Difference between revisions of "Weapons (LW2)"

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(→‎Cannon: cannons don't actually have any intrinsic bonuses to suppression.)
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=== Cannon ===
 
=== Cannon ===
Cannons can only be carried by [[Gunner (LW2)|Gunner]]s. They have higher damage compared to rifles, and larger clips. They suffer penalties at short range, but nowhere near the extent that sniper rifles do.
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Cannons can only be carried by [[Gunner (LW2)|Gunner]]s. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.
  
 
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Revision as of 12:40, 5 February 2017

Primary Weapons

SMG

The Submachine Gun can be used by most classes. It does lower damage than assault rifles, has a smaller clip and has more falloff at range, but increases mobility. It also slightly decreases infiltration time for the soldier carrying it.

Using an SMG increases the soldier's Mobility by 3, and reduces enemy detection radius for that soldier by 20%.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 2-4 +2
Laser 3-6 +2 +5 20 1 1
Magnetic 4-7 +3 40 2 2
Coil 5-10 +3 55 3 5
Plasma 6-11 +4 65 4 10 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8-11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Aim Bonus 20 18 15 12 9 6 3 0 -3 -6 -9 -12 -15 -18 -20 -30 -40 -50 -60 -70 -80 -90 -100

Shotgun

Shotguns can be equipped by most soldiers in Long War (though Assaults are the iconic carriers of this weapon, and have several perks specialising in them).

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 3-8 +3
Laser 4-11 +3 +5 25 1 1
Magnetic 6-13 +4 45 2 2
Coil 6-16 +5 60 3 5
Plasma 8-17 +8 80 4 10 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ...
Aim Bonus 40 32 24 16 8 4 0 0 -4 -8 -16 -32 -40 -48 -60 -70 -80 -90 -100

Assault Rifle

Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 3-5 +2
Laser 4-7 +2 +5 20 1 1
Magnetic 5-9 +3 35 2 2
Coil 6-11 +4 +5 50 3 5
Plasma 7-13 +5 60 4 10 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8 9 10 11-19 20 21 22 23 24 ...
Aim Bonus 20 18 16 14 12 10 8 6 4 2 0 -5 -10 -15 -20 -25 -30

Cannon

Cannons can only be carried by Gunners. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 4-6 +2
Laser 5-8 +3 +5 25 1 1
Magnetic 6-11 +4 45 2 2
Coil 7-14 +5 60 3 5
Plasma 10-16 +6 80 4 15 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8 9 ...
Aim Bonus -10 -5 0 5 10 8 6 4 2 0

Sniper Rifle

Sniper Rifles can only be carried by Sharpshooters.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 4-6 +3
Laser 5-8 +3 +5 25 1 1
Magnetic 6-11 +4 45 2 2
Coil 7-14 +5 60 3 5
Plasma 9-15 +6 80 4 15 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8 9 10 11-20 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ...
Aim Bonus -30 -27 -24 -21 -18 -15 -12 -9 -6 -3 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 14 -15 -16 -17 -18 -19 -20

Secondary Weapons

Sword

Swords are used only by the Shinobi class.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Crit Chance Supplies Alloys Crystals Cores
Ballistic 3-5 +2 20 10
Magnetic 5-9 +3 25 15 30 2 1
Plasma 7-13 +5 30 20 60 3 3 1

Combat Knife

The Combat Knife is a melee weapon carried by Gunners. Whilst weaker than the Sword, it is highly accurate and has a higher innate crit chance.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Crit Chance Supplies Alloys Crystals Cores
Ballistic 2-4 +3 20 20
Magnetic 3-8 +5 25 25 10 1

Arc Thrower

The Arc Thrower is the secondary weapon of the Assault class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.

Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.

Weapon Tiers
Tier Damage (Mech. Only) Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic (Mk1) 2-5 5
Magnetic (Mk2) 4-9 5 25 1 3
Plasma (Mk3) 7-12 10 50 1 5 1

Sawed-off Shotgun

The Sawed-off shotgun is the close range secondary weapon of the Ranger class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 5-9 +2
Magnetic 8-16 +5 25 1 1
Weapon Range Bonus
Range 1 2 3 4 5 6 7 8 9
Aim Bonus 40 20 0 -20 -40 -80 -100 -100 MAX

Other

Pistol

The pistol is now a utility slot item and can be equipped on any soldier, Leaders also have an ability allowing them to hand a pistol to friendly escapees.

Weapon Tiers
Tier Damage Crit Damage Aim Bonus Supplies Alloys Crystals Cores
Ballistic 1-4 +1
Laser 2-5 +1 +5 5 1
Magnetic 3-6 +2 10 1 1
Coil 4-7 +2 15 2 2
Plasma 5-8 +3 20 2 3 1

Weapon Upgrades

[...]

Mod Effect Basic Advanced Superior
Auto Loader Free reload +1 +2 +3
Expanded Magazine Adds ammo capacity +1 +2 +3
Hair Trigger Adds bonus aim to reaction fire +5% +10% +15%
Laser Sight Adds critical chance bonus +5% +10% +15%
Scope Adds bonus aim to non-reaction fire +5% +10% +15%
Stock Grants the Steady Weapon ability (+X aim, +X crit on next shot) +15 +20 +25
Suppressor Reduces Soldier's impact on infiltration time ? ? ?