Difference between revisions of "Weapons (LW2)"
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− | == |
+ | == Primary Weapons == |
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+ | Using an SMG increases the soldier's Mobility by 3, and reduces enemy detection radius for that soldier by 20%. |
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− | All SMGs provide 3 mobility and reduced detection radius |
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− | == Shotgun == |
+ | === Shotgun === |
Shotguns can be equipped by most soldiers in Long War (though [[Assault (LW2)|Assault]]s are the iconic carriers of this weapon, and have several perks specialising in them). |
Shotguns can be equipped by most soldiers in Long War (though [[Assault (LW2)|Assault]]s are the iconic carriers of this weapon, and have several perks specialising in them). |
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− | == Assault Rifle == |
+ | === Assault Rifle === |
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way. |
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way. |
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− | == Cannon == |
+ | === Cannon === |
− | Cannons can only be carried by [[Gunner (LW2)|Gunner]]s. |
+ | Cannons can only be carried by [[Gunner (LW2)|Gunner]]s. They have very high up-front damage compared to most weapons, and excel at suppressing enemies. |
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− | == Sniper Rifle == |
+ | === Sniper Rifle === |
Sniper Rifles can only be carried by [[Sharpshooter (LW2)|Sharpshooter]]s. |
Sniper Rifles can only be carried by [[Sharpshooter (LW2)|Sharpshooter]]s. |
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− | == |
+ | == Secondary Weapons == |
+ | === Sword === |
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!Tier !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores |
!Tier !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores |
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− | |Ballistic || |
+ | |Ballistic || 3-5 || +2 || || || || || |
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+ | |Magnetic || 5-9 || +3 || || 30 || 2 || 1 || |
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+ | |Plasma || 7-13 || +5 || || 60 || 3 || 3 || 1 |
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+ | |Ballistic || 2-4 || +3 || || 20 || 20 || || || |
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− | == Arc Thrower == |
+ | === Arc Thrower === |
The Arc Thrower is the secondary weapon of the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range. |
The Arc Thrower is the secondary weapon of the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range. |
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− | == Sawed-off Shotgun == |
+ | === Sawed-off Shotgun === |
The Sawed-off shotgun is the close range secondary weapon of the [[Ranger (LW2)|Ranger]] class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded. |
The Sawed-off shotgun is the close range secondary weapon of the [[Ranger (LW2)|Ranger]] class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded. |
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|Magnetic || 8-16 || +5 || || 25 || 1 || 1 || |
|Magnetic || 8-16 || +5 || || 25 || 1 || 1 || |
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+ | |+Weapon Range Bonus |
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+ | |Range ||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 |
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+ | |Aim Bonus || 40 || 20 || 0 || -20 || -40 || -80 || -100 || -100 || MAX |
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+ | |} |
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+ | == Other == |
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+ | === Pistol === |
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Revision as of 12:32, 27 January 2017
Primary Weapons
SMG
The Submachine Gun can be used by most classes. It does lower damage than assault rifles, has a smaller clip and has more falloff at range, but increases mobility. It also slightly decreases infiltration time for the soldier carrying it.
Using an SMG increases the soldier's Mobility by 3, and reduces enemy detection radius for that soldier by 20%.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 2-4 | +2 | |||||
Laser | 3-6 | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 4-7 | +3 | 40 | 2 | 2 | ||
Coil | 5-10 | +3 | 55 | 3 | 5 | ||
Plasma | 6-11 | +4 | 65 | 4 | 10 | 1 |
Shotgun
Shotguns can be equipped by most soldiers in Long War (though Assaults are the iconic carriers of this weapon, and have several perks specialising in them).
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 3-8 | +3 | |||||
Laser | 4-11 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-13 | +4 | 45 | 2 | 2 | ||
Coil | 6-16 | +5 | 60 | 3 | 5 | ||
Plasma | 8-17 | +8 | 80 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ... |
Aim Bonus | 40 | 32 | 24 | 16 | 8 | 4 | 0 | 0 | -4 | -8 | -16 | -32 | -40 | -48 | -60 | -70 | -80 | -90 | -100 |
Assault Rifle
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 3-5 | +2 | |||||
Laser | 4-7 | +2 | +5 | 20 | 1 | 1 | |
Magnetic | 5-9 | +3 | 35 | 2 | 2 | ||
Coil | 6-11 | +4 | +5 | 50 | 3 | 5 | |
Plasma | 7-13 | +5 | 60 | 4 | 10 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-19 | 20 | 21 | 22 | 23 | 24 | ... |
Aim Bonus | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -5 | -10 | -15 | -20 | -25 | -30 |
Cannon
Cannons can only be carried by Gunners. They have very high up-front damage compared to most weapons, and excel at suppressing enemies.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 4-6 | +2 | |||||
Laser | 5-8 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-11 | +4 | 45 | 2 | 2 | ||
Coil | 7-14 | +5 | 60 | 3 | 5 | ||
Plasma | 10-16 | +6 | 80 | 4 | 15 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
Aim Bonus | -10 | -5 | 0 | 5 | 10 | 8 | 6 | 4 | 2 | 0 |
Sniper Rifle
Sniper Rifles can only be carried by Sharpshooters.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 4-6 | +3 | |||||
Laser | 5-8 | +3 | +5 | 25 | 1 | 1 | |
Magnetic | 6-11 | +4 | 45 | 2 | 2 | ||
Coil | 7-14 | +5 | 60 | 3 | 5 | ||
Plasma | 9-15 | +6 | 80 | 4 | 15 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-20 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | ... |
Aim Bonus | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | 14 | -15 | -16 | -17 | -18 | -19 | -20 |
Secondary Weapons
Sword
Swords are used only by the Shinobi class.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 3-5 | +2 | |||||
Magnetic | 5-9 | +3 | 30 | 2 | 1 | ||
Plasma | 7-13 | +5 | 60 | 3 | 3 | 1 |
Combat Knife
The Combat Knife is a melee weapon carried by Gunners. Whilst weaker than the Sword, it is more accurate and has a higher innate crit chance.
Tier | Damage | Crit Damage | Aim Bonus | Crit Chance Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|---|
Ballistic | 2-4 | +3 | 20 | 20 | ||||
Magnetic | 3-8 | +5 | 20 | 25 | 1 |
Arc Thrower
The Arc Thrower is the secondary weapon of the Assault class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones)
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic (Mk1) | 2-5 | 5 | |||||
Magnetic (Mk2) | 4-9 | 5 | 25 | 1 | 3 | ||
Plasma (Mk3) | 7-12 | 10 | 50 | 1 | 5 | 1 |
Sawed-off Shotgun
The Sawed-off shotgun is the close range secondary weapon of the Ranger class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 5-9 | +2 | |||||
Magnetic | 8-16 | +5 | 25 | 1 | 1 |
Range | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Aim Bonus | 40 | 20 | 0 | -20 | -40 | -80 | -100 | -100 | MAX |
Other
Pistol
The pistol is now a utility slot item and can be equipped on any soldier, Leaders also have an ability allowing them to hand a pistol to friendly escapees.
Tier | Damage | Crit Damage | Aim Bonus | Supplies | Alloys | Crystals | Cores |
---|---|---|---|---|---|---|---|
Ballistic | 1-4 | +1 | |||||
Laser | 2-5 | +1 | +5 | 5 | 1 | ||
Magnetic | 3-6 | +2 | 10 | 1 | 1 | ||
Coil | 4-7 | +2 | 15 | 2 | 2 | ||
Plasma | 5-8 | +3 | 20 | 2 | 3 | 1 |