Weapons Summaries (TFTD)

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Revision as of 22:55, 12 September 2007 by Arrow Quivershaft (talk | contribs) (→‎Weapons by Ammo Capacity: Added clip capacities.)
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Intent of Page

Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.

Weapons by Accuracy

For the following tables, the numbers are read from the worst to the best accuracies.

Aimed Accuracy
Weapon Accuracy%
Gauss Pistol 70%
Dart Gun 80%
Hydro-Jet Cannon 80%
Sonic Pistol 85%
Gas Cannon 80%
Heavy Gauss 90%
Jet Harpoon 90%
Gauss Rifle 100%
Sonic Blasta-Rifle 110%
Torpedo Launcher 110%
Sonic Cannon 115%
Thermal Shok Launcher 120%


Snap Accuracy
Weapon Accuracy%
Dart Gun 40%
Gauss Pistol 40%
Heavy Gauss 50%
Hydro-Jet Cannon 50%
Torpedo Launcher 50%
Gas Cannon 60%
Jet Harpoon 60%
Gauss Rifle 65%
Sonic Pistol 65%
Sonic Blasta-Rifle 70%
Sonic Cannon 80%


Auto Accuracy
Weapon Accuracy%
Gauss Pistol 30%
Hydro-Jet Cannon 40%
Jet Harpoon 40%
Gauss Rifle 50%
Dart Gun n/a
Gas Cannon n/a
Heavy Gauss n/a
Sonic Pistol n/a
Sonic Blasta-Rifle n/a
Sonic Cannon n/a
Thermal Shok Launcher n/a
Torpedo Launcher n/a


Launch
Weapon Accuracy%
Disrupter Pulse Launcher 120%
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
Stun (or Hit)
Weapon Accuracy%
Thermal Tazer 120%
Vibroblade 100%
Thermic Lance 100%
Heavy Thermic Lance 100%
Again, this value isn't used as all melee attacks hit their target.


Weapons by Speed

The following numbers are read from the best to worst.

Aimed Speed
Weapon TU Cost%
Gauss Pistol 50%
Dart Gun 50%
Sonic Pistol 50%
Sonic Blasta-Rifle 60%
Gauss Rifle 60%
Thermal Shok Launcher 70%
Sonic Cannon 70%
Jet Harpoon 70%
Gas Cannon 75%
Heavy Gauss 80%
Hydro-Jet Launcher 80%
Torpedo Launcher 80%



Snap Cost
Weapon TU Cost%
Dart Gun 20%
Gauss Pistol 25%
Sonic Pistol 30%
Gauss Rifle 30%
Jet Harpoon 35%
Hydro-Jet Launcher 35%
Sonic Blasta-Rifle 40%
Gas Cannon 40%
Torpedo Launcher 40%
Heavy Gauss 40%
Thermal Shok Launcher 50%
Sonic Cannon 50%


Auto Cost
Weapon TU Cost%
Gauss Pistol 30%
Hydro-Jet Cannon 40%
Jet Harpoon 40%
Gauss Rifle 40%
Dart Gun n/a
Gas Cannon n/a
Heavy Gauss n/a
Sonic Pistol n/a
Sonic Blasta-Rifle n/a
Sonic Cannon n/a
Thermal Shok Launcher n/a
Torpedo Launcher n/a


Launch
Weapon TU Cost%
Disrupter Pulse Launcher 75%
Stun (or Hit)
Weapon TU Cost%
Vibroblade 10%
Thermic Lance 15%
Heavy Thermic Lance 20%
Thermal Tazer 40%
Prime and Throw
Grenade Priming TU Cost% Throwing TU Cost%
All grenades 50% 25%


Weapons by Weight

The values in the following tables are read from the lightest to the heaviest

Guns
Weapon Weight
Sonic Pistol 3
Sonic Blasta-Rifle 5
Dart Gun 5
Gauss Pistol 7
Sonic Cannon 8
Gauss Rifle 8
Jet Harpoon 8
Thermal Shok Launcher 8
Torpedo Launcher 10
Disrupter Pulse Launcher 12
Gas Cannon 17
Heavy Gauss 18
Hydro-Jet Cannon 19


Ammo
Weapon/Clip Weight
Dart Pod 2
Harpoon Pod 2
Gauss Pistol Clip 2
All Sonic Weapon Power clips 3
Gauss Rifle Clip 3
Thermal Shok Bomb 3
Heavy Gauss 4
Disrupter Pulse Torpedo 4
Hydro-Jet Cannon ammo 5
Small Torpedo 5
Gas Cannon AP ammo 5
Gas Cannon HE or P ammo 6
Large or Phosphor Torpedo 8


Gun + Ammo
Weapon/Clip Weight
Sonic Pistol and clip 6
Dart Gun and clip 7
Sonic Blasta-Rifle and clip 8
Gauss Pistol and clip 9
Jet Harpoon and clip 10
Sonic Cannon and clip 11
Gauss Rifle and clip 11
Thermal Shok Launcher and bomb 11
Torpedo Launcher and Small Torpedo 15
Disrupter Pulse Launcher and Torpedo 16
Torpedo Launcher and Large or Phosphor Torpedo 18
Heavy Gauss and clip 22
Gas Cannon and AP clip 22
Gas Cannon and HE or P clip 23
Hydro-Jet Launcher and any clip 24
Melee Weapons
Weapon Weight
Thermal Tazer 6
Vibroblade 10
Thermic Lance 10
Heavy Thermic Lance 15
Grenades
Grenade Weight
Magna Blast Grenade 3
Sonic Pulser 3
Particle Disturbance Grenade 3
Dye Grenade 3
Magna-Pack Explosive 6

Weapons by Ammo Capacity

For the following tables, the numbers are read from the least to the most clip capacities.

Clip Size
Weapon Ammo in clip
Torpedo Launcher 1
Thermal Shok Launcher 1
Disrupter Pulse Launcher 1
All grenades 1
Gas Cannon 8
Jet Harpoon 10
Sonic Cannon 10
Heavy Gauss 10
Dart Gun 12
Hydro-Jet Launcher 14
Sonic Blasta-Rifle 15
Gauss Rifle 15
Sonic Pistol 10
Gauss Pistol 10
Thermal Tazer Infinite
All drills Infinite

Weapons by Damage

For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.

Weapon Damage
Weapon Damage and type
Smoke 1-3 Stun per round
Standing in fire 1-12 Incendiary per round
On fire 5-10 Incendiary per round

Weapons By Cost

Purchase Costs

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.

Weapons by cost
Weapon Purchase Price


Manufacture Costs

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.

Weapons by cost
Weapon Manufacture Cost



Sale Price

The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.

Weapons by cost
Weapon Sale Price

Store Usage

The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.

Weapons by Storage
Weapon Storage Space