Intent of Page
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
|
Aimed Accuracy
|
Weapon |
Accuracy%
|
Gauss Pistol
|
70%
|
Dart Gun
|
80%
|
Hydro-Jet Cannon
|
80%
|
Sonic Pistol
|
85%
|
Gas Cannon
|
80%
|
Heavy Gauss
|
90%
|
Jet Harpoon
|
90%
|
Gauss Rifle
|
100%
|
Sonic Blasta-Rifle
|
110%
|
Torpedo Launcher
|
110%
|
Sonic Cannon
|
115%
|
Thermal Shok Launcher
|
120%
|
|
Snap Accuracy
|
Weapon |
Accuracy%
|
Dart Gun
|
40%
|
Gauss Pistol
|
40%
|
Heavy Gauss
|
50%
|
Hydro-Jet Cannon
|
50%
|
Torpedo Launcher
|
50%
|
Gas Cannon
|
60%
|
Jet Harpoon
|
60%
|
Gauss Rifle
|
65%
|
Sonic Pistol
|
65%
|
Sonic Blasta-Rifle
|
70%
|
Sonic Cannon
|
80%
|
|
Auto Accuracy
|
Weapon |
Accuracy%
|
Gauss Pistol
|
30%
|
Hydro-Jet Cannon
|
40%
|
Jet Harpoon
|
40%
|
Gauss Rifle
|
50%
|
Dart Gun
|
n/a
|
Gas Cannon
|
n/a
|
Heavy Gauss
|
n/a
|
Sonic Pistol
|
n/a
|
Sonic Blasta-Rifle
|
n/a
|
Sonic Cannon
|
n/a
|
Thermal Shok Launcher
|
n/a
|
Torpedo Launcher
|
n/a
|
|
Launch
|
Weapon |
Accuracy%
|
Disrupter Pulse Launcher
|
120%
|
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
|
|
Stun (or Hit)
|
Weapon |
Accuracy%
|
Thermal Tazer
|
120%
|
Vibroblade
|
100%
|
Thermic Lance
|
100%
|
Heavy Thermic Lance
|
100%
|
Again, this value isn't used as all melee attacks hit their target.
|
|
Weapons by Speed
The following numbers are read from the best to worst.
|
Aimed Speed
|
Weapon |
TU Cost%
|
Gauss Pistol
|
50%
|
Dart Gun
|
50%
|
Sonic Pistol
|
50%
|
Sonic Blasta-Rifle
|
60%
|
Gauss Rifle
|
60%
|
Thermal Shok Launcher
|
70%
|
Sonic Cannon
|
70%
|
Jet Harpoon
|
70%
|
Gas Cannon
|
75%
|
Heavy Gauss
|
80%
|
Hydro-Jet Launcher
|
80%
|
Torpedo Launcher
|
80%
|
|
Snap Cost
|
Weapon |
TU Cost%
|
Dart Gun
|
20%
|
Gauss Pistol
|
25%
|
Sonic Pistol
|
30%
|
Gauss Rifle
|
30%
|
Jet Harpoon
|
35%
|
Hydro-Jet Launcher
|
35%
|
Sonic Blasta-Rifle
|
40%
|
Gas Cannon
|
40%
|
Torpedo Launcher
|
40%
|
Heavy Gauss
|
40%
|
Thermal Shok Launcher
|
50%
|
Sonic Cannon
|
50%
|
|
Auto Cost
|
Weapon |
TU Cost%
|
Gauss Pistol
|
30%
|
Hydro-Jet Cannon
|
40%
|
Jet Harpoon
|
40%
|
Gauss Rifle
|
40%
|
Dart Gun
|
n/a
|
Gas Cannon
|
n/a
|
Heavy Gauss
|
n/a
|
Sonic Pistol
|
n/a
|
Sonic Blasta-Rifle
|
n/a
|
Sonic Cannon
|
n/a
|
Thermal Shok Launcher
|
n/a
|
Torpedo Launcher
|
n/a
|
|
Launch
|
Weapon |
TU Cost%
|
Disrupter Pulse Launcher
|
75%
|
|
Stun (or Hit)
|
Weapon |
TU Cost%
|
Vibroblade
|
10%
|
Thermic Lance
|
15%
|
Heavy Thermic Lance
|
20%
|
Thermal Tazer
|
40%
|
|
Prime and Throw
|
Grenade |
Priming TU Cost% |
Throwing TU Cost%
|
All grenades
|
50%
|
25%
|
|
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
|
|
Ammo
|
Weapon/Clip |
Weight
|
Laser Pistol
|
n/a
|
Laser Rifle
|
n/a
|
Heavy Laser
|
n/a
|
|
Gun + Ammo
|
Weapon/Clip |
Weight
|
|
Melee Weapons
|
Weapon |
Weight
|
Stun Rod
|
6
|
|
Weapons by Ammo Capacity
For the following tables, the numbers are read from the least to the most clip capacities.
|
Clip Size
|
Weapon |
Ammo in clip
|
|
Weapons by Damage
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
|
Weapon Damage
|
Weapon |
Damage and type
|
Smoke
|
1-3 Stun per round
|
Standing in fire
|
1-12 Incendiary per round
|
On fire
|
5-10 Incendiary per round
|
Weapons By Cost
Purchase Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Weapons by cost
|
Weapon |
Purchase Price
|
Manufacture Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Manufacture Cost
|
Sale Price
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Sale Price
|
Store Usage
The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
Weapons by Storage
|
Weapon |
Storage Space
|
|