Weapon Fragments (EU2012)

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Weapon Fragments
Weapon Fragments

Although the alien weapon fragments provide a limited glimpse into the systems utilized in their equipment, we've seen enough to confirm my worst suspicions about their technology... that it is vastly superior to our own. However, I have been encouraged by the rapid developments the research team has made in studying the damaged circuitry and electronics we recovered. Our initial efforts have already yielded a successful outcome. The new integrated sighting module created for our weaponry was heavily influenced by the aliens' own targeting system.

Source: XCOM: Enemy Unknown (2012) Research Archives
Grey Market Description

Based on our experience in the field, it seems the alien weaponry is designed to self-destruct when the operator dies. These fragments are all that we've managed to recover from the remains.

Source: XCOM: Enemy Unknown (2012)


Notes

  • Weapon Fragments can be retrieved from the battlefield by killing aliens.
    • As Dr. Vahlen warns, there won't be any fragments if you kill an alien with an explosion.
    • However, subsequent explosions (near dead aliens on the battlescape) doesn't appear to destroy fragments or corpses (but can damage alien equipment such as surgery and power sources).
    • There won't be fragments if weapons are recovered (via stunning or alien killed while Mind Controlled). If you are desperate for fragments but have cash, you might consider making alien weapons instead of capturing them. Still, the number of fragments from killing any one alien is low.
  • Researching Weapon Fragments allows for production of a new item, the S.C.O.P.E.
  • Weapons research requires large amounts of fragments, which can create bottlenecks for your scientific research.
    • Be especially careful of using fragments for marginal Foundry projects before you complete important Research projects. The many minor Foundry projects can consume a large number of fragments. You might also skip S.H.I.V. Foundry projects and Laser research to save fragments.
    • You can see how many fragments you have on the Gray Market.


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames