Difference between revisions of "Weapons Summaries (TFTD)"

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(→‎Weapons by Damage: damage range for TFTD is .5-1.5, not 0-2)
 
(21 intermediate revisions by 6 users not shown)
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= Intent of Page =
+
== Weapons by Accuracy ==
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.  
+
For the following tables, the numbers are read from the worst to the best accuracies.
  
{| style = "background: #EEE; border: black solid 1px;" align = "center" width = "80%"
+
<!-- This table wraps the aimed/snap/auto accuracy tables. -->
|- valign = "top"
+
{|
| colspan = "3" |
+
|- valign="top"
= Weapons by Accuracy =
 
For the following tables, the numbers are read from the worst to the best accuracies.  
 
|- valign = "top"
 
 
| width = "33%" |
 
| width = "33%" |
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Aimed Accuracy
 
|colspan = "2" | Aimed Accuracy
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Accuracy%
 
| Weapon || Accuracy%
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 70%
| 70%
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 80%
| 80%
 
 
|-
 
|-
| Hydro-Jet Cannon
+
| Hydro-Jet Cannon || 80%
| 80%
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 85%
| 85%
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 90%
| 80%
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 90%
| 90%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 90%
| 90%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 100%
| 100%
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Sonic Blasta-Rifle || 110%
| 110%
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 110%
| 110%
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 115%
| 115%
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Thermal Shok Launcher || 120%
| 120%
 
 
 
 
|}
 
|}
 
  
 
|width = "33%" |
 
|width = "33%" |
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Snap Accuracy
+
| colspan = "2" | Snap Accuracy
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Accuracy%
 
| Weapon || Accuracy%
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 40%
| 40%
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 40%
| 40%
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 50%
| 50%
 
 
|-
 
|-
| Hydro-Jet Cannon
+
| Hydro-Jet Cannon || 50%
| 50%
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 50%
| 50%
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 60%
| 60%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 60%
| 60%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 65%
| 65%
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 65%
| 65%
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Thermal Shok Launcher || 70%
| 70%
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Sonic Blasta-Rifle || 75%
| 70%
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 80%
| 80%
 
 
 
 
|}
 
|}
  
 +
| width = "33%" |
  
| width = "33%" |
+
{| {{stdTable}}
{| {{stdTable}} width = "100%"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Auto Accuracy
 
|colspan = "2" | Auto Accuracy
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Accuracy%
 
| Weapon || Accuracy%
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 30%
| 30%
 
 
|-
 
|-
| Hydro-Jet Cannon
+
| Hydro-Jet Cannon || 40%
| 40%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 40%
| 40%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 50%
| 50%
 
 
 
 
|-  
 
|-  
 
| style = "color:#ddd;" | Dart Gun
 
| style = "color:#ddd;" | Dart Gun
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| style = "color:#ddd;" | Torpedo Launcher
 
| style = "color:#ddd;" | Torpedo Launcher
 
| style = "color:#ddd;" | n/a
 
| style = "color:#ddd;" | n/a
 
 
|}
 
|}
  
 +
|} <!-- End of aimed/snap/auto accuracy wrapper table -->
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Launch  
 
|colspan = "2" | Launch  
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| Weapon || Accuracy%
 
| Weapon || Accuracy%
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher || 120%
| 120%
+
|-
|- colspan = "2"
+
| colspan = "2" | <small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small>  
|<small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small>  
 
 
 
 
|}
 
|}
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Stun (or Hit)  
 
|colspan = "2" | Stun (or Hit)  
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Weapon || Accuracy%
 
| Weapon || Accuracy%
 
|-
 
|-
| Thermal Tazer
+
| Thermal Tazer || 120%
| 120%
+
|-
 +
| Vibroblade || 100%
 
|-
 
|-
| Vibroblade
+
| Thermic Lance || 100%
| 100%
 
 
|-
 
|-
| Thermic Lance
+
| Heavy Thermic Lance || 100%
| 100%
 
 
|-
 
|-
| Heavy Thermic Lance
+
| colspan = "2" | <small> Again, this value isn't used as all melee attacks hit their target.</small>  
| 100%
 
 
 
|- colspan = "2"
 
|<small> Again, this value isn't used as all melee attacks hit their target.</small>  
 
 
|}
 
|}
  
+
== Weapons by Speed ==
 
 
|-
 
| colspan = "3" |
 
 
 
= Weapons by Speed =
 
 
The following numbers are read from the best to worst.  
 
The following numbers are read from the best to worst.  
  
 +
<!-- This table wraps the aimed/snap/auto accuracy tables. -->
 +
{|
 
|- valign = "top"
 
|- valign = "top"
 
| width = "33%" |
 
| width = "33%" |
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Aimed Speed
 
|colspan = "2" | Aimed Speed
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || TU Cost%
 
| Weapon || TU Cost%
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 50%
| 50%
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 50%
| 50%
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 50%
| 50%
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Sonic Blasta-Rifle || 60%
| 60%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 60%
| 60%
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Thermal Shok Launcher || 70%
| 70%
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 70%
| 70%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 70%
| 70%
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 75%
| 75%
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 80%
| 80%
 
 
|-
 
|-
| Hydro-Jet Launcher
+
| Hydro-Jet Launcher || 80%
| 80%
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 80%
| 80%
 
 
 
 
 
 
|}
 
|}
 
  
 
|width = "33%" |
 
|width = "33%" |
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Snap Cost
 
|colspan = "2" | Snap Cost
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || TU Cost%
 
| Weapon || TU Cost%
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 20%
| 20%
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 25%
| 25%
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 30%
| 30%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 30%
| 30%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 35%
| 35%
 
 
|-
 
|-
| Hydro-Jet Launcher
+
| Hydro-Jet Launcher || 35%
| 35%
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Sonic Blasta-Rifle || 40%
| 40%
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 40%
| 40%
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 40%
| 40%
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 40%
| 40%
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Thermal Shok Launcher || 50%
| 50%
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 50%
| 50%
 
 
|}
 
|}
  
 +
| width = "33%" |
  
| width = "33%" |
+
{| {{stdTable}}
{| {{stdTable}} width = "100%"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Auto Cost
 
|colspan = "2" | Auto Cost
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| Weapon || TU Cost%
 
| Weapon || TU Cost%
 
|-
 
|-
 
+
| Gauss Pistol || 30%
 
 
 
|-
 
|-
| Gauss Pistol
+
| Hydro-Jet Cannon || 40%
| 30%
 
|-
 
| Hydro-Jet Cannon
 
| 40%
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 40%
| 40%
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 40%
| 40%
 
 
 
 
|-  
 
|-  
 
| style = "color:#ddd;" | Dart Gun
 
| style = "color:#ddd;" | Dart Gun
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|}
 
|}
  
 +
|} <!-- End of aimed/snap/auto accuracy wrapper table -->
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Launch  
 
|colspan = "2" | Launch  
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Weapon || TU Cost%
 
| Weapon || TU Cost%
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher || 75%
| 75%
 
 
|}
 
|}
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Stun (or Hit)  
 
|colspan = "2" | Stun (or Hit)  
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Weapon || TU Cost%
 
| Weapon || TU Cost%
 
|-
 
|-
| Vibroblade
+
| Vibroblade || 10%
| 10%
 
 
|-
 
|-
| Thermic Lance
+
| Thermic Lance || 15%
| 15%
 
 
|-
 
|-
| Heavy Thermic Lance
+
| Heavy Thermic Lance || 20%
| 20%
 
 
|-
 
|-
| Thermal Tazer
+
| Thermal Tazer || 40%
| 40%
 
 
|}
 
|}
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "3" | Prime and Throw
 
|colspan = "3" | Prime and Throw
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Grenade || Priming TU Cost% || Throwing TU Cost%
 
| Grenade || Priming TU Cost% || Throwing TU Cost%
 
|-
 
|-
| All grenades  
+
| All grenades || 50% || 25%
| 50%
 
| 25%
 
 
|}
 
|}
  
 +
== Weapons by Weight ==
 +
The values in the following tables are read from the lightest to the heaviest
  
|-
+
<!-- This table wraps the guns/ammo/gun+ammo tables. -->
| colspan = "3" |
+
{|
 +
|- valign="top"
 +
|
  
= Weapons by Weight =
+
{| {{stdTable}}
The values in the following tables are read from the lightest to the heaviest
 
|- valign = "top"
 
|
 
{| {{stdTable}} width = "100%"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Guns
 
|colspan = "2" | Guns
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Weight
 
| Weapon || Weight
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 3
| 3
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Sonic Blasta-Rifle || 5
| 5
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 5
| 5
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 7
| 7
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 8
| 8
 
 
|-
 
|-
| Gauss Rifle  
+
| Gauss Rifle || 8
| 8
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 8
| 8
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Thermal Shok Launcher || 8
| 8
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 10
| 10
 
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher || 12
| 12
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 17
| 17
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 18
| 18
 
 
|-
 
|-
| Hydro-Jet Cannon
+
| Hydro-Jet Cannon || 19
| 19
 
 
|}
 
|}
 
  
 
|
 
|
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Ammo
 
|colspan = "2" | Ammo
 
|-{{stdTable Sub Heading}}
 
|-{{stdTable Sub Heading}}
 
| Weapon/Clip || Weight
 
| Weapon/Clip || Weight
 
 
|-
 
|-
| Dart Pod
+
| Dart Pod || 2
| 2
 
 
|-
 
|-
| Harpoon Pod
+
| Harpoon Pod || 2
| 2
 
 
|-
 
|-
| Gauss Pistol Clip
+
| Gauss Pistol Clip || 2
| 2
 
 
|-
 
|-
| All Sonic Weapon Power clips
+
| All Sonic Weapon Power clips || 3
| 3
 
 
|-
 
|-
| Gauss Rifle Clip
+
| Gauss Rifle Clip || 3
| 3
 
 
|-
 
|-
| Thermal Shok Bomb
+
| Thermal Shok Bomb || 3
| 3
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 4
| 4
 
 
|-
 
|-
| Disrupter Pulse Torpedo
+
| Disruptor Pulse Torpedo || 4
| 4
 
 
|-
 
|-
| Hydro-Jet Cannon ammo
+
| Hydro-Jet Cannon ammo || 5
| 5
 
 
|-
 
|-
| Small Torpedo
+
| Small Torpedo || 5
| 5
 
 
|-
 
|-
| Gas Cannon AP ammo
+
| Gas Cannon AP ammo || 5
| 5
 
 
|-
 
|-
| Gas Cannon HE or P ammo
+
| Gas Cannon HE or P ammo || 6
| 6
 
 
|-
 
|-
| Large or Phosphor Torpedo
+
| Large or Phosphor Torpedo || 8
| 8
 
 
 
 
|}
 
|}
 
  
 
|
 
|
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Gun + Ammo
 
|colspan = "2" | Gun + Ammo
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Weapon/Clip || Weight
 
| Weapon/Clip || Weight
 
 
|-
 
|-
| Sonic Pistol and clip
+
| Sonic Pistol and clip || 6
| 6
 
 
|-
 
|-
| Dart Gun and clip
+
| Dart Gun and clip || 7
| 7
 
 
|-
 
|-
| Sonic Blasta-Rifle and clip
+
| Sonic Blasta-Rifle and clip || 8
| 8
 
 
|-
 
|-
| Gauss Pistol and clip
+
| Gauss Pistol and clip || 9
| 9
 
 
|-
 
|-
| Jet Harpoon and clip
+
| Jet Harpoon and clip || 10
| 10
 
 
|-
 
|-
| Sonic Cannon and clip
+
| Sonic Cannon and clip || 11
| 11
 
 
|-
 
|-
| Gauss Rifle and clip
+
| Gauss Rifle and clip || 11
| 11
 
 
|-
 
|-
| Thermal Shok Launcher and bomb
+
| Thermal Shok Launcher and bomb || 11
| 11
 
 
|-
 
|-
| Torpedo Launcher and Small Torpedo
+
| Torpedo Launcher and Small Torpedo || 15
| 15
 
 
|-
 
|-
| Disrupter Pulse Launcher and Torpedo
+
| Disruptor Pulse Launcher and Torpedo || 16
| 16
 
 
|-
 
|-
| Torpedo Launcher and Large or Phosphor Torpedo
+
| Torpedo Launcher and Large or Phosphor Torpedo || 18
| 18
 
 
|-
 
|-
| Heavy Gauss and clip
+
| Heavy Gauss and clip || 22
| 22
 
 
|-
 
|-
| Gas Cannon and AP clip
+
| Gas Cannon and AP clip || 22
| 22
 
 
|-
 
|-
| Gas Cannon and HE or P clip
+
| Gas Cannon and HE or P clip || 23
| 23
 
 
|-
 
|-
| Hydro-Jet Launcher and any clip
+
| Hydro-Jet Launcher and any clip || 24
| 24
 
 
 
 
|}
 
|}
  
|- valign = "top"
+
|} <!-- end of guns/ammo/gun+ammo wrapper table. -->
|colspan ="1"|
 
  
{|{{stdTable}} width = "100%" align = "Center"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "1" | Melee Weapons
+
| colspan = "2" | Melee Weapons
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Weapon || Weight
 
| Weapon || Weight
 
 
|-
 
|-
| Thermal Tazer
+
| Thermal Tazer || 6
| 6
 
 
|-
 
|-
| Vibroblade
+
| Vibroblade || 10
| 10
 
 
|-
 
|-
| Thermic Lance
+
| Thermic Lance || 10
| 10
 
 
|-
 
|-
| Heavy Thermic Lance
+
| Heavy Thermic Lance || 15
| 15
 
 
 
 
|}
 
|}
  
|- valign = "top"
+
{| {{stdTable}}
|colspan ="2"|
 
 
 
{|{{stdTable}} width = "100%" align = "Center"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Grenades
+
| colspan = "2" | Grenades
|-{{stdTable Sub Heading}}
+
|- {{stdTable Sub Heading}}
 
| Grenade || Weight
 
| Grenade || Weight
 
|-
 
|-
| Magna Blast Grenade
+
| Magna Blast Grenade || 3
| 3
 
 
|-
 
|-
| Sonic Pulser
+
| Sonic Pulser || 3
| 3
 
 
|-
 
|-
| Particle Disturbance Grenade
+
| Particle Disturbance Grenade || 3
| 3
 
 
|-
 
|-
| Dye Grenade
+
| Dye Grenade || 3
| 3
 
 
|-
 
|-
| Magna-Pack Explosive
+
| Magna-Pack Explosive || 6
| 6
 
 
 
 
|}
 
|}
  
= Weapons by Ammo Capacity =
+
== Weapons by Ammo Capacity ==
 
For the following tables, the numbers are read from the least to the most clip capacities.
 
For the following tables, the numbers are read from the least to the most clip capacities.
|- valign = "top"
 
| width = "100%" |
 
  
{| {{stdTable}} width = "100%"
+
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Clip Size
+
| colspan = "2" | Clip Size
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Ammo in clip
 
| Weapon || Ammo in clip
 
 
|-
 
|-
| Torpedo Launcher
+
| Torpedo Launcher || 1
| 1
 
 
|-
 
|-
| Thermal Shok Launcher
+
| Thermal Shok Launcher || 1
| 1
 
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher || 1
| 1
 
 
|-
 
|-
| All grenades
+
| All grenades || 1
| 1
 
 
|-
 
|-
| Gas Cannon
+
| Gas Cannon || 8
| 8
 
 
|-
 
|-
| Jet Harpoon
+
| Jet Harpoon || 10
| 10
 
 
|-
 
|-
| Sonic Cannon
+
| Sonic Cannon || 10
| 10
 
 
|-
 
|-
| Heavy Gauss
+
| Heavy Gauss || 10
| 10
 
 
|-
 
|-
| Dart Gun
+
| Dart Gun || 12
| 12
 
 
|-
 
|-
| Hydro-Jet Launcher
+
| Hydro-Jet Launcher || 14
| 14
 
 
|-
 
|-
| Sonic Blasta-Rifle
+
| Sonic Blasta-Rifle || 15
| 15
 
 
|-
 
|-
| Gauss Rifle
+
| Gauss Rifle || 15
| 15
 
 
|-
 
|-
| Sonic Pistol
+
| Sonic Pistol || 20
| 20
 
 
|-
 
|-
| Gauss Pistol
+
| Gauss Pistol || 20
| 20
 
 
|-
 
|-
| Thermal Tazer
+
| Thermal Tazer || Infinite
| Infinite
 
 
|-
 
|-
| All drills
+
| All drills || Infinite
| Infinite
 
 
|}
 
|}
  
|-
+
== Weapons by Damage ==
| colspan = "1" |
+
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 50% and 150%.  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
  
= Weapons by Damage =
+
{| {{stdTable}}
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions.  Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage).  Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
 
 
 
|- valign = "top"
 
| width = "100%" |
 
 
 
{| {{stdTable}} width = "100%"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Weapon Damage
+
| colspan = "2" | Weapon Damage
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Damage and type
 
| Weapon || Damage and type
 
 
|-
 
|-
 
| Smoke
 
| Smoke
Line 773: Line 577:
 
| 150 Drill
 
| 150 Drill
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher
 
| 200 HE
 
| 200 HE
 
 
|}
 
|}
  
 +
=== Skirmish Firepower: pre-Armour On-Target Damage/turn ===
  
 +
Dart Gun        16
 +
Mag Grd        33
 +
Torp Sm        44
 +
GC - AP        45
 +
P D Grd        46
 +
HvyGauss        47
 +
Jet Harpoon    48
 +
GC - HE        49
 +
Torp Lg        50
 +
JC - AP        60
 +
Mag Pack        65
 +
Gauss P        68
 +
Thermal SL      72
 +
JC - HE        75
 +
Sonic Pulser    78
 +
Sonic P        87
 +
Sonic R        89
 +
Sonic C        107
 +
Gauss R        113
 +
Disruptor PL  200
  
== Skirmish Firepower: pre-Armour On-Target Damage/turn ==
+
=== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ===
  
 +
Mag Grd        50
 +
PD Grd          70
 +
Dart Gun        80
 +
Torp Sm        80
 +
Torp Lg        90
 +
Mag Pack      100
 +
Thermal SL    120
 +
Sonic Pulser  120
 +
GC - AP        150
 +
GC - HE        163
 +
HvyGauss      188
 +
Disruptor PL  200
 +
Therm Tazer    200
 +
Sonic R        238
 +
Jet Harpoon    240
 +
Sonic C        260
 +
Sonic P        267
 +
JC - AP        300
 +
JC - HE        375
 +
Gauss P        450
 +
Gauss R        450
  
Dart Gun 16
+
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.
Mag Grd 33
 
Torp Sm 44
 
GC - AP 45
 
P D Grd 46
 
HvyGauss 47
 
Jet Harpoon 48
 
GC - HE 49
 
Torp Lg 50
 
JC - AP 60
 
Mag Pack 65
 
Gauss P 68
 
Thermal SL 72
 
JC - HE 75
 
Sonic Pulser 78
 
Sonic P 87
 
Sonic R 89
 
Sonic C 107
 
Gauss R 113
 
Disruptor PL 200
 
  
 +
==Weapons By Cost==
 +
===Purchase Costs===
 +
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.
  
== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) ==
+
{| {{stdTable}}
 
 
Mag Grd 50
 
PD Grd 70
 
Dart Gun 80
 
Torp Sm 80
 
Torp Lg 90
 
Mag Pack 100
 
Thermal SL 120
 
Sonic Pulser 120
 
GC - AP 150
 
GC - HE 163
 
HvyGauss 188
 
Disruptor PL 200
 
Therm Tazer 200
 
Sonic R 238
 
Jet Harpoon 240
 
Sonic C 260
 
Sonic P 267
 
JC - AP 300
 
JC - HE 375
 
Gauss P 450
 
Gauss R 450
 
 
 
=Weapons By Cost=
 
==Purchase Costs==
 
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.
 
{| {{stdTable}} width = "100%"
 
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Weapons by cost
+
| colspan = "2" | Weapons by cost
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Purchase Price
 
| Weapon || Purchase Price
 
 
|-
 
|-
 
| Dart Clip
 
| Dart Clip
Line 895: Line 696:
 
| Hydro-Jet Cannon
 
| Hydro-Jet Cannon
 
| $13,500
 
| $13,500
 
 
|}
 
|}
  
==Manufacture Costs==
+
===Manufacture Costs===
 
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
 
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
{| {{stdTable}} width = "100%"
+
 
 +
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
 
|colspan = "2" | Weapons by cost
 
|colspan = "2" | Weapons by cost
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Manufacture Cost
 
| Weapon || Manufacture Cost
 
 
|-
 
|-
 
| Gauss Pistol Clip
 
| Gauss Pistol Clip
Line 937: Line 737:
 
| $8,000
 
| $8,000
 
|-
 
|-
| Disrupter Pulse Torpedo
+
| Disruptor Pulse Torpedo
 
| $8,000
 
| $8,000
 
|-
 
|-
Line 961: Line 761:
 
| $88,000
 
| $88,000
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher
 
| $90,000
 
| $90,000
 
|-
 
|-
 
| Sonic Cannon
 
| Sonic Cannon
 
| $122,000
 
| $122,000
 
 
|}
 
|}
  
==Sale Price==
+
===Sale Price===
 
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
 
The weapons have been organized from least to most expensive in dollars.  Note that clips are listed SEPARATELY from the weapons they go in.  The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
{| {{stdTable}} width = "100%"
+
 
 +
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Weapons by cost
+
| colspan = "2" | Weapons by cost
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Sale Price
 
| Weapon || Sale Price
 
 
|-
 
|-
 
| Dart Pod
 
| Dart Pod
Line 1,074: Line 873:
 
| $15,200
 
| $15,200
 
|-
 
|-
| Disrupter Pulse Torpedo
+
| Disruptor Pulse Torpedo
 
| $17,028
 
| $17,028
 
|-
 
|-
Line 1,095: Line 894:
 
| $126,500
 
| $126,500
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher
 
| $144,000
 
| $144,000
 
|-
 
|-
 
| Sonic Cannon
 
| Sonic Cannon
 
| $171,600
 
| $171,600
 
 
|}
 
|}
  
=Store Usage=
+
==Store Usage==
  
 
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.
 
The weapons have been organized from least to most store usage.  Note that clips are listed SEPARATELY from the weapons they go in.  In the event of a tie, weapons are listed ALPHABETICALLY.
{| {{stdTable}} width = "100%"
+
 
 +
{| {{stdTable}}
 
|- {{stdTable Heading}}  
 
|- {{stdTable Heading}}  
|colspan = "2" | Weapons by Storage
+
| colspan = "2" | Weapons by Storage
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| Weapon || Storage Space  
 
| Weapon || Storage Space  
 
 
|-
 
|-
 
| All Grenades(except Magna-Pack Explosive)
 
| All Grenades(except Magna-Pack Explosive)
Line 1,188: Line 986:
 
| .20
 
| .20
 
|-
 
|-
| Disrupter Pulse Torpedo
+
| Disruptor Pulse Torpedo
 
| .20
 
| .20
 
|-
 
|-
Line 1,200: Line 998:
 
| .30
 
| .30
 
|-
 
|-
| Disrupter Pulse Launcher
+
| Disruptor Pulse Launcher
 
| .30
 
| .30
 
|-
 
|-
Line 1,208: Line 1,006:
 
| Torpedo Launcher
 
| Torpedo Launcher
 
| .40
 
| .40
 
|}
 
 
|}
 
|}
  
=See Also=
+
==See Also==
 +
*[[Weapon Summaries|Weapon Summaries (EU)]]
 
*[[Weapons (TFTD)]]
 
*[[Weapons (TFTD)]]
 +
*[[Weapon Analysis]]
 +
 +
[[Category:TFTD]] [[Category:Data tables]]

Latest revision as of 03:56, 24 June 2018

Weapons by Accuracy

For the following tables, the numbers are read from the worst to the best accuracies.

Aimed Accuracy
Weapon Accuracy%
Gauss Pistol 70%
Dart Gun 80%
Hydro-Jet Cannon 80%
Sonic Pistol 85%
Gas Cannon 90%
Heavy Gauss 90%
Jet Harpoon 90%
Gauss Rifle 100%
Sonic Blasta-Rifle 110%
Torpedo Launcher 110%
Sonic Cannon 115%
Thermal Shok Launcher 120%
Snap Accuracy
Weapon Accuracy%
Dart Gun 40%
Gauss Pistol 40%
Heavy Gauss 50%
Hydro-Jet Cannon 50%
Torpedo Launcher 50%
Gas Cannon 60%
Jet Harpoon 60%
Gauss Rifle 65%
Sonic Pistol 65%
Thermal Shok Launcher 70%
Sonic Blasta-Rifle 75%
Sonic Cannon 80%
Auto Accuracy
Weapon Accuracy%
Gauss Pistol 30%
Hydro-Jet Cannon 40%
Jet Harpoon 40%
Gauss Rifle 50%
Dart Gun n/a
Gas Cannon n/a
Heavy Gauss n/a
Sonic Pistol n/a
Sonic Blasta-Rifle n/a
Sonic Cannon n/a
Thermal Shok Launcher n/a
Torpedo Launcher n/a
Launch
Weapon Accuracy%
Disruptor Pulse Launcher 120%
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
Stun (or Hit)
Weapon Accuracy%
Thermal Tazer 120%
Vibroblade 100%
Thermic Lance 100%
Heavy Thermic Lance 100%
Again, this value isn't used as all melee attacks hit their target.

Weapons by Speed

The following numbers are read from the best to worst.

Aimed Speed
Weapon TU Cost%
Gauss Pistol 50%
Dart Gun 50%
Sonic Pistol 50%
Sonic Blasta-Rifle 60%
Gauss Rifle 60%
Thermal Shok Launcher 70%
Sonic Cannon 70%
Jet Harpoon 70%
Gas Cannon 75%
Heavy Gauss 80%
Hydro-Jet Launcher 80%
Torpedo Launcher 80%
Snap Cost
Weapon TU Cost%
Dart Gun 20%
Gauss Pistol 25%
Sonic Pistol 30%
Gauss Rifle 30%
Jet Harpoon 35%
Hydro-Jet Launcher 35%
Sonic Blasta-Rifle 40%
Gas Cannon 40%
Torpedo Launcher 40%
Heavy Gauss 40%
Thermal Shok Launcher 50%
Sonic Cannon 50%
Auto Cost
Weapon TU Cost%
Gauss Pistol 30%
Hydro-Jet Cannon 40%
Jet Harpoon 40%
Gauss Rifle 40%
Dart Gun n/a
Gas Cannon n/a
Heavy Gauss n/a
Sonic Pistol n/a
Sonic Blasta-Rifle n/a
Sonic Cannon n/a
Thermal Shok Launcher n/a
Torpedo Launcher n/a
Launch
Weapon TU Cost%
Disruptor Pulse Launcher 75%
Stun (or Hit)
Weapon TU Cost%
Vibroblade 10%
Thermic Lance 15%
Heavy Thermic Lance 20%
Thermal Tazer 40%
Prime and Throw
Grenade Priming TU Cost% Throwing TU Cost%
All grenades 50% 25%

Weapons by Weight

The values in the following tables are read from the lightest to the heaviest

Guns
Weapon Weight
Sonic Pistol 3
Sonic Blasta-Rifle 5
Dart Gun 5
Gauss Pistol 7
Sonic Cannon 8
Gauss Rifle 8
Jet Harpoon 8
Thermal Shok Launcher 8
Torpedo Launcher 10
Disruptor Pulse Launcher 12
Gas Cannon 17
Heavy Gauss 18
Hydro-Jet Cannon 19
Ammo
Weapon/Clip Weight
Dart Pod 2
Harpoon Pod 2
Gauss Pistol Clip 2
All Sonic Weapon Power clips 3
Gauss Rifle Clip 3
Thermal Shok Bomb 3
Heavy Gauss 4
Disruptor Pulse Torpedo 4
Hydro-Jet Cannon ammo 5
Small Torpedo 5
Gas Cannon AP ammo 5
Gas Cannon HE or P ammo 6
Large or Phosphor Torpedo 8
Gun + Ammo
Weapon/Clip Weight
Sonic Pistol and clip 6
Dart Gun and clip 7
Sonic Blasta-Rifle and clip 8
Gauss Pistol and clip 9
Jet Harpoon and clip 10
Sonic Cannon and clip 11
Gauss Rifle and clip 11
Thermal Shok Launcher and bomb 11
Torpedo Launcher and Small Torpedo 15
Disruptor Pulse Launcher and Torpedo 16
Torpedo Launcher and Large or Phosphor Torpedo 18
Heavy Gauss and clip 22
Gas Cannon and AP clip 22
Gas Cannon and HE or P clip 23
Hydro-Jet Launcher and any clip 24
Melee Weapons
Weapon Weight
Thermal Tazer 6
Vibroblade 10
Thermic Lance 10
Heavy Thermic Lance 15
Grenades
Grenade Weight
Magna Blast Grenade 3
Sonic Pulser 3
Particle Disturbance Grenade 3
Dye Grenade 3
Magna-Pack Explosive 6

Weapons by Ammo Capacity

For the following tables, the numbers are read from the least to the most clip capacities.

Clip Size
Weapon Ammo in clip
Torpedo Launcher 1
Thermal Shok Launcher 1
Disruptor Pulse Launcher 1
All grenades 1
Gas Cannon 8
Jet Harpoon 10
Sonic Cannon 10
Heavy Gauss 10
Dart Gun 12
Hydro-Jet Launcher 14
Sonic Blasta-Rifle 15
Gauss Rifle 15
Sonic Pistol 20
Gauss Pistol 20
Thermal Tazer Infinite
All drills Infinite

Weapons by Damage

For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 50% and 150%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.

Weapon Damage
Weapon Damage and type
Smoke 1-3 Stun per round
Standing in fire 1-12 Incendiary per round
On fire/Phosphor Impact Damage 5-10 Incendiary per round
Dart Gun 16 AP
Jet Harpoon 32 AP
HJ-AP 40 AP
HJ-P 40 Phosphor
Gauss Pistol 45 Gauss
Magna-Blast Grenade 50 HE
HJ-HE 50 HE
GC-AP 60 AP
GC-P 60 Phosphor
Gauss Rifle 60 Gauss
GC-HE 65 HE
Particle Disturbance Grenade 70 HE
Heavy Gauss 75 Gauss
Thermal Tazer 80 Freeze
Vibroblade 80 Drill
Sonic Pistol 80 Sonic
Small Torpedo 80 HE
Phosphor Torpedo 80 Phosphor
Large Torpedo 90 HE
Sonic Blasta-Rifle 95 Sonic
Magna-Pack Explosive 100 HE
Thermic Lance 110 Drill
Thermal Shok Launcher 120 Freeze
Sonic Pulser 120 HE
Sonic Cannon 130 Sonic
Heavy Thermic Lance 150 Drill
Disruptor Pulse Launcher 200 HE

Skirmish Firepower: pre-Armour On-Target Damage/turn

Dart Gun        16
Mag Grd         33
Torp Sm         44
GC - AP         45
P D Grd         46
HvyGauss        47
Jet Harpoon     48
GC - HE         49
Torp Lg         50
JC - AP         60
Mag Pack        65
Gauss P         68
Thermal SL      72
JC - HE         75
Sonic Pulser    78
Sonic P         87
Sonic R         89
Sonic C        107
Gauss R        113
Disruptor PL   200

Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank)

Mag Grd         50
PD Grd          70
Dart Gun        80
Torp Sm         80
Torp Lg         90
Mag Pack       100
Thermal SL     120
Sonic Pulser   120
GC - AP        150
GC - HE        163
HvyGauss       188
Disruptor PL   200
Therm Tazer    200
Sonic R        238
Jet Harpoon    240
Sonic C        260
Sonic P        267
JC - AP        300
JC - HE        375
Gauss P        450
Gauss R        450

Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters.

Weapons By Cost

Purchase Costs

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.

Weapons by cost
Weapon Purchase Price
Dart Clip $70
Dye Grenade $150
Harpoon Clip $200
GC-AP clip $300
Magna-Blast Grenade $300
GC-P clip $400
GC-HE clip, HJ-AP clip, PD Grenade $500
Small Torpedo $600
HJ-Phosphor clip $650
HJ-HE clip $700
Dart Gun $800
Large Torpedo $900
Phosphor Torpedo $1,200
Thermal Tazer $1,260
Magna-Pack Explosive $1,500
Jet Harpoon $3,000
Torpedo Launcher $4,000
Gas Cannon $6,400
Hydro-Jet Cannon $13,500

Manufacture Costs

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.

Weapons by cost
Weapon Manufacture Cost
Gauss Pistol Clip $1,000
Gauss Pistol Clip $2,000
Sonic Pistol Clip $2,000
Sonic Rifle Clip $3,000
Heavy Gauss Clip $4,000
Sonic Cannon Clip $6,000
Sonic Pulser $6,700
Thermal Shok Bomb $7,000
Vibroblade $7,000
Gauss Pistol $8,000
Disruptor Pulse Torpedo $8,000
Thermic Lance $12,000
Gauss Rifle $20,000
Heavy Thermic Lance $20,000
Heavy Gauss $32,000
Sonic Pistol $56,000
Thermal Shok Launcher $78,000
Sonic Blasta-Rifle $88,000
Disruptor Pulse Launcher $90,000
Sonic Cannon $122,000

Sale Price

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.

Weapons by cost
Weapon Sale Price
Dart Pod $52
Dye Grenade $120
Harpoon Pod $150
GC-AP clip $225
Magna-Blast Grenade $240
GC-HE clip $275
HC-Phosphor clip $300
PD Grenade $400
HJ-AP clip $400
Small Torpedo $480
HJ-Phosphor clip $520
HJ-HE clip $560
Dart Gun $600
Large Torpedo $720
Thermal Tazer $945
Phosphor Torpedo $960
Gauss Pistol clip $1,050
Magna-Pack Explosive $1,200
Vibroblade $1,500
Thermic Lance $1,800
Gauss Rifle clip $1,950
Heavy Thermic Lance $2,000
Jet Harpoon $2,250
Torpedo Launcher $3,000
Heavy Gauss clip $3,220
Sonic Pistol clip $4,440
Gas Cannon $4,800
Sonic Blasta-Rifle clip $6,290
Sonic Cannon clip $9,590
Hydro-Jet Cannon $10,125
Sonic Pulser $14,850
Thermal Shok Bomb $15,200
Disruptor Pulse Torpedo $17,028
Gauss Pistol $20,000
Gauss Rifle $36,900
Heavy Gauss $61,000
Sonic Pistol $84,000
Thermal Shok Launcher $120,000
Sonic Blasta-Rifle $126,500
Disruptor Pulse Launcher $144,000
Sonic Cannon $171,600

Store Usage

The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.

Weapons by Storage
Weapon Storage Space
All Grenades(except Magna-Pack Explosive) .10
Hydro-Jet Cannon clips .10
Gas Cannon clips .10
Dart gun .10
Dart clip .10
Gauss Pistol .10
Gauss Pistol clip .10
Gauss Rifle clip .10
Heavy Gauss clip .10
Harpoon clip .10
Sonic Pistol .10
Pistol Power clip .10
Blasta Power clip .10
Thermal Shok Bomb .10
Thermal Tazer .10
Vibroblade .10
Thermic Lance .10
Heavy Thermic Lance .10
Jet Harpoon .20
Gauss Rifle .20
Sonic Cannon .20
Sonic Blasta-Rifle .20
Thermal Shok Launcher .20
Magna-Pack Explosive .20
Any Torpedo Launcher round .20
Disruptor Pulse Torpedo .20
Gas Cannon .30
Hydro-Jet Cannon .30
Heavy Gauss .30
Disruptor Pulse Launcher .30
Cannon Power clip .30
Torpedo Launcher .40

See Also