Difference between revisions of "Weapons (XCOM2)"

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|+ Grenades
 
|+ Grenades
 
|-  
 
|-  
! Weapon !! Damage !! Range<sup>1</sup> |!! Critical Chance !!  Class !! Terrain Damage !! Blast Radius !! Abilities
+
! Weapon !! Damage !! Range<sup>1</sup> !! Critical Chance !!  Class !! Terrain Damage !! Blast Radius !! Abilities
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
|[[Frag Grenade (EU2012)|Frag Grenade]]|| 3-4  || ? || ? || ? || ? || ? ||
+
|[[Frag Grenade (XCOM2)|Frag Grenade]] || 3-4  || 10 || ? || Any || 3-4 || 3 || Shred 1
 
|-
 
|-
 +
|[[Smoke Grenade (XCOM2)|Smoke Grenade]] || 0 || ? || 0 || Any || 0 || ? || Grants Defense
 +
|-
 +
|[[Flashbang Grenade (XCOM2)|Flashbang Grenade]] || 0 || 12 || 0 || Any || 0 || 8 || Disorients
 +
|-
 +
|[[Acid Grenade (XCOM2)|Acid Grenade]] || 3-4 || ? || ? || Any || 0 || ? || Shred 2, Acid
 +
|-
 +
|[[EMP Grenade (XCOM2)|EMP Grenade]] || ? || ? || ? || Any || 0 || ? || Mechs only, Disorients
 +
|-
 +
|[[Plasma Grenade (XCOM2)|Plasma Grenade]] || 5-6 || 10 || ? || Any || 5-6 || 3 || Shred 2
 +
|-
 +
|[[Smoke Bomb (XCOM2)|Smoke Bomb]] || 0 || ? || ? || Any || 0 || ? || Grants Defense
 +
|-
 +
|[[Acid Bomb (XCOM2)|Acid Bomb]] || 5-6 || 10 || ? || Any || 0 || 3 || Shred 3, Acid
 +
|-
 +
|[[EMP Bomb (XCOM2)|EMP Bomb]] || 10 || 12 || ? || Any || 0 || 5 || Mechs only, Disorients
 
|}
 
|}
 +
 
===Heavy Weapons===
 
===Heavy Weapons===
 
In order to use a heavy weapon a soldier must be equipped with an [[EXO Suit (XCOM2)|EXO]] or [[WAR Suit (XCOM2)|WAR Suit]].
 
In order to use a heavy weapon a soldier must be equipped with an [[EXO Suit (XCOM2)|EXO]] or [[WAR Suit (XCOM2)|WAR Suit]].
  
 
==Weapon Parts==
 
==Weapon Parts==

Revision as of 02:15, 9 February 2016

Weapon Stats

Firearms

Pistols

Pistols
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Pistol ? ? ? ? ? ? ?
Mag Pistol ? ? ? ? ? ?
Beam Pistol ? ? ? ? ? ? ?
1 Notes.

Rifles

Rifles
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Assault Rifle ? ? ? ? ? ? ?
Mag Rifle ? ? ? ? ? ?
Plasma Rifle ? ? ? ? ? ? ?
1 Notes.

Shotguns

Shotguns
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Shotgun ? ? ? ? ? ? ?
Shard Gun ? ? ? ? ? ?
Storm Gun ? ? ? ? ? ? ?
1 Notes.

Cannons

Cannons
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Cannon ? ? ? ? ? ? ?
Mag Cannon ? ? ? ? ? ?
Beam Cannon ? ? ? ? ? ? ?
1 Notes.

Sniper Rifles

Sniper Rifles
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Sniper Rifle ? ? ? ? ? ? ?
Gauss Rifle ? ? ? ? ? ?
Plasma Lance ? ? ? ? ? ? ?
1 Notes.

Melee Weapons

Swords

Swordss
Weapon Base Damage Listed Crit Damage 1 Actual Crit Damage 2 Critical Chance Range Class Terrain Damage Mod Slots
Sword ? ? ? ? ? ? ?
Arc Blade ? ? ? ? ? ?
Fusion Blade ? ? ? ? ? ? ?
1 Notes.

Thrown

Grenades

Grenades
Weapon Damage Range1 Critical Chance Class Terrain Damage Blast Radius Abilities
Frag Grenade 3-4 10 ? Any 3-4 3 Shred 1
Smoke Grenade 0 ? 0 Any 0 ? Grants Defense
Flashbang Grenade 0 12 0 Any 0 8 Disorients
Acid Grenade 3-4 ? ? Any 0 ? Shred 2, Acid
EMP Grenade ? ? ? Any 0 ? Mechs only, Disorients
Plasma Grenade 5-6 10 ? Any 5-6 3 Shred 2
Smoke Bomb 0 ? ? Any 0 ? Grants Defense
Acid Bomb 5-6 10 ? Any 0 3 Shred 3, Acid
EMP Bomb 10 12 ? Any 0 5 Mechs only, Disorients

Heavy Weapons

In order to use a heavy weapon a soldier must be equipped with an EXO or WAR Suit.

Weapon Parts