Difference between revisions of "Weapons (LW2)"
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− | + | !Tier !! Damage !! Bonus Damage Chance !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores | |
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− | | | + | |Balistic || 3-7 || 75% || +3 || || || || || |
− | | | + | |- |
− | | | + | |Laser || 4-10 || 50% || +3 || +5 || 25 || 1 || 1 || |
− | | | + | |- |
− | |16 | + | |Magnetic || 6-12 || 25% || +4 || || 45 || 2 || 2 || |
− | |8 | + | |- |
− | |4 | + | |Coil || 6-16 || || +5 || || 60 || 3 || 5 || |
− | |0 | + | |- |
− | |0 | + | |Plasma || 8-16 || 75% || +8 || || 80 || 4 || 10 || 1 |
− | | -4 | + | |- |
− | | -8 | + | |} |
− | | -16 | + | |
− | | -32 | + | {|class="wikitable" |
− | | -40 | + | |+Weapon Range Bonus |
− | | -48 | + | |Range ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 ||17 ||18 ||... |
− | | -60 | + | |- |
− | | -70 | + | |Aim Bonus ||40 ||32 ||24 ||16 ||8 ||4 ||0 ||0 || -4 || -8 || -16 || -32 || -40 || -48 || -60 || -70 || -80 || -90 || -100 |
− | | -80 | ||
− | | -90 | ||
− | | -100 | ||
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Revision as of 21:54, 24 January 2017
Sword
Swords are used only by the Shinobi class.
Combat Knife
The Combat Knife is a melee weapon carried by Gunners.
SMG
The Submachine Gun can be used by most classes. It does lower damage than assault rifles, has a smaller clip and has more falloff at range, but increases mobility. It also slightly decreases infiltration time for the soldier carrying it.
All SMGs provide 3 mobility and reduced detection radius
Tier | Damage | Bonus Damage Chance | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|---|
Balistic | 2-4 | +2 | ||||||
Laser | 3-5 | 25% | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 4-6 | 75% | +3 | 40 | 2 | 2 | ||
Coil | 5-9 | 25% | +3 | 55 | 3 | 5 | ||
Plasma | 6-10 | 50% | +4 | 65 | 4 | 10 | 1 |
Shotgun
Shotguns can be equipped by most soldiers in Long War (though Assaults are the iconic carriers of this weapon, and have several perks specialising in them).
Tier | Damage | Bonus Damage Chance | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|---|
Balistic | 3-7 | 75% | +3 | |||||
Laser | 4-10 | 50% | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-12 | 25% | +4 | 45 | 2 | 2 | ||
Coil | 6-16 | +5 | 60 | 3 | 5 | |||
Plasma | 8-16 | 75% | +8 | 80 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ... |
Aim Bonus | 40 | 32 | 24 | 16 | 8 | 4 | 0 | 0 | -4 | -8 | -16 | -32 | -40 | -48 | -60 | -70 | -80 | -90 | -100 |
Assault Rifle
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way.
Tier | Damage | Bonus Damage Chance | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|---|
Balistic | 3-5 | +2 | ||||||
Laser | 4-6 | 50% | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 5-9 | +3 | 35 | 2 | 2 | |||
Coil | 6-10 | 50% | +4 | +5 | 50 | 3 | 5 | |
Plasma | 7-13 | +5 | 60 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-19 | 20 | 21 | 22 | 23 | 24 | ... |
Aim Bonus | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -5 | -10 | -15 | -20 | -25 | -30 |
Cannon
Cannons can only be carried by Gunners.
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
Aim Bonus | -10 | -5 | 0 | 5 | 10 | 8 | 6 | 4 | 2 | 0 |
Sniper Rifle
Sniper Rifles can only be carried by Sharpshooters.
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-20 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | ... |
Aim Bonus | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -15 | -16 | -17 | -18 | -19 | -20 |
Pistol
The pistol is now a utility slot item and can be equipped on any soldier.
Arc Thrower
The Arc Thrower is the secondary weapon of the Assault class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.
Sawed-off Shotgun
The Sawed-off shotgun is the close range secondary weapon of the Ranger class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.