96 95.6 93.4% Throw "100%" 25% 3 "286.7" n/a n/a n/a n/a
Disruptor Pulse Launcher 210 HE 150% 96-96 96.0 100% Launch "100%" 66% 1 "96.0" n/a n/a n/a n/a
Thermal Tazer 80 Stun 110% 26-96 68.1 21.3% n/a n/a n/a n/a n/a Melee 40% 2 136.2
Vibro Blade 80 Drill 110% 26-96 68.1 21.3% n/a n/a n/a n/a n/a Melee 10% 9 612.7
Thermic Lance 110 Drill 110% 42-96 83.8 55.7% n/a n/a n/a n/a n/a Melee 15% 6 503.0
Heavy Thermic Lance 150 Drill 110% 64-96 92.8 80.7% n/a n/a n/a n/a n/a Melee 20% 4 371.3

Triscene

Triscene (health 158, front armour 144, under armour 9)
Weapon Power Type Modifier Damage
range
Avg. damage
per hit
1-hit kill At range Close combat
Mode Accuracy TU Shots Avg. damage
per turn
Mode TU Shots Avg. damage
per turn
Dart Gun 16 AP 90% 0-0 0.0 0% Snap 28% 20% 4 0.0 Snap 20% 4 0.0
Jet Harpoon 32 AP 90% 0-0 0.0 0% Auto 28% 40% 6 0.0 Auto 40% 6 0.0
Gas Cannon AP 60 AP 90% 0-0 0.0 0% Snap 42% 40% 2 0.0 Snap 40% 2 0.0
Gas Cannon HE 65 HE 90% 78/76-158 ? >50% Snap 42% 40% 2 126.0 Snap 40% 2 299.9
Hydro-Jet Cannon AP 40 AP n/a n/a n/a n/a Auto 28% 40% 6 n/a Auto 40% 6 n/a
Hydro-Jet Cannon HE 50 HE n/a n/a n/a n/a Auto 28% 40% 6 n/a Auto 40% 6 n/a
Torpedo Launcher Sml 80 HE n/a n/a n/a n/a Aimed 77% 80% 1 n/a Snap 40% 2 n/a
Torpedo Launcher Lge 90 HE n/a n/a n/a n/a Aimed 77% 80% 1 n/a Snap 40% 2 n/a
Gauss Pistol 45 Gauss 80% 0-0 0.0 0% Auto 21% 30% 9 0.0 Auto 30% 9 0.0
Gauss Rifle 60 Gauss 80% 0-0 0.0 0% Auto 35% 40% 6 0.0 Auto 40% 6 0.0
Heavy Gauss 75 Gauss 80% 0-0 0.0 0% Snap 35% 40% 2 0.0 Snap 40% 2 0.0
Sonic Pistol 80 Sonic 90% 0-0 0.0 0% Snap 45.5% 30% 3 0.0 Snap 30% 3 0.0
Sonic-Blasta Rifle 95 Sonic 90% 0-0 0.0 0% Snap 52.5% 40% 2 0.0 Snap 40% 2 0.0
Sonic Cannon 130 Sonic 90% 0-31 4.2 0% Aimed 80.5% 70% 1 3.4 Snap 50% 1 4.2
Thermal Shok Launcher 120 Stun 90% 158-158 158.0 100% Aimed 84% 70% 1 132.7 Snap 50% 1 158.0
Magna-Blast Grenade 50 HE 90% 52/47-158 ? <50% Throw "100%" 25% 3 "348.8" n/a n/a n/a n/a
Particle Disturbance Grenade 70 HE 90% 94/89-158 ? >50% Throw "100%" 25% 3 "464.3" n/a n/a n/a n/a
Magna-Pack Explosive 100 HE 90% 150-158 158.0 ~100% Throw "100%" 25% 3 "474.0" n/a n/a n/a n/a
Sonic Pulser 120 HE 90% 158-158 158.0 100% Throw "100%" 25% 3 "474.0" n/a n/a n/a n/a
Disruptor Pulse Launcher 210 HE n/a n/a n/a n/a Launch "100%" 66% 1 n/a n/a n/a n/a n/a
Thermal Tazer 80 Stun 90% 0-0 0.0 0% n/a n/a n/a n/a n/a Melee 40% 2 0.0
Vibro Blade 80 Drill 110% 0-0 0.0 0% n/a n/a n/a n/a n/a Melee 10% 9 0.0
Thermic Lance 110 Drill 110% 0-37 5.8 0% n/a n/a n/a n/a n/a Melee 15% 6 34.6
Heavy Thermic Lance 150 Drill 110% 0-103 32.3 0% n/a n/a n/a n/a n/a Melee 20% 4 129.1