Difference between revisions of "Weapon Summaries"

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(Weapon damage table)
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{|{{stdTable}} width = "100%" align = "Center"
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Melee Weapons
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|-{{stdTable Sub Heading}}
 
| Weapon || Weight
 
| Weapon || Weight
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= Weapons by Ammo Capacity =
 
 
= Stubs =
 
==Weapons By Ammo Capacity==
 
 
 
 
 
{| style = "background: #EEE; border: black solid 1px;" align = "center" width = "80%"
 
|- valign = "top"
 
| colspan = "3" |
 
= Weapons by Accuracy =
 
 
For the following tables, the numbers are read from the least to the most clip capacities.
 
For the following tables, the numbers are read from the least to the most clip capacities.
 
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{| {{stdTable}} width = "100%"
 
{| {{stdTable}} width = "100%"
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|-
 
|-
 
| Small Launcher, Blaster Launcher, Rocket Launcher, all grenades
 
| Small Launcher, Blaster Launcher, Rocket Launcher, all grenades
 +
| 1
 +
|-
 +
| Blaster Launcher,
 +
| 1
 +
|-
 +
| Rocket Launcher
 +
| 1
 +
|-
 +
| All grenades
 
| 1
 
| 1
 
|-
 
|-
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| 35
 
| 35
 
|-
 
|-
| All lasers and Stun Rod
+
| All lasers
 +
| Infinite
 +
|-
 +
| Stun Rod
 
| Infinite
 
| Infinite
 
|}
 
|}
  
 +
= Stubs =
 
==Weapons By Damage==
 
==Weapons By Damage==
 +
 +
 +
|-
 +
| colspan = "1" |
 +
= Weapons by Damage =
 +
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%.  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
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|- valign = "top"
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{| {{stdTable}} width = "100%"
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|- {{stdTable Heading}}
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|colspan = "2" | Weapon Damage
 +
|- {{stdTable Sub Heading}}
 +
| Weapon || Damage and type
 +
 +
|-
 +
| Smoke
 +
| 1-3 Stun per round
 +
|-
 +
| Standing in fire
 +
| 1-12 Incendiary per round
 +
|-
 +
| On fire
 +
| 5-10 Incendiary per round
 +
|-
 +
| Pistol
 +
| 26 AP
 +
|-
 +
| Rifle
 +
| 30 AP
 +
|-
 +
| Auto Cannon AP
 +
| 42 AP
 +
|-
 +
| Auto Cannon HE
 +
| 44 HE
 +
|-
 +
| Laser Pistol
 +
| 46 Laser
 +
|-
 +
| Auto Cannon Incendiary
 +
| 48 Incendiary
 +
|-
 +
| Grenade
 +
| 50 HE
 +
|-
 +
| Plasma Pistol
 +
| 52 Plasma
 +
|-
 +
| Heavy Cannon HE
 +
| 52 HE
 +
|-
 +
| Heavy Cannon AP
 +
| 56 AP
 +
|-
 +
| Laser Rifle
 +
| 60 Laser
 +
|-
 +
| Heavy Cannon Incendiary
 +
| 60 Incendiary
 +
|-
 +
| Stun Rod
 +
| 65 Stun
 +
|-
 +
| Proximity Grenade
 +
| 70 HE
 +
|-
 +
| Rocket Launcher Small Rocket
 +
| 75 HE
 +
|-
 +
| Plasma Rifle
 +
| 80 Plasma
 +
|-
 +
| Heavy Laser
 +
| 85 Laser
 +
|-
 +
| Alien Grenade
 +
| 90 HE
 +
|-
 +
| Small Launcher
 +
| 90 Stun
 +
|-
 +
| Rocket Launcher Incendiary Rocket
 +
| 90 Incendiary
 +
|-
 +
| Rocket Launcher Large Rocket
 +
| 100 HE
 +
|-
 +
| High Explosive
 +
| 110 HE
 +
|-
 +
| Heavy Plasma
 +
| 115 Plasma
 +
|-
 +
| Blaster Launcher
 +
| 200 HE
 +
|}
 +
 +
|}
 +
  
 
==Weapons By Cost==
 
==Weapons By Cost==

Revision as of 17:37, 2 June 2007

Intent of Page

Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.


Weapons by Accuracy

For the following tables, the numbers are read from the worst to the best accuracies.

Aimed Accuracy
Weapon Accuracy%
Laser Pistol 68%
Pistol 78%
Auto Cannon 82%
Heavy Laser 84%
Plasma Pistol 85%
Heavy Cannon 90%
Laser Rifle 100%
Plasma Rifle 100%
Rifle 110%
Small Launcher 110%
Heavy Plasma 110%
Rocket Launcher 115%


Snap Accuracy
Weapon Accuracy%
Laser Pistol 40%
Heavy Laser 50%
Rocket Launcher 55%
Auto Cannon 56%
Pistol 60%
Heavy Cannon 60%
Rifle 60%
Plasma Pistol 65%
Laser Rifle 65%
Small Launcher 65%
Heavy Plasma 75%
Plasma Rifle 86%


Auto Accuracy
Weapon Accuracy%
Laser Pistol 28%
Auto Cannon 32%
Rifle 35%
Laser Rifle 46%
Plasma Pistol 50%
Heavy Plasma 50%
Plasma Rifle 55%
Heavy Laser n/a
Rocket Launcher n/a
Pistol n/a
Heavy Cannon n/a
Small Launcher n/a


Launch
Weapon Accuracy%
Blaster Launcher 120%
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
Stun (or Hit)
Weapon Accuracy%
Stun Rod 100%
Again, this value isn't used as all melee attacks hit their target.


Weapons by Speed

The following numbers are read from the best to worst.

Aimed Speed
Weapon TU Cost%
Pistol 30%
Laser Rifle 50%
Laser Pistol 55%
Plasma Pistol 60%
Plasma Rifle 60%
Heavy Plasma 60%
Heavy Laser 75%
Small Launcher 75%
Rocket Launcher 75%
Auto Cannon 80%
Heavy Cannon 80%
Rifle 80%


Snap Cost
Weapon TU Cost%
Pistol 18%
Laser Pistol 20%
Laser Rifle 25%
Rifle 25%
Plasma Pistol 30%
Plasma Rifle 30%
Heavy Plasma 30%
Heavy Cannon 33%
Auto Cannon 33%
Heavy Laser 33%
Small Launcher 40%
Rocket Launcher 45%


Auto Cost
Weapon TU Cost%
Laser Pistol 25%
Plasma Pistol 30%
Laser Rifle 34%
Heavy Plasma 35%
Rifle 35%
Plasma Rifle 36%
Auto Cannon 40%
Heavy Laser n/a
Rocket Launcher n/a
Pistol n/a
Heavy Cannon n/a
Small Launcher n/a


Launch
Weapon TU Cost%
Blaster Launcher 60%
Stun (or Hit)
Weapon TU Cost%
Stun Rod 30%
Prime and Throw
Grenade Setting TU Cost% Throwing TU Cost%
All grenades 50% 25%


Weapons by Weight

The values in the following tables are read from the lightest to the heaviest

Guns
Weapon Weight
Plasma Pistol 3
Pistol 5
Plasma Rifle 5
Laser Pistol 7
Laser Rifle 8
Rifle 8
Heavy Plasma 8
Small Launcher 10
Rocket Launcher 10
Blaster Launcher 16
Heavy Laser 18
Heavy Cannon 18
Auto Cannon 19


Ammo
Weapon/Clip Weight
Plasma Pistol Clip 3
Pistol Clip 3
Plasma Rifle Clip 3
Rifle Clip 3
Heavy Plasma Clip 3
Small Launcher 3
Blaster Bomb 3
AC-AP 5
AC-HE 5
AC-I 5
Small Rocket 6
HC-AP 6
HC-HE 6
HC-I 6
Large Rocket 8
Incendiary Rocket 8
Laser Pistol n/a
Laser Rifle n/a
Heavy Laser n/a


Gun + Ammo
Weapon/Clip Weight
Plasma Pistol 6
Laser Pistol 7
Laser Rifle 8
Pistol 8
Plasma Rifle 8
Rifle 11
Heavy Plasma 11
Small Launcher 13
Rocket Launcher-Sm 16
Heavy Laser 18
Rocket Launcher-Lg 18
Rocket Launcher-I 18
Blaster Launcher 19
Autocannon-AP 24
Autocannon-HE 24
Autocannon-I 24
Heavy Cannon-AP 24
Heavy Cannon-HE 24
Heavy Cannon-I 24
Melee Weapons
Weapon Weight
Stun Rod 6
Grenades
Grenade Weight
Grenade (standard) 3
Proximity Grenade 3
Alien Grenade 3
High Explosive 6

Weapons by Ammo Capacity

For the following tables, the numbers are read from the least to the most clip capacities.

Clip Size
Weapon Ammo in clip
Small Launcher, Blaster Launcher, Rocket Launcher, all grenades 1
Blaster Launcher, 1
Rocket Launcher 1
All grenades 1
Heavy Cannon 6
Pistol 12
Auto Cannon 14
Rifle 20
Plasma Pistol 26
Plasma Rifle 28
Heavy Plasma 35
All lasers Infinite
Stun Rod Infinite

Stubs

Weapons By Damage

Weapons by Damage

For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.

Weapon Damage
Weapon Damage and type
Smoke 1-3 Stun per round
Standing in fire 1-12 Incendiary per round
On fire 5-10 Incendiary per round
Pistol 26 AP
Rifle 30 AP
Auto Cannon AP 42 AP
Auto Cannon HE 44 HE
Laser Pistol 46 Laser
Auto Cannon Incendiary 48 Incendiary
Grenade 50 HE
Plasma Pistol 52 Plasma
Heavy Cannon HE 52 HE
Heavy Cannon AP 56 AP
Laser Rifle 60 Laser
Heavy Cannon Incendiary 60 Incendiary
Stun Rod 65 Stun
Proximity Grenade 70 HE
Rocket Launcher Small Rocket 75 HE
Plasma Rifle 80 Plasma
Heavy Laser 85 Laser
Alien Grenade 90 HE
Small Launcher 90 Stun
Rocket Launcher Incendiary Rocket 90 Incendiary
Rocket Launcher Large Rocket 100 HE
High Explosive 110 HE
Heavy Plasma 115 Plasma
Blaster Launcher 200 HE


Weapons By Cost

Purchase Costs

Manufacture Costs

Sale Price

Store Usage