Difference between revisions of "Weapons Summaries (TFTD)"
(Created page; will fill it in as I have the time.) |
(→Weapons by Accuracy: Edited in accuracies) |
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Line 16: | Line 16: | ||
| Weapon || Accuracy% |
| Weapon || Accuracy% |
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+ | |- |
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− | |||
+ | | Gauss Pistol |
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+ | | 70% |
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+ | |- |
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+ | | Dart Gun |
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+ | | 80% |
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+ | |- |
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+ | | Hydro-Jet Cannon |
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+ | | 80% |
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+ | |- |
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+ | | Sonic Pistol |
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+ | | 85% |
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+ | |- |
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+ | | Gas Cannon |
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+ | | 80% |
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+ | |- |
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+ | | Heavy Gauss |
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+ | | 90% |
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+ | |- |
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+ | | Jet Harpoon |
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+ | | 90% |
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+ | |- |
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+ | | Gauss Rifle |
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+ | | 100% |
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+ | |- |
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+ | | Sonic Blasta-Rifle |
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+ | | 110% |
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+ | |- |
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+ | | Torpedo Launcher |
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+ | | 110% |
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+ | |- |
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+ | | Sonic Cannon |
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+ | | 115% |
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+ | |- |
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+ | | Thermal Shok Launcher |
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+ | | 120% |
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|} |
|} |
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|- {{stdTable Sub Heading}} |
|- {{stdTable Sub Heading}} |
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| Weapon || Accuracy% |
| Weapon || Accuracy% |
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+ | |||
+ | |- |
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+ | | Dart Gun |
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+ | | 40% |
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+ | |- |
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+ | | Gauss Pistol |
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+ | | 40% |
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+ | |- |
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+ | | Heavy Gauss |
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+ | | 50% |
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+ | |- |
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+ | | Hydro-Jet Cannon |
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+ | | 50% |
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+ | |- |
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+ | | Torpedo Launcher |
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+ | | 50% |
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+ | |- |
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+ | | Gas Cannon |
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+ | | 60% |
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+ | |- |
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+ | | Jet Harpoon |
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+ | | 60% |
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+ | |- |
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+ | | Gauss Rifle |
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+ | | 65% |
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+ | |- |
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+ | | Sonic Pistol |
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+ | | 65% |
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+ | |- |
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+ | | Sonic Blasta-Rifle |
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+ | | 70% |
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+ | |- |
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+ | | Sonic Cannon |
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+ | | 80% |
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|} |
|} |
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Line 39: | Line 108: | ||
| Weapon || Accuracy% |
| Weapon || Accuracy% |
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− | |- |
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− | | style = "color:#ddd;" |Heavy Laser |
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− | | style = "color:#ddd;" | n/a |
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|- |
|- |
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+ | | Gauss Pistol |
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− | |style = "color:#ddd;" | Rocket Launcher |
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+ | | 30% |
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− | |style = "color:#ddd;" | n/a |
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|- |
|- |
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+ | | Hydro-Jet Cannon |
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− | |style = "color:#ddd;" | Pistol |
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+ | | 40% |
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− | |style = "color:#ddd;" | n/a |
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|- |
|- |
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+ | | Jet Harpoon |
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− | |style = "color:#ddd;" | Heavy Cannon |
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+ | | 40% |
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− | |style = "color:#ddd;" | n/a |
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|- |
|- |
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+ | | Gauss Rifle |
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− | |style = "color:#ddd;" | Small Launcher |
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+ | | 50% |
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− | |style = "color:#ddd;" | n/a |
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+ | |||
+ | |- |
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+ | | style = "color:#ddd;" | Dart Gun |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Gas Cannon |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Heavy Gauss |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Sonic Pistol |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Sonic Blasta-Rifle |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Sonic Cannon |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Thermal Shok Launcher |
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+ | | style = "color:#ddd;" | n/a |
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+ | |- |
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+ | | style = "color:#ddd;" | Torpedo Launcher |
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+ | | style = "color:#ddd;" | n/a |
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+ | |||
|} |
|} |
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Line 65: | Line 157: | ||
|-{{stdTable Sub Heading}} |
|-{{stdTable Sub Heading}} |
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| Weapon || Accuracy% |
| Weapon || Accuracy% |
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+ | |- |
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− | |||
+ | | Disrupter Pulse Launcher |
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− | |||
+ | | 120% |
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|- colspan = "2" |
|- colspan = "2" |
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|<small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small> |
|<small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small> |
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+ | |||
|} |
|} |
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Line 79: | Line 173: | ||
|-{{stdTable Sub Heading}} |
|-{{stdTable Sub Heading}} |
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| Weapon || Accuracy% |
| Weapon || Accuracy% |
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+ | |- |
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− | |||
+ | | Thermal Tazer |
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+ | | 120% |
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+ | |- |
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+ | | Vibroblade |
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+ | | 100% |
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+ | |- |
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+ | | Thermic Lance |
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+ | | 100% |
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+ | |- |
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+ | | Heavy Thermic Lance |
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+ | | 100% |
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|- colspan = "2" |
|- colspan = "2" |
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Line 89: | Line 194: | ||
|- |
|- |
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| colspan = "3" | |
| colspan = "3" | |
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+ | |||
= Weapons by Speed = |
= Weapons by Speed = |
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The following numbers are read from the best to worst. |
The following numbers are read from the best to worst. |
Revision as of 05:14, 10 September 2007
Intent of Page
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by AccuracyFor the following tables, the numbers are read from the worst to the best accuracies. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons by SpeedThe following numbers are read from the best to worst. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons by WeightThe values in the following tables are read from the lightest to the heaviest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons by Ammo CapacityFor the following tables, the numbers are read from the least to the most clip capacities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons by DamageFor the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons By CostPurchase CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Manufacture CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Sale PriceThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Store UsageThe weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
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