Difference between revisions of "Weapons (LW2)"
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== Sword == | == Sword == | ||
Swords are used only by the [[Shinobi (LW2)|Shinobi]] class. | Swords are used only by the [[Shinobi (LW2)|Shinobi]] class. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |+Weapon Tiers | ||
+ | !Tier !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores | ||
+ | |- | ||
+ | |Balistic || 3-5 || +2 || || || || || | ||
+ | |- | ||
+ | |Magnetic || 5-9 || +3 || || 30 || 2 || 1 || | ||
+ | |- | ||
+ | |Plasma || 7-13 || +5 || || 60 || 3 || 3 || 1 | ||
+ | |- | ||
+ | |} | ||
== Combat Knife == | == Combat Knife == | ||
The Combat Knife is a melee weapon carried by [[Gunner (LW2)|Gunner]]s. | The Combat Knife is a melee weapon carried by [[Gunner (LW2)|Gunner]]s. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |+Weapon Tiers | ||
+ | !Tier !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores | ||
+ | |- | ||
+ | |Balistic || 2-4 || +3 || || || || || | ||
+ | |- | ||
+ | |Magnetic || 3-8 || +5 || || 10 || 1 || || | ||
+ | |- | ||
+ | |} | ||
== SMG == | == SMG == | ||
Line 155: | Line 177: | ||
== Sawed-off Shotgun == | == Sawed-off Shotgun == | ||
The Sawed-off shotgun is the close range secondary weapon of the [[Ranger (LW2)|Ranger]] class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded. | The Sawed-off shotgun is the close range secondary weapon of the [[Ranger (LW2)|Ranger]] class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |+Weapon Tiers | ||
+ | !Tier !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores | ||
+ | |- | ||
+ | |Balistic || 5-9 || +2 || || || || || | ||
+ | |- | ||
+ | |Magnetic || 8-16 || +5 || || 25 || 1 || 1 || | ||
+ | |- | ||
+ | |} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 00:02, 25 January 2017
Sword
Swords are used only by the Shinobi class.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 3-5 | +2 | |||||
Magnetic | 5-9 | +3 | 30 | 2 | 1 | ||
Plasma | 7-13 | +5 | 60 | 3 | 3 | 1 |
Combat Knife
The Combat Knife is a melee weapon carried by Gunners.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 2-4 | +3 | |||||
Magnetic | 3-8 | +5 | 10 | 1 |
SMG
The Submachine Gun can be used by most classes. It does lower damage than assault rifles, has a smaller clip and has more falloff at range, but increases mobility. It also slightly decreases infiltration time for the soldier carrying it.
All SMGs provide 3 mobility and reduced detection radius
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 2-4 | +2 | |||||
Laser | 3-6 | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 4-7 | +3 | 40 | 2 | 2 | ||
Coil | 5-10 | +3 | 55 | 3 | 5 | ||
Plasma | 6-11 | +4 | 65 | 4 | 10 | 1 |
Shotgun
Shotguns can be equipped by most soldiers in Long War (though Assaults are the iconic carriers of this weapon, and have several perks specialising in them).
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 3-8 | +3 | |||||
Laser | 4-11 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-13 | +4 | 45 | 2 | 2 | ||
Coil | 6-16 | +5 | 60 | 3 | 5 | ||
Plasma | 8-17 | +8 | 80 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ... |
Aim Bonus | 40 | 32 | 24 | 16 | 8 | 4 | 0 | 0 | -4 | -8 | -16 | -32 | -40 | -48 | -60 | -70 | -80 | -90 | -100 |
Assault Rifle
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 3-5 | +2 | |||||
Laser | 4-7 | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 5-9 | +3 | 35 | 2 | 2 | ||
Coil | 6-11 | +4 | +5 | 50 | 3 | 5 | |
Plasma | 7-13 | +5 | 60 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-19 | 20 | 21 | 22 | 23 | 24 | ... |
Aim Bonus | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -5 | -10 | -15 | -20 | -25 | -30 |
Cannon
Cannons can only be carried by Gunners.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 4-6 | +2 | |||||
Laser | 5-8 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-11 | +4 | 45 | 2 | 2 | ||
Coil | 7-14 | +5 | 60 | 3 | 5 | ||
Plasma | 10-16 | +6 | 80 | 4 | 15 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
Aim Bonus | -10 | -5 | 0 | 5 | 10 | 8 | 6 | 4 | 2 | 0 |
Sniper Rifle
Sniper Rifles can only be carried by Sharpshooters.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 4-6 | +3 | |||||
Laser | 5-8 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-11 | +4 | 45 | 2 | 2 | ||
Coil | 7-14 | +5 | 60 | 3 | 5 | ||
Plasma | 9-15 | +6 | 80 | 4 | 15 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-20 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | ... |
Aim Bonus | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | 14 | -15 | -16 | -17 | -18 | -19 | -20 |
Pistol
The pistol is now a utility slot item and can be equipped on any soldier, Leaders also have an ability allowing them to hand a pistol to friendly escapees.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 1-4 | +1 | |||||
Laser | 2-5 | +1 | +5 | 5 | 1 | ||
Magnetic | 3-6 | +2 | 10 | 1 | 1 | ||
Coil | 4-7 | +2 | 15 | 2 | 2 | ||
Plasma | 5-8 | +3 | 20 | 2 | 3 | 1 |
Arc Thrower
The Arc Thrower is the secondary weapon of the Assault class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.
Sawed-off Shotgun
The Sawed-off shotgun is the close range secondary weapon of the Ranger class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Balistic | 5-9 | +2 | |||||
Magnetic | 8-16 | +5 | 25 | 1 | 1 |