Weapons (Long War)

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Revision as of 12:23, 4 June 2014 by Binkyuk (talk | contribs) (category)
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Weapons
Primary ballistic weapons
Name Prerequisite Range Damage Critical chance Critical damage Steady? Aim bonus Ammo Special Classes Cost
$ E A T
Assault carbine None 27 2-4 5% 4-5 Yes +7 3+1 Grants Fast Mover All -
Assault rifle None 27 3-5 10% 5-7 Yes 0 3+1 - All -
Shotgun None 27 (13) 4-8 20% 8-11 No 0 5+1 Long range accuracy penalty

Damage reduction penalty

All except Gunner, Sniper, Rocketeer -
Sniper rifle None 100 4-6 25% 6-9 Yes 0 5+1 Squadsight capable

Cannot fire after moving
Short-range accuracy penalty

Scout, Sniper -
LMG None 27 4-6 0% 6-9 No 0 6+2 - Gunner -
Primary beam weapons
Laser carbine Beam weapons (10) 27 3-5 5% 5-7 Yes +20 3+1 Grants Fast Mover All 40 0 1 12
Laser rifle Beam weapons (12) 27 4-6 10% 6-9 Yes +10 3+1 - All 50 0 3 12
Scatter laser Advanced beam weapons (15) 27 (13) ? ? ? No +10 ? Long range accuracy penalty

Damage reduction penalty

All except Gunner, Sniper, Rocketeer 80 0 3 14
Laser sniper rifle Advanced beam weapons (15) 100 ? 25% ? Yes +10 ? Squadsight capable

Cannot fire after moving
Short-range accuracy penalty

Scount, Sniper 50 0 4 14
Heavy laser Beam weapons (14) 27 4-8 0% 8-11 No +10 6+2 - Gunner 60 0 4 14
Sidearms
Pistol None 20 1-3 0% 3-4 No 0 2+1 - All except Gunner and Rocketeer -
Laser Pistol None 20 2-4 0% 4-5 No 0 2+1 - All except Gunner and Rocketeer -
Plasma Pistol None 20 3-5 0% 5-7 No 0 2+1 - All except Gunner and Rocketeer -