Difference between revisions of "Weapons Summaries (TFTD)"
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| Weapon || Accuracy% | | Weapon || Accuracy% | ||
|- | |- | ||
− | | Disruptor Pulse Launcher | + | | Disruptor Pulse Launcher || 120% |
− | | 120% | ||
|- | |- | ||
| colspan = "2" | <small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small> | | colspan = "2" | <small> Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.</small> | ||
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| Weapon || Accuracy% | | Weapon || Accuracy% | ||
|- | |- | ||
− | | Thermal Tazer | + | | Thermal Tazer || 120% |
− | | 120% | ||
|- | |- | ||
− | | Vibroblade | + | | Vibroblade || 100% |
− | | 100% | ||
|- | |- | ||
− | | Thermic Lance | + | | Thermic Lance || 100% |
− | | 100% | ||
|- | |- | ||
− | | Heavy Thermic Lance | + | | Heavy Thermic Lance || 100% |
− | | 100% | ||
|- | |- | ||
| colspan = "2" | <small> Again, this value isn't used as all melee attacks hit their target.</small> | | colspan = "2" | <small> Again, this value isn't used as all melee attacks hit their target.</small> | ||
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The following numbers are read from the best to worst. | The following numbers are read from the best to worst. | ||
+ | <!-- This table wraps the aimed/snap/auto accuracy tables. --> | ||
{| | {| | ||
|- valign = "top" | |- valign = "top" | ||
| width = "33%" | | | width = "33%" | | ||
− | {| {{stdTable}} | + | {| {{stdTable}} |
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Aimed Speed | |colspan = "2" | Aimed Speed | ||
|- {{stdTable Sub Heading}} | |- {{stdTable Sub Heading}} | ||
| Weapon || TU Cost% | | Weapon || TU Cost% | ||
− | |||
|- | |- | ||
− | | Gauss Pistol | + | | Gauss Pistol || 50% |
− | | 50% | ||
|- | |- | ||
− | | Dart Gun | + | | Dart Gun || 50% |
− | | 50% | ||
|- | |- | ||
− | | Sonic Pistol | + | | Sonic Pistol || 50% |
− | | 50% | ||
|- | |- | ||
− | | Sonic Blasta-Rifle | + | | Sonic Blasta-Rifle || 60% |
− | | 60% | ||
|- | |- | ||
− | | Gauss Rifle | + | | Gauss Rifle || 60% |
− | | 60% | ||
|- | |- | ||
− | | Thermal Shok Launcher | + | | Thermal Shok Launcher || 70% |
− | | 70% | ||
|- | |- | ||
− | | Sonic Cannon | + | | Sonic Cannon || 70% |
− | | 70% | ||
|- | |- | ||
− | | Jet Harpoon | + | | Jet Harpoon || 70% |
− | | 70% | ||
|- | |- | ||
− | | Gas Cannon | + | | Gas Cannon || 75% |
− | | 75% | ||
|- | |- | ||
− | | Heavy Gauss | + | | Heavy Gauss || 80% |
− | | 80% | ||
|- | |- | ||
− | | Hydro-Jet Launcher | + | | Hydro-Jet Launcher || 80% |
− | | 80% | ||
|- | |- | ||
− | | Torpedo Launcher | + | | Torpedo Launcher || 80% |
− | | 80% | ||
|} | |} | ||
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|- {{stdTable Sub Heading}} | |- {{stdTable Sub Heading}} | ||
| Weapon || TU Cost% | | Weapon || TU Cost% | ||
− | |||
|- | |- | ||
− | | Dart Gun | + | | Dart Gun || 20% |
− | | 20% | ||
|- | |- | ||
− | | Gauss Pistol | + | | Gauss Pistol || 25% |
− | | 25% | ||
|- | |- | ||
− | | Sonic Pistol | + | | Sonic Pistol || 30% |
− | | 30% | ||
|- | |- | ||
− | | Gauss Rifle | + | | Gauss Rifle || 30% |
− | | 30% | ||
|- | |- | ||
− | | Jet Harpoon | + | | Jet Harpoon || 35% |
− | | 35% | ||
|- | |- | ||
− | | Hydro-Jet Launcher | + | | Hydro-Jet Launcher || 35% |
− | | 35% | ||
|- | |- | ||
− | | Sonic Blasta-Rifle | + | | Sonic Blasta-Rifle || 40% |
− | | 40% | ||
|- | |- | ||
− | | Gas Cannon | + | | Gas Cannon || 40% |
− | | 40% | ||
|- | |- | ||
− | | Torpedo Launcher | + | | Torpedo Launcher || 40% |
− | | 40% | ||
|- | |- | ||
− | | Heavy Gauss | + | | Heavy Gauss || 40% |
− | | 40% | ||
|- | |- | ||
− | | Thermal Shok Launcher | + | | Thermal Shok Launcher || 50% |
− | | 50% | ||
|- | |- | ||
− | | Sonic Cannon | + | | Sonic Cannon || 50% |
− | | 50% | ||
|} | |} | ||
+ | | width = "33%" | | ||
− | + | {| {{stdTable}} | |
− | {| {{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Auto Cost | |colspan = "2" | Auto Cost | ||
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| Weapon || TU Cost% | | Weapon || TU Cost% | ||
|- | |- | ||
− | + | | Gauss Pistol || 30% | |
− | |||
− | |||
− | | Gauss Pistol | ||
− | | 30% | ||
|- | |- | ||
− | | Hydro-Jet Cannon | + | | Hydro-Jet Cannon || 40% |
− | | 40% | ||
|- | |- | ||
− | | Jet Harpoon | + | | Jet Harpoon || 40% |
− | | 40% | ||
|- | |- | ||
− | | Gauss Rifle | + | | Gauss Rifle || 40% |
− | | 40% | ||
− | |||
|- | |- | ||
| style = "color:#ddd;" | Dart Gun | | style = "color:#ddd;" | Dart Gun | ||
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|} | |} | ||
+ | |} <!-- End of aimed/snap/auto accuracy wrapper table --> | ||
− | + | {| {{stdTable}} | |
− | |||
− | |||
− | {|{{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Launch | |colspan = "2" | Launch | ||
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Weapon || TU Cost% | | Weapon || TU Cost% | ||
|- | |- | ||
− | | Disruptor Pulse Launcher | + | | Disruptor Pulse Launcher || 75% |
− | | 75% | ||
|} | |} | ||
− | + | {| {{stdTable}} | |
− | |||
− | |||
− | {|{{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "2" | Stun (or Hit) | |colspan = "2" | Stun (or Hit) | ||
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Weapon || TU Cost% | | Weapon || TU Cost% | ||
|- | |- | ||
− | | Vibroblade | + | | Vibroblade || 10% |
− | | 10% | ||
|- | |- | ||
− | | Thermic Lance | + | | Thermic Lance || 15% |
− | | 15% | ||
|- | |- | ||
− | | Heavy Thermic Lance | + | | Heavy Thermic Lance || 20% |
− | | 20% | ||
|- | |- | ||
− | | Thermal Tazer | + | | Thermal Tazer || 40% |
− | | 40% | ||
|} | |} | ||
− | + | {| {{stdTable}} | |
− | |||
− | |||
− | {|{{stdTable}} | ||
|- {{stdTable Heading}} | |- {{stdTable Heading}} | ||
|colspan = "3" | Prime and Throw | |colspan = "3" | Prime and Throw | ||
− | |-{{stdTable Sub Heading}} | + | |- {{stdTable Sub Heading}} |
| Grenade || Priming TU Cost% || Throwing TU Cost% | | Grenade || Priming TU Cost% || Throwing TU Cost% | ||
|- | |- | ||
− | | All grenades | + | | All grenades || 50% || 25% |
− | | 50% | ||
− | | 25% | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
== Weapons by Weight == | == Weapons by Weight == | ||
The values in the following tables are read from the lightest to the heaviest | The values in the following tables are read from the lightest to the heaviest | ||
+ | |||
+ | <!-- start of the table that wraps the entire rest of the article. --> | ||
+ | {| | ||
|- valign = "top" | |- valign = "top" | ||
| | | |
Revision as of 11:40, 24 August 2011
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
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|
|
Launch | |
Weapon | Accuracy% |
Disruptor Pulse Launcher | 120% |
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints. |
Stun (or Hit) | |
Weapon | Accuracy% |
Thermal Tazer | 120% |
Vibroblade | 100% |
Thermic Lance | 100% |
Heavy Thermic Lance | 100% |
Again, this value isn't used as all melee attacks hit their target. |
Weapons by Speed
The following numbers are read from the best to worst.
|
|
|
Launch | |
Weapon | TU Cost% |
Disruptor Pulse Launcher | 75% |
Stun (or Hit) | |
Weapon | TU Cost% |
Vibroblade | 10% |
Thermic Lance | 15% |
Heavy Thermic Lance | 20% |
Thermal Tazer | 40% |
Prime and Throw | ||
Grenade | Priming TU Cost% | Throwing TU Cost% |
All grenades | 50% | 25% |
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
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Weapons by Ammo CapacityFor the following tables, the numbers are read from the least to the most clip capacities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons by DamageFor the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skirmish Firepower: pre-Armour On-Target Damage/turnDart Gun 16 Mag Grd 33 Torp Sm 44 GC - AP 45 P D Grd 46 HvyGauss 47 Jet Harpoon 48 GC - HE 49 Torp Lg 50 JC - AP 60 Mag Pack 65 Gauss P 68 Thermal SL 72 JC - HE 75 Sonic Pulser 78 Sonic P 87 Sonic R 89 Sonic C 107 Gauss R 113 Disruptor PL 200 Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank)Mag Grd 50 PD Grd 70 Dart Gun 80 Torp Sm 80 Torp Lg 90 Mag Pack 100 Thermal SL 120 Sonic Pulser 120 GC - AP 150 GC - HE 163 HvyGauss 188 Disruptor PL 200 Therm Tazer 200 Sonic R 238 Jet Harpoon 240 Sonic C 260 Sonic P 267 JC - AP 300 JC - HE 375 Gauss P 450 Gauss R 450 Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters. Weapons By CostPurchase CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Manufacture CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Sale PriceThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Store UsageThe weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
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