Difference between revisions of "What it should be. Design doc (OpenApoc)"

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[[File:Big Apoc Concept Logo.png|right|260px]]
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= Big Apoc Concept =
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<pre style="background:#121619;color:#939393;font-family: Arial; font-size: 1.2em; border-radius: 5px;"> The purpose of this work is to make OpenApoc more balanced, to provide a variety of interesting gameplay solutions, and to make the game more complex and deep (especially in superhuman and god mode). Balance changes are designed to increase the number of viable strategies in the game, so that one universal set of equipment is not used for each agent and the same tactics in each mission. The document was written without regard to the difficulties of translating such ideas as an attempt to get closer to the ideal. An attempt was also made to develop the theme of the main antagonists of the game. A lot of ideas were borrowed from everywhere, if you find out or want to add your own idea - there is a Discussion. This work is dedicated to fans and developers of OpenApoc and Apoc and all XCom fans in general. </pre>
  
*'''this WIP page and will be soon given in proper condition'''
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<pre style="background:#edb500;color:#444444;font-family: Arial; font-size: 1.2em; border-radius: 5px;"> This page is mainly translated from Russian using translator sites and and some parts of the texts is manually edited to make it more clear. Please understand this fact, if you want to correct something, you can write in Discussion</pre>
* Ⓜ - big changes in the code that require, most likely a separate mod
 
* Ⓒ - features that were cut from original, or were in plans
 
  
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= OpenApoc Extended =
 +
 +
* '''This a WIP page, please feel free to add your own ideas here or in [[Talk:What_it_should_be._Design_doc_(OpenApoc)|Discussion]]'''
 +
* Ⓜ - big changes in the code that require, most likely, a separate mod
 +
* Ⓒ - functions that were cut from the original or were in the plans
 +
* Ⓘ - features that have images in ufopedias and in the game and are already imported into OpenApoc but do not have mechanics
  
= X-Com Apocalypse. What it should be =
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= General provisions =
[[File:Ufopedia top3.png|link=OpenApoc|center]]
 
= OpenApoc Extended =
 
  
==☰ General provisions==
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* I must say that in the future some of the original “problems” of the original could have been considered, of course, if not for the premature release of the game.
 +
* You need to create a simple intro video or a simple LORE Apo slideshow of factions of various types of sentient beings and the struggle between them.
 +
* You need to create a simple introductory video or a simple slideshow on the basics of tactical combat for task forces. studopedia.info/2-2651.html
  
* Alien tactics should change to a more cautious one, with instinct for self-preservation and surprise, aliens should also act in teams and exercise more team play, arrange ambushes and distracting maneuvers. Ranks must return (leader, engineer) by the fact that on any UFO there can be any set of aliens
 
* diplomacy will help unite the organization; after a money transfer, the organization provides reciprocal service for its main activities (Discounts, raids, recruiting).
 
* Ⓜ A simple intro video or as a simple slide show on Apoс's LORE should be created for factions of different types of intelligent beings and the struggle between them.
 
* Ⓜ A simple intro video or as a simple slide show on the basics of tactical combat of operation group should be created.
 
  
==☰ Menu mechanics==
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=Menu mechanics =
  
==☰ Cityscape gameplay, ballance==
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=Cityscape gameplay, ballance=
  
 
# The armor and durability of UFO vehicles must be doubled - UFOs must pose a real threat and this is better than doubling their numbers.
 
# The armor and durability of UFO vehicles must be doubled - UFOs must pose a real threat and this is better than doubling their numbers.
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## reflection of the attacks and raids of the Cult of Sirius on other organizations that they will start when the infiltration reaches 100%
 
## reflection of the attacks and raids of the Cult of Sirius on other organizations that they will start when the infiltration reaches 100%
  
==☰ Battlescape gameplay, ballance==
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=Battlescape gameplay, ballance=
  
 
# From the very beginning of the game, agents with high skills but for high salaries should also be available for hire.
 
# From the very beginning of the game, agents with high skills but for high salaries should also be available for hire.
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# If 30-50% of the aliens were killed in a collision with X-COM, the rest must leave the battlefield and move to another building.
 
# If 30-50% of the aliens were killed in a collision with X-COM, the rest must leave the battlefield and move to another building.
  
=== Weapons and Technologies ===
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== Weapons and Technologies ==
 
# Anti-alien toxins are extinguished by shield-destroyers.
 
# Anti-alien toxins are extinguished by shield-destroyers.
 
# "Toxin A" "Toxin B" "Toxin C" are blocked by shields-destroyers.
 
# "Toxin A" "Toxin B" "Toxin C" are blocked by shields-destroyers.
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## People crack the system longer but the chance for the aliens is less
 
## People crack the system longer but the chance for the aliens is less
  
==UFO crash Missions==
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=Diversity on UFO crash missions=
 +
or '''[MOD concept] Diversity: UFO crash missions'''
 +
 
 +
Ⓜ Crash clearing missions can be random timers and triggers that can stop the timer. For instance:
 +
 
 +
There may be several timers and some hidden ones, and some timers will need a trigger for it to appear.
 +
# Kill all aliens
 +
# Kill all Psimorph or Micronoid Aggregate or both because they increase the strength of the psi field (the psi field exhausts and lowers morale so Stamina and Bravery noticeably sag, first Stamina and then Bravery and Accuracy.)
 +
# Capture the UFO control room and Destroy the UFO control system.
 +
# At least 3 agents must penetrate the first level of UFOs and hold it.
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# If the timer does not stop the mission will be:
 +
## failed and the UFO will fly away.
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## The strength of the psi alien field intensify
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## Aliens will begin a massive assault.
 +
## is complicated by the arriving gangs of marauders.
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## complicated by the arising cultists of Sirius.
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#Types of missions UFO crash should be more diverse, for example:
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# Landing a damaged ship is a very difficult task and sometimes a UFO can simply explode without coping with the landing (leaving nothing).
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# A damaged UFO that has landed can be destroyed by the organization’s ship next to which the UFO fell.
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# After an air battle and an emergency landing, the corpses of aliens who died during the air battle and landing scattered inside the UFO should remain (most aliens are alive).
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# Ⓜ It may happen that a UFO will be visually badly damaged, and all that you find is a couple of units of unconscious survivors and a lot of corpses, or all will be dead.
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# It may happen that it will be impossible to recover the UFO and the aliens will scatter into the nearest buildings, the UFO will remain empty or there will be only a few spitters and multiworms.
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# Ⓜ Arriving on a mission to crash UFOs in slums, we can meet a team of numerous marauders of gang members (who will take aliens in number and leave a lot of corpses) who have already joined the battle from criminal organizations wishing to get alien technology, they can already be outside UFOs and kill several aliens, or already inside the UFOs and kill all aliens and share the prey (Use the weapons of aliens). It's up to you to either kill them or fly away.
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# Ⓜ 2 criminal gangs fighting among themselves or a police squad pursuing a criminal gang may also encounter. Gang members attack in groups of 8-20 - Osiron groups are the largest, Psyke groups are the smallest.
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# Ⓜ If a UFO crashed near an important public building on a mission, you will find the Security Guard squad holding back the alien forces from spreading.
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# Ⓜ Arriving on a mission, we can meet the members of the Cult of Sirius who flew in hoping to make contact and help the aliens. It's not for nothing that UFOpaedia says "This represents a significant threat to X-COM because the cultists will do anything to assist the Aliens in their purpose, whatever that might be." Aliens will infect micronoids and supply the cultists with their weapons and will use them as cannon fodder. Cult members fight in groups of around 10.
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# Ⓜ On a downed UFO, there may be sectoids for the rescue of which points will be awarded.
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# Ⓜ On a downed UFO, there may be people captured from neighboring buildings for food and for the salvation of which points will be awarded.
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# Ⓜ On the mission, there may simply be armed civilians belonging to some unregistered movements and not part of any corporations that are fighting against the total control of corporations (as private organizations, elevating a person over a person).
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# Next to the crashed UFO may appear a mission where aliens from UFO storm the building and security reflects the attack.
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# Around the crashed UFO can form dangerous abnormal zones (fire tornadoes, poison clouds, smoke, explosions) due to incorrect operation of the damaged ship.
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# UFO casing can be home to small insect-like creatures (eg Skincrawlers  or Swarm) that mend the casing and can be dangerous to humans by eating or replacing flesh.
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# Each crew of a UFO ship (types 3-7) can have 1-2 Micronoid Aggregate.
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# Each UFO crew (types 3-7) can have 2-6 Micronoid Headwrappers or Micronoid Mentor.
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# Micronoid Headwrappers or Micronoid Mentor are 1/6 Micronoid Aggregate which are located on the head of other aliens and can carry out psi control of both agents and their carriers.
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# A combination of different types of the above changes.
 +
 
 +
=Immersion in the game on missions=
 +
or '''[MOD concept] Immersion: Missions'''
 +
 
 +
Immersion in the game will also help **quick pop up phrases** that agents or other characters will pronounce when they get into some kind of situation or interacting by clicking on the cursor as is done in fallout 2.
 +
 
 +
[[File:OpenApoc_Concept_Spot.png|200px]] [[File:OpenApoc_Concept_Fog.png|200px]] [[File:OpenApoc_Concept_Battle.png|200px]]
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 +
'''Quick Phrases''' - This mod will help the player plunge into the atmosphere of the game even more with the help of **additional effects and sounds**.
 +
 
 +
The game has the disadvantage that agents are completely speechless like dolls. Immersion in the game will be helped by quick phrases that agents or other characters will utter when they get into a situation or interact by clicking with the cursor, for example, as done in Fallout 2.
  
# In UFO ships from the very beginning of the game there should be random sets of all possible types of aliens, of random numbers.
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* The content and mood of the phrases may depend on the nature of the agent and its type (hybrid, human, android, alien), this requires a separate mod with the agent's biography ...
# Ⓜ Missions to sweep wrecks should have a timer and triggers that can stop the timer. For example:
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* '''Random phrases of civilians when agents are close''' about aliens, about X-Com, about the situation in the city, about personal problems, about politics, shouts, questions, complaints, regrets, ridicule (due to species, race, etc.), admiration at PM celebrities, show off or show off, offer trade exchanges at PM prohibited,
## Kill all aliens
 
## Grab a UFO control room
 
## At least 3 people must penetrate the UFO.
 
## If the timer does not stop the mission will be:
 
### failed and the UFO will fly away.
 
### is complicated by the arriving gangs of marauders.
 
### is complicated by the Sirius cultists who flew in.
 
# Ⓜ Types of missions The collapse of a UFO should be more diverse, for example:
 
## After the air combat and the emergency landing, there should be a lot of alien corpses scattered inside the UFO.
 
## It may happen that the UFO will no longer be restored and the aliens will flee to the nearest buildings, the UFO will remain empty or there will be only a few Spitters and multi-worms.
 
## It may happen that the UFO will be visually badly damaged, and all you will find is a pair of survivors and a lot of alien corpses.
 
## Having arrived on a mission, we can meet a team of numerous marauders of gang members (who will take aliens in numbers and leave a lot of corpses behind them) from criminal organizations that want to get hold of alien technologies, they can either be outside the UFO and kill several aliens. , either already inside the UFO and kill all the aliens and sharing the prey. It's up to you to either kill them or fly away.
 
## Two criminal groups fighting among themselves or a police squad pursuing a criminal gang may also collide. Osiron groups are the largest, Psyke groups are the smallest.
 
## If a UFO crashes near an important government building on a mission, you will find a Security Guard squad containing alien aliens from proliferation.
 
## Having arrived on a mission, we can meet members of the Cult of Sirius who flew in hopes to make contact and provide assistance to aliens. After all, it’s not for nothing that UFOpaedia says “because it’s in its purpose, whatever that might be.” Aliens will infect with micronoids and equip the cultists with their weapons and will use them as cannon fodder. Cult members fight in groups of around 10.
 
## On the downed UFO there may be sectoids for whose salvage points will be awarded.
 
## Landing a damaged ship is a very difficult task and sometimes a UFO can simply explode after it touches the ground.
 
## On the mission, there may be simply armed civilians belonging to somehow unregistered movements and not part of any corporations fighting against the total control of corporations (as private organizations, human elevation over man).
 
## A combination of different types of the above changes.
 
  
==☰ Final game and Alien dimension==
 
  
= And Also russian translation as source for me and others ru members: =
 
  
= OpenApoc Extended =
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'''The formula for a random phrase can be, for example, this (depending on the situation):'''
 +
 
 +
> ''' Hold positions '''
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> (White): Shout (Chance 0%) + Swear word (Chance 50%) + Phrase (Chance 50%) + Stating 75% + * minor action (сhance 50%)
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 +
> ''' Search '''
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> (White): Shout (50% chance) + Swear word (50% chance) + Phrase (100% chance) + Stating 25% + * minor action (50% chance)
 +
 
 +
> ''' Combat and Spot '''
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> (Red): Shout (75% Chance) + Swear word (100% Chance) + Phrase (50% Chance) + Statement 100% + * Minor Action (100% Chance)
  
* '''это страница WIP, пожалуйста не стесняйтесь добавлять свои идеи'''
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> ''' Panic '''
* Ⓜ - большие изменения в коде, которые требуют, скорее всего, отдельного мода
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> (Blue): Shout (100% chance) + Swear word (75% chance) + Phrase (75% chance) + Stating 0% + * minor action (100% chance)
* Ⓒ - функции, которые были вырезаны из оригинала или были в планах
 
* Ⓘ - функции, которые имеют изображения в уфопедии и в игре и уже импортированы в OpenApoc но не имеют механики
 
  
== ☰ Общие положения ==
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> '''Example of a phrase in battle:''' Aaahmm, + fuck, + I knew it, + I was wounded in my left arm + * presses the wound with my right hand
* Цель этой работы в том, чтобы сделать OpenApoc более сбалансированным, обеспечить разнообразие интересных геймплейных решений и сделать игру более сложной и глубокой (особенно в суперхуман и бог режиме). Изменения баланса призваны увеличить количество жизнеспособных стратегий в игре, так чтобы не использовался один универсальный набор оборудования для каждого агента и одинаковой тактики в каждой миссии. Документ писался без оглядки на трудности воплощения таких идей, как попытка приблизится к идеалу. Позаимствовано множество идей отовсюду. Этот труд посвящается фанатам и разработчикам Апока и всем фанатам Xcom в целом.
 
* Нужно создать Простое вступительное видео или простое слайд-шоу по LORE Apoс фракций различных типов разумных существ и борьбы между ними.
 
* Нужно создать простое вступительное видео или простое слайд-шоу по основам тактического боя для оперативных групп. studopedia.info/2-2651.html
 
* Краткие вытяжки из истории мира, теории и спекуляции возможно подогреют интерес читателя
 
** [[Background_(Apocalypse) | Cтраница брифинга для Коммандэра]] Сообщает нам что в Мегапрайм уже давно твориться что то не понятное и что наша основная задача расследовать эту сложную ситуацию и принять меры, деятельность культов в том числе. [[X-COM_Timeline | Страница X-Com Хронология]] и история Phoenix Point которую я хочу связать с Апоком [[https://www.youtube.com/watch?v=P4F_8zw0n1s PandoraVirus]] и [[https://phoenixpoint.info/stories/ Истории Phoenix Point]], возможно, помогут заглянуть глубже в ситуацию которая сложилась в МегаПрайме.
 
** Из истории мы узнаем что, возможно, [[Cult of Sirius | Культ Сириуса]], [[Hypernews Network (Interceptor)#cultsiriusfound|основанный в 2040г]]., давно попал под влияние микроноидов, которые смогли спастись после взрыва города Т'летча. Возможно Культ Сириуса проект, цель которого преодолеть окно овертона, рамок допустимого спектра мнений о пришельцах в публичных высказываниях с точки зрения общественной морали, возможно используя техники и технологии влияния на подсознание, новые (инопланетные) технологии.
 
** История сохранила, так же, информацию о множестве других секретных, скрытых организаций (от древних жрецов Египта до современных разведок), семейных кланах (олигархии Египта, Карфагена, Рима, Венеции и др.), генетических линиях людей которые влияли на человечество на протяжении веков и которые по косвенным данным возможно связаны с микроноидами.
 
** По некоторым данным микроноиды способны сохранять тело своего носителя тысячелетиями и не ясно сколько остается от человека в таком существе, но не все могут пережить трансформацию их тела. Только представьте что сможет такой человек, займи он место на самой вершине пирамиды человеческого общества, используя псионические возможности микроноидов, направляя и реализуя свои планы на протяжении тысячелетий, неотступно диктуя свою волю миллионам людей, без структурно управляя конфликтами и финансовой сферой...
 
** Есть информация что микроноиды обладают мутагенными способностями, и возможно те микроноиды которые остались на земле после приземления Т'летча, направляли эволюцию биосферы и терраформировали атмосферу Земли все это время... Никто не знает на что способны еще эти организмы и какие формы способны принимать под воздействием различных условий. Возможно
 
** Возможно после активации Т'летча проснувшиеся микроноиды и микроноиды на земле, сохранившихся на протяжении миллионов лет, объединились и их деятельность активизировалась...
 
** Возможно город просыпался циклично, время от времени меняя лицо земли... распространяя различные формы жизни в течении тысячелетий, занимаясь гибридизацией и экспериментами, а после, возможно, собрав необходимую информацию для улучшения и корректировки их целей Т'летч, а может наземные технологии "обнуляли" землю в очередной катастрофе. Последний известный катаклизм согласно геологическим и археологическим данным был около 12-10 тысячь лет назад, унесший развитую цивилизацию, условно, "Атлантов", разметав остатки человечества и древних знаний,однако сохранились тысячи и тысячи развалин из мегалитических и циклопических кладок, сотни пирамид и гигантских статуй по всей земле как самые яркие доказательства и свидетели тех времен.
 
*** [[http://www.egyptology.ru/antiq/platon-1.htm Античные авторы описывали]] те времена,  египетским жрец в разговоре с Солоном:  <i>"Ах, Солон, Солон! Вы, эллины, вечно остаетесь детьми, и нет среди эллинов старца!" "Почему ты так говоришь?" — спросил Солон. "Все вы юны умом,— ответил тот,— ибо умы ваши не сохраняют в себе никакого предания, искони переходившего из рода в род, и никакого учения, поседевшего от времени. Причина же тому вот какая. Уже были и еще будут многократные и различные случаи погибели людей, и притом самые страшные — из-за огня и воды, а другие, менее значительные,— из-за тысяч других бедствий. Отсюда и распространенное у вас сказание о Фаэтоне, сыне Гелиоса, который будто бы некогда запряг отцовскую колесницу, но не смог направить ее по отцовскому пути, а потому спалил все на Земле и сам погиб, испепеленный молнией"...Так, вы храните память только об одном потопе, а ведь их было много до этого;</i>
 
*** В Некрономиконе, полу мифической книге, упоминаются другие измерения и различные существа которые там обитают. Кроме этого описываются различные существа и рассы которые населяли Землю в предыдущие эпохи.  Автор книги провел десятилетие аравийской пустыне Дахна. По древнему арабскому поверью, именно в Дахне скрывается вход в таинственный город Ирем, в котором хранились знания Древних. Кроме того, на страницах рукописи можно отыскать подробное описание процесса порабощения человеческих душ и инструкции по созданию психотронного оружия.
 
*** В книгах не вошедшим в библию и других источниках сказано что все знания были переданы людям богами либо ангелами. В библии сказано: "Dead things are formed from under the waters, and the inhabitants thereof" или "Рефаимы трепещут под водами, и живущие в них" (Рефаимы это гиганты позднее названные мертвыми,духами) (тора Иов 26:5, Job Chapter 26:5).  В Эфиопская книга Еноха. Третий отдел. XVI Благодаря знаниям, унаследованным от стражей, рефаимы получили колоссальную власть над природой: они умели "охватывать небесный свод, способствуя низведению дождей" (Брешит раба, 26, 17; Сота, 34б). Они также занимались тем, что в сохранившихся фрагментах Книги исполинов именуется исчислением всей земли: "пусть они исчислят всю [землю…] пусть они рассчитают с помощью разнообразных расчетов" (Книга исполинов).  "[они] родились на земле [и выросли, и повзрослели, и стали пожирать] (произведения тяжкого) труда всех сынов человеческих, и [люди] стали не в состоянии [прокормить себя. А исполины] замыслили уничтожить людей [и пожрать их. И они начали грешить и…] против всех птиц и зверей земных, [и пресмыкающихся, ползающих по земле и животных, обитающих) в воде] и в небесах, и рыб морских, и пожирать плоть [друг друга, и пить кровь…]" (перевод арамейских фрагментов Книги Еноха из Кумрана. Фрагмент 4QЕna ar 1iii 1-23).
 
*** Правители и боги просветители с рептилоидными, земноводными чертами  (возможно представители допотопных расс, которые были использованы микроноидами во время потопа-ов):
 
**** [https://ru.wikipedia.org/wiki/%D0%9E%D0%B0%D0%BD%D0%BD Оанн] - Первый из Абгаллу учивший шумеров
 
**** [https://ru.wikipedia.org/wiki/%D0%94%D0%B0%D0%B3%D0%BE%D0%BD Дагон] - возможно один из Абгаллу, бог филистимлян после заселения ими Ханаана.
 
**** [https://en.wikipedia.org/wiki/Me_(mythology) Me Мистическая сила] и атрибут всех богов месопотамии (возможно есть связь с Микроноидами)
 
**** [https://ru.wikipedia.org/wiki/%D0%90%D0%B1%D0%B7%D1%83 Абзу]- мировой океан подземных пресных вод, в нем были зачаты боги и из глины Абзу был создан человек, там хранились божественные «мэ» и работали помощники Энки мудрецы Абгаллу.
 
**** [https://ru.wikipedia.org/wiki/%D0%90%D0%B1%D0%B3%D0%B0%D0%BB%D0%BB%D1%83 Абгаллу] - семь мудрецов-помощников бога мудрости Энки, созданного им, основатели семи первых шумерских городов, которые каждую ночь уходили в морские пучины.
 
**** [https://ru.wikipedia.org/wiki/%D0%AD%D0%B0_(%D0%B1%D0%BE%D0%B3) Энки или Эа] - Сын Энлиля, Божество мудрости, подземных вод (пресных) и подземного мира, культурных изобретений, создатель реки Тигр; Имел эпитеты «хитроумный, многомудрый, совершенный разумом, Разум Обширный». Само имя Энки значит «Господин Земли», «Владыка Низа»
 
**** [https://lah.ru/wp-content/uploads/2014/10/E-engura_v2_article.pdf E-engura - подводная лодка Энки] Которая была сделана из металла, издавала рев, стены ее могли давать советы, плавала в Абзу, "была под стать божественным МЕ", "В твоем сердце высокий трон возведен, твой дверной косяк – священный небесный затвор". Э-Энгура являлась обителью бога Энки и его ближайшего окружения. Энки не допускал никого в свою обитель, включая других богов.
 
**** [https://ru.wikipedia.org/wiki/%D0%9E%D1%81%D0%B8%D1%80%D0%B8%D1%81 Осирис]- бог Египта принесший знания людям, с зеленой кожей или чешуей.
 
**** [https://ru.wikipedia.org/wiki/%D0%A4%D1%83_%D0%A1%D0%B8 Фу Си] -первый император Китая и его сестра-жена, правившие из морских глубин.
 
**** Наги Индии - Предполагают, что змей-наг был тотемом одного из могущественных древних племён, представителей которого называли нагами. Утверждается, что наги хранили истину в тайне до тех пор, пока люди не созрели для её понимания.
 
**** [https://ru.wikipedia.org/wiki/%D0%9A%D0%B5%D0%BA%D1%80%D0%BE%D0%BF%D1%81_(%D1%81%D1%8B%D0%BD_%D0%93%D0%B5%D0%B8) Царь Кекропс] - основатель и первый царь Аттики и Афин, при нём погиб Фаэтон и произошёл Девкалионов потоп.
 
**** Символом Иисуса была рыба
 
**** [[:File:Vatican-mitre.png | Папа римский носит]] по сей день Митру (инфула) и сутаны и с боку очень напоминает шумерских жрецов полубогов Абгаллу.
 
**** [https://en.wikipedia.org/wiki/Nommo Герой Номмо] у племени догонов (Мали, Африка) прилетевший с Сириуса на своем ковчеге в котором привез все способы бытия, он находится сейчас на земле и ждет определенного времени чтобы появиться.
 
**** [https://ru.wikipedia.org/wiki/%D0%9A%D0%B5%D1%82%D1%86%D0%B0%D0%BB%D1%8C%D0%BA%D0%BE%D0%B0%D1%82%D0%BB%D1%8C Кетцалькоатль] - один из главных богов ацтекского пантеона и пантеонов других цивилизаций Центральной Америки, Согласно легендам, Кетцалькоатль правил в Туле более 20 лет, после чего уплыл на восток. Великий правитель научил народ математике, медицине, астрономии, письму, ювелирному делу, ткачеству. С его именем связывалось, введение календаря с циклом в 52 года, изобретение канонов музыки и танца. Его синкретическая и пацифистская доктрина «тольтекойотля»  предусматривала запрет человеческих жертвоприношений, что категорически не принималось жреческой верхушкой.
 
**** [https://tar-s.livejournal.com/1007079.html Богиня Апи у скифов] - Богиня плодородия, есть такая же у греков
 
** Возможно они все эти годы, века или тысячелетия?, инфильтровали различные организации, корпорации и правительства и имеют широкую сеть агентов влияния и невероятный доступ к ресурсам и знаниям.
 
** Возможно МегаПрайм был их проектом, для себя, возможно это они используя земные технологии, а может получив доступ к дремлющим древним технологиям, базам или спутникам, связались с другим измерением и являются причиной по которой Ворота между Измерениями открылись над МегаПраймом. И никто не может сказать на верняка что ворота не открывались еще раньше...
 
  
 +
# Quick phrase color can show mood and intonation of pronunciation:
 +
## White neutral mood
 +
## Green good mood
 +
## Orange enemy detection, alarm
 +
## Red fight with the enemy, aggression
 +
## Blue fear, panic
 +
## Purple phrases under psi control
 +
# Shout (Shout, shout, shout, shout, shout, click, whoop, shout, shout, chuckle)
 +
# Swearing (usually one word depending on the situation)
 +
# Phrase (statement, opinion of a being about a situation)
 +
# Statement / report (short statement of what happened)
 +
# There can also be minor actions from a third person, separately or added to phrases like:(they can also be unique depending on the type of creature (hybrid, human, android))
 +
## Spitting (if without a helmet)
 +
## Scratching
 +
## Correction of armor or item
 +
## Recharge
 +
## Interception of weapons by hand
 +
## Head gazing
 +
## Humming or whistling motive
 +
## Anecdote
 +
## Clever quote from authors or bible
 +
## Funny phrase (these psimorphs were fucking howling)
 +
## Wish (now would be a beer)
 +
...
  
  
== ☰ Механика меню ==
 
  
  
== ☰ Механика режимов "СУПЕРЧЕЛОВЕК" и "БОГ" ==
+
'''Triggers for phrases can be (some triggers can be executed with a 50% chance, others 75% and 100%):'''
# В режиме "суперчеловек" и "бог" в начале игры:
+
# 100% chance:
## 3-5 случайных и 1-2 ключевых организаций уже должны быть на 80% инфильтрованы инопланетянами. (чужие уже давно проникли в город)
+
## Alien detection (different random set of phrases for a specific type of alien)
## в городе должны находиться 5-10 инопланетян в 3-5 зданиях.
+
## Detection of a hostile person (a different random set of phrases for a specific type of person and his organization)
## Культ Сириуса уже должен быть инфильтрован чужими на 99% и иметь их вооружение.
+
## Killing an alien (a different random set of phrases for a specific type of alien)
## доступны для найма агенты с высокими навыками но за высокую зарплату. (включая гибридов)
+
## Wounding the agent (a different random set of phrases for a specific place of injury or who wounded him, a request for help or anger and threats)
# В режиме "бог" город в 2 раза больше и в нем в 2 раза больше трущоб.
+
## Murder of a civilian by an agent
# Броня и прочность кораблей НЛО должна быть удвоена - НЛО должны представлять реальную угрозу и это лучше чем удваивать их численность.
+
## Killing a civilian by an alien
# Инопланетяне в режиме "суперчеловек" и "бог" приобретают способность регенерировать здоровье в бою (повышенный метаболизм)
+
## Killing a civilian by a hostile person
# Тренировочные залы, после достижения 50 единиц навыка, больше не качают навыки агентов а нужны чтобы навыки не деградировали между миссиями.
+
## Killing a hostile person (different random set of phrases for a specific target)
# В связи с слабыми кораблями людей (и большим риском остаться без них) в начале игры НЛО могут просто садится в городе но после нескольких сбитых и захваченных НЛО кораблей уже прекратят садиться.
+
## Phrases of hostile people after detection, injury, killing of agents (a different random set of phrases for a specific type of agent (hybrid, human, android, alien))
 +
## The agent runs out of ammo
 +
## Agent hitting the target and wounding (a different random set of phrases for a specific type of creature and its organization)
 +
## Agent hitting target protected by energy shield. Chance 70%
 +
## Agent hitting a smoke screen
 +
## Agent hitting a paralyzing veil
 +
## Agent hitting a burning zone
 +
## Hitting the agent by an entropy projectile of aliens
 +
## Poisoning an agent with something
 +
# Chance 50%:
 +
## Capture an agent under psi control (a different random set of phrases for a specific type of target)
 +
## Capture an alien agent under psi control (a different random set of phrases for a specific type of target)
 +
## Capture by an agent of a hostile person under psi control (a different random set of phrases for a specific type of person and his organization)
 +
## An agent who came under the control of a brainsucker (micronoids having access to human knowledge can speak)
 +
## Throwing grenades by agent
 +
## Throwing a grenade by an enemy at an agent that falls within a radius around the agent
 +
## Explosion of a grenade harming the agent
 +
## Grenade explosion nearby when the explosion touched the agent but did not harm
 +
## Fall of the agent from a height after the destruction of the floor
 +
## The agent picking up the found item
 +
## Agent whose panic has passed
 +
## Agent panicked
 +
## An agent who woke up after falling into unconsciousness
 +
# 70% chance:
 +
## Long running agent
 +
## Long sitting in one place
 +
## Long stay of the agent in a particular position
 +
## Long stay of the agent in a particular fashion
 +
## A hostile person who woke up after falling into unconsciousness
 +
## Agent after taking off
 +
## Hostile people don't use flying armor ??
 +
## Hostile person after taking off
 +
## Switch to no shoot mode
  
  
== ☰ Городской геймплей, баланс ==
 
# Самыми первыми типами НЛО должны быть типы 3 и 4, а типы 1 и 2 просто эскортировать их в больших количествах.
 
# НЛО и корабли людей должны поделиться на 2 основных класса которые и должны максимально отличаться по характеристикам (как в жизни универсальные корабли всегда будут проигрывать специальным кораблям)
 
## Тяжелые универсальные корабли - это все Infiltration корабли и с десантом, кроме Scout Ship у всех скорость -25%, броня и прочность +50%
 
## Легкие специальные корабли - все остальные корабли, у всех скорость повышена на 50%, броня и прочность -25%
 
## Ⓜ У людей должен появится класс истребителей (можно дублировать Валькирию но запретить размещение десанта, скорость повышена на 50%,броня и прочность -25%)
 
# Ⓜ XCOM может выполнять сторонние контракты:
 
## отражение рейда, на здание случайной организации, преступников использующих инопланетное оружие,
 
## рейд по зачистке здания от банды использующей инопланетное оружие,
 
## рейд по зачистке лаборатории занимающейся исследованием и разработкой инопланетного оружия
 
## захват лидера организации которая была захвачена пришельцами (100%) после чего вы сможете начать снижать процент инфильтрации инопланетянами проводя рейды,
 
## спасение сектоидов или гибридов от исследований проводимых над ними, для пополнения пси рекрутов (и повышение рейтинга),
 
## спасение андроидов порабощенных и используемых как машины (и повышение рейтинга),
 
## отражение атак и рейдов Культа Сириуса на другие организации, которые они начнут когда инфильтрация достигнет 100%
 
# Телепорты не возможно использовать для кораблей людей (телепортироваться может только органика, если использовать корабль исчезнет).
 
# Дипломатия поможет сплотить организации, после денежного перевода организация оказывает ответную  услугу по своей основной деятельности (Скидки, рейды, рекрутинг).
 
## После оплаты дипломатического взноса на карте города высветится несколько миссий на выбор выполнив которые мы поможем делом организации
 
# Тренировочные залы тренируют на 75% слабее , после достижения 50 единиц навыка.
 
# После увольнения агента он должен остаться в списке кандидатов для найма.
 
# Все черви и антроподы имеют возможность поглощая органику (люди) восстанавливать здоровье
 
  
== ☰ Боевой геймплей, баланс ==
 
  
'''Проблема боя в оригинале в том что поведение инопланетян было упрощено они просто выбегали группами на агентов в засаде и умирали от массированного огня, хотя поведение инопланетян в бете было намного сложней и интересней. Так же нет баланса в снаряжении, все усреднено мало специального снаряжения со своими особенностями и конечно минусами,игра подводит игрока к выбору универсального набора снаряжения, на все случаи. Нет ощущения что мы превозмогаем и играем против превосходящего и хитрого противника. Тактика инопланетян в наземном бою должна измениться на более осторожную, обладающую инстинктом самосохранения и внезапностью, инопланетяне тоже должны действовать в командах и проявлять больше командной игры, устраивать засады и отвлекающие маневры. Поведение инопланетян с разными способностями должны кардинально различаться, но работать на общую победу инопланетян. Каждый из вопросов\недоделок требует сбалансированного, интересного решения.'''
 
# Все инопланетяне заражены микроноидами с псионическими возможностями и должны обладать системой, увидел один - увидели все (аналог человеческой системе обнаружения).
 
# Если 30-50% инопланетян были убиты в столкновении с X-COM остальные должны покинуть поле боя и переместится в другое здание.
 
# Psimorph и Micronoid Aggregate никогда не должны наступать первыми, и пойдут в ближний бой только если все остальные инопланетяне мертвы и нет возможности отступить.
 
## Ранги лидер, инженер\пилот, медик будут выполнять Psimorph и Micronoid Aggregate или Skeletoid.
 
## В земном измерении Micronoid Aggregate уязвимы в форме пиццы поэтому он оседлает [[:File:Xcom3-micronoid-and-skeletoid.png | Skeletoid как рюкзак]].
 
# Если на миссии присутствует Psimorph или Micronoid Aggregate у всех агентов должна быть серьезно снижена мораль , как результат его мощного пси поля.
 
## Пси поле имеет кумулятивный эффект (чем больше пси-юнитов тем сильнее поле) выматывает поэтому Stamina and Bravery ощутимо проседают, сначала Stamina а после Bravery and Accuracy.
 
## Андроиды иммунны к воздействию пси поля- еще одна причина брать их на миссию.
 
# Все псионики в игре должны видеть жертву лично или хотя бы через глаза другого союзного бойца
 
## если пси воздействие происходит через глаза другого союзного бойца то у него понижается стамина и точность
 
# Если Stamina упала до нуля то Accuracy должна сильно снижаться.
 
# С самого начала игры должны быть:
 
## доступны для найма агенты с высокими навыками но за высокую зарплату.
 
## должны быть случайные экипажи, в кораблях НЛО, из всех возможных видов инопланетян, случайной численности включая Psimorph или Micronoid Aggregate.
 
# В каждом экипаже корабля НЛО должны быть минимум 1-2 Micronoid Aggregate выполняющим роль лидера.
 
  
# Механизм мозгососа можно изменить где он не будет умирать сразу после инфицирования цели
+
In the UFO crash mission (not only here but also on the city map), you can add meteorological and other phenomena taking into account the post-apocalyptic state of the earth’s atmosphere and to diversify the game:
## Мозгосос будет не просто шприцом но и машиной по стимуляции электро-разрядов для управления
 
## и тогда Андроиды, для баланса, могут попадать под контроль брейнсакерами с определенным шансом
 
# Должны быть добавлены трупы целей в бою их можно видеть в инвентаре и переносить на спине или в руках, их смогут пожирать черви или антроподы для регенерации жизни
 
  
 +
# Fog - will affect visibility and accuracy. Motion scanners come in handy here.
 +
# Rain - affects the speed of movement and accuracy, the agent can also slip and fall. Adding rain sounds and sometimes thunder sounds.
 +
# A strong wind, will have its overlay with an animated sprite, will greatly affect the accuracy of shooting. Add the sounds of the wind.
 +
# Storm - rain and heavy rain, thunderstorm, lack of lighting and visibility due to heavy cloud cover. Adding sounds of rain, strong wind and thunder.
 +
# Add sounds of a living city (sounds of cars, sirens, gunfights, and working factories).
 +
# Add the occasional sounds of a damaged UFO similar to creature moans.
  
  
===Оружие и технологии===
+
Additional weather conditions:
# Изменить требования для "The Alien Genetic Structure" на Антропод / Спиттер / Скелетоид.  (То есть. Любой из трех основных полностью выросших иностранцев)
+
# Snow (falling or falling, or both) the accuracy increases if the snow does not fall. Add snow sounds for step
# Изменить требования для "Toxin B" на Biological Warfare + Brainsucker.
+
# Icing (frozen snow after warming) movement is very limited and the risk for the agent to fall.
# Изменить требования для "Alien Gas" to Toxin B + Skeletoid + Micronoid.
+
# Large hail
# Требования для "Biological Warfare" это The Alien Genetic Structure + Multiworm Egg.
+
# Solar radiation or storms.
# "Disruptor shields" блокируют все виды повреждений.
+
# Emissions of radiation (local)
## "Disruptor shields" снижает воздействие газов на 30% и пси оружия на 25%.
 
## "Disruptor shields" чрезвычайно уязвимы для атак энтропийных ферментов, и они несколько уязвимы для плазменных атак и взрывов.
 
## "Disruptor shields" на 50% мощнее.
 
## Гиперчерви теперь наносят энтропийный урон, чтобы воспользоваться слабостью "Disruptor shields", и сплиттеры также особенно опасны.
 
# "Персональные телепорты" не возможно использовать для агентов (телепортироваться может только органика, если использовать со снаряжением агент исчезнет).
 
# Ⓜ У преступных группировок должно быть много старого оружия привычного нам (Калашников или М16) которое можно подобрать с их трупов.
 
# Ⓜ У преступных группировок должно очень редко встречаться оружие из первых войн против инопланетян но не обязательно патроны к ним, можно подобрать с их трупов.
 
# Ⓜ Хакеры. Возможность агентам взламывать в начале миссии и брать под контроль системы здания: закрывать двери и лифты, изолировать пришельцев в отдельных помещениях, только агенты смогут пользоваться дверями и лифтами.
 
## Инопланетяне не смогут сбежать с миссии или шанс сбежать будет снижен пропорционально количеству хакеров.
 
## Для этого возможно понадобится хакер набор в виде прибора вроде ноутбука который агент будет держать в руке чтобы эффект взлома действовал.
 
## Самыми быстрыми по взлому андроиды - еще одна причина брать их на миссию.
 
## Люди дольше взламывают систему но шанс сбежать для инопланетян меньше
 
# Ⓜ В игре должны появится карты боя больше размером
 
# Ⓜ В игре просто должен появиться черный рынок
 
  
 +
Nothing plunges more into the game than the sight of suffering and pain. A fight is never so clean. Aliens and people should not always die immediately, and sometimes shoot back with reduced accuracy (and you will have to finish them off so that they do not shoot or shut up). The wounded can moan for a long time, bleed and move a little, people can scream and call for help or swear using quick phrases. Puddles of blood under them can be added to corpses and wounded. When a bullet enters the body, add a small effect of tearing and scattering of blood and pieces of meat and clothing...
  
 +
=Final game and Alien dimension=
  
== ☰ Вырезанные особенности==
 
# Ⓒ Ⓘ Ⓜ [[Mind Shield (Apocalypse)|Mind Shield]] - Щит разума является дорогим, неуклюжим устройством, которое защищает владельца от псионических атак
 
# Ⓒ Ⓘ Ⓜ [[Alien Detector (Apocalypse)|Alien Detector]] - способен показывать зараженных микроноидами людей (не обязательно враждебных)
 
# Ⓒ Ⓘ Ⓜ [[Tracker Gun (Apocalypse)|Tracker Gun]], [[Tracker Gun Clip (Apocalypse)|Tracker Gun Clip]] & [[Multi-Tracker (Apocalypse)|Multi-Tracker]] - набор нужный для марирования цели датчиком, после чего эту цель можно отслеживать на поле боя и после боя в городе.
 
# Ⓒ Ⓘ Ⓜ [[Dimension Force Field (Apocalypse)|Dimension Force Field]]
 
## Ⓒ Ⓘ Ⓜ [[Energy Pod (Apocalypse)|Energy Pod]]
 
# Ⓒ Ⓘ Ⓜ [[Psi-Grenade (Apocalypse)|Psi-Grenade]] - Устройство, которое вызывает псионический взрыв. Любая цель с высокой псионической способностью особенно уязвима для пси-гранат. Взрыв истощит пси-энергию и, возможно, оставит цель без сознания.
 
# Ⓒ Ⓘ Ⓜ [[Forceweb (Apocalypse)|Forceweb]]
 
# Ⓒ Ⓘ Ⓜ [[Wall (Apocalypse)|Wall]] - можно добавить в уфопедию статью про технологию стен, как стена обеспечивает защиту от окружающей среды
 
# Ⓒ Ⓘ Ⓜ [[Advanced Alien Containment (Apocalypse)|Advanced Alien Containment]] - нужен для складирования магаспавнов и крупногабаритных чужих
 
# Ⓒ Ⓘ Ⓜ Overspawn (live) - Планировалась миссия внутри Оверспавна и
 
# Ⓒ Ⓜ Концепция 9 инопланетных измерений -
 
## Ⓒ Ⓘ Ⓜ One Way to Win -
 
## Ⓒ Ⓘ Ⓜ Dimension Shifter (CRAFT EQUIPMENT) - Позволяет прыгать кораблю в другое измерение из любого места
 
## Ⓒ Ⓜ Vortex Analyser (CRAFT EQUIPMENT) -
 
## Ⓒ Ⓜ Structure Probe (CRAFT EQUIPMENT) - 
 
# Ⓒ Ⓜ Дипломатия и Система отношений -
 
## Ⓒ Ⓘ Ⓜ [[Cells (Apocalypse)|Cells]] - Тюрьма для содержания захваченных людей и допросов, позволяла X-COM удерживать агентов, шпионов и VIP-персон из других организаций [вместимость 10 плюс 5 назначенных агентов]. X-COM может даже захватывать мирных жителей (хотя и ценой популярности) и заставлять их обучаться новым агентам для X-COM; это позволило X-COM набирать сотрудников с помощью похищения, если добровольные агенты не появлялись из-за проблем организации или контроля со стороны пришельцев.Возможны «набеги» на базу из других организаций с целью освободить их человека из тюрьмы.. Возможно после допроса заключенных можно будет получить доступ к расширенным дипломатическим функциям.
 
## Ⓒ Ⓜ [[Advanced Cells (Apocalypse)|Advanced Cells]] - здесь добавили функцию пыток в список доступных опций X-COM для VIP-персон / агентов / лидеров / гражданских лиц. Они также включали в себя башни безопасности (техника-расщепляющие пушки) для обеспечения средств для их контроля, при побеге людей или нападения из вне. Подобно Тюрьмам, продвинутые тюрьмы являются целью для «налетов» отрядов из других организаций. Удерживающая способность была в 2,5 раза больше, чем у стандартной тюрьмы на 25 плюс максимум 10 агентов, назначенных на шпионские обязанности.
 
## Ⓒ Ⓜ VIP и Лидеры, влияние на организации, раздел в Уфопедии - После допроса соответствующая статья будет добавлена в этот раздел уфопедии
 
## Ⓒ Ⓜ Агенты шпионы, Расследование, Допросы, раздел в Уфопедии - После работы шпиона в здании другой организации, будет добавлена статья в этот раздел уфопедии
 
## Ⓒ Ⓜ Реальная экономика -
 
# Ⓒ Ⓜ  Навыки и Способности: навык допроса, восприятие, криминалистика, здравомыслие, навыки вождения и навыки полета. Лазать по стенам, прыгать больше чем на один тайл
 
  
  
== ☰ Миссии крушения НЛО==
+
=Interesting extracts from the real history=
'''Миссии с НЛО в оригинале, не отличаются разнообразием, на всех миссиях поведение инопланетян с течением времени одинаковая (они просто выбегают и умирают пачками под огнем агентов на входе НЛО), спасают ситуацию только разные карты и разные наборы инопланетян. Поведение инопланетян с разными способностями должны кардинально различаться. К сожалению нет разных типов миссий с участием НЛО, например: террор миссия, миссия с похищением людей, уничтожение гнезда пришельцев с королевой в городе (скрытая локация под зданием), защита уже  зачищенного НЛО от налетчиков (вывезение корпуса НЛО и крупного вооружения занимает время). '''
 
# Ⓜ Добавить миссиям случайные таймеры и триггеры которые смогут остановить таймер. Например:
 
## Убить всех пришельцев
 
## Убить всех Psimorph или Micronoid Aggregate или обоих
 
## Захватить комнату управления НЛО и Разрушить систему управления НЛО.
 
## В НЛО должны проникнуть минимум 3 человека.
 
## Если таймер не остановить миссия будет:
 
### провалена и НЛО улетит.
 
### Сила Пси поля пришельцев усилиться
 
### усложнена прилетевшими бандами мародеров.
 
### усложнена прилетевшими культистами Сириуса.
 
#  Типы миссий Крушение НЛО должно быть более разнообразные, например:
 
## После воздушного боя и аварийной посадки должно остаться много трупов пришельцев разбросанных внутри НЛО.
 
## Посадка поврежденного корабля очень сложная задача и иногда НЛО может просто взорваться после того как коснется земли .
 
## Может случится так что НЛО будет уже невозможно восстановить и пришельцы разбегутся в ближайшие здания, НЛО останется пустое или будут только несколько спиттеров и мультичервей.
 
## Ⓜ Может случится так что НЛО будет визуально сильно повреждено, и все что вы найдете пару единиц выживших  и много трупов пришельцев.
 
## Ⓜ Прибыв на миссию мы можем встретить уже вступивших в бой команду многочисленных мародеров членов банд (которые будут брать инопланетян числом и оставят после себя много трупов) из преступных организаций, желающих заполучить инопланетными технологиями, они уже могут быть либо снаружи НЛО и убить несколько инопланетян , либо уже внутри НЛО и убить всех инопланетян и деля добычу. Вам решать, либо убить их либо улететь.
 
## Ⓜ Так же могут столкнуться 2 преступные группировки сражающиеся между собой или отряд полиции преследующая преступную шайку. Gang members attack in groups of 8-20 - Osiron groups are the largest, Psyke groups are the smallest.
 
## Ⓜ Если НЛО разбилось рядом с важным государственным зданием на миссии вы обнаружите отряд Security Guard сдерживающие силы пришельцев от распространения.
 
## Ⓜ Прибыв на миссию мы можем встретить членов Культа Сириуса которые прилетели в надежде вступить в контакт и оказать помощь инопланетянам. Ведь не зря в UFOpaedia говориться "This represents a considerable threat to X-COM because the cultists will do anything to assist the Aliens in their purpose, whatever that might be". Инопланетяне заразят микроноидами и снабдят культистов своим оружием и будут использовать их как пушечное мясо. Cult members fight in groups of around 10.
 
## Ⓜ На сбитом НЛО могут оказаться сектоиды за спасение которых будут начислены баллы.
 
## Ⓜ На миссии могут встречаться просто вооруженные гражданские люди  принадлежащие каким то не зарегистрированным движениям и не являющиеся частью никаких корпораций которые борются против тотального контроля корпораций (как частных организаций, возвышения человека над человеком).
 
## Сочетание разных типов выше перечисленных изменений.
 
  
== ☰ Финальная игра и инопланетное измерение ==
+
* Brief extracts from the history of the world, theory and speculation may stir up the interest of the reader
'''Проблема финала игры и инопланетного измерения в том что инопланетяне не развиваются согласно успехам XCom и не представляют в конце игры никакой угрозы для людей (в прочем как и в начале для опытных игроков). Люди к концу игры наращивают ресурсы и силы в то время как инопланетяне останавливаются в развитии и только делают вид иногда что пытаются остановить прогресс людей и подорвать ресурсную базу людей или репутацию XComa, попытки ответить на каждый успешную миссию людей чисто символические, брутальностью и суперчеловеком тут не пахнет. Уничтожение 10 зданий инопланетян, одно за другим, становиться утомительным и однообразным процессом. Кроме того присутствуют не логичности:  
+
** [[Background_ (Apocalypse) | The briefing page for Commander]] Tells us that Megaprime has long been doing something that is not clear and that our main task is to investigate this difficult situation and take action, including the activities of cults. [[X-COM_Timeline | The X-Com Timeline]] page and Phoenix Point history that I want to associate with Apoca [[https://www.youtube.com/watch?v=P4F_8zw0n1s PandoraVirus]] and [[https://phoenixpoint.info/stories/ Phoenix Point stories]] may help to look deeper into the situation in MegaPrime.
* почему людям просто не послать атомную бомбу в другое измерение и не испарить там все?,  
+
** From the story we learn that perhaps [[Cult of Sirius | The cult of Sirius]], [[Hypernews Network (Interceptor) #cultsiriusfound | founded in 2040]]., Has long been influenced by micronoids who were able to escape after the explosion of the city of T'letch. Perhaps the Cult of Sirius is a project whose goal is to overcome the overtone window, the framework of the permissible spectrum of opinions about aliens in public statements from the point of view of public morality, perhaps using new techniques and technologies to influence the subconscious, (alien) technologies.
* почему у инопланетян каждый тип здания в одном экземпляре? (ведь они существуют там очень долго, и выращивание органических зданий как и НЛО, кажется, не должно быть таким сложным делом - нужно только питание, которое они могут достать на земле),  
+
** The history also preserved information about a variety of other secret, hidden organizations (from ancient priests of Egypt to modern intelligence services), family clans (oligarchies of Egypt, Carthage, Rome, Venice, etc.), genetic lines of people who influenced humanity over the centuries and which are indirectly possibly associated with micronoids.
* почему у инопланетян нет уже готового большого флота к моменту открытия врат, который они кинут сразу же после провала мирного плана инфильтрации?,  
+
** According to some information, micronoids are capable of preserving the body of their carrier for thousands of years and it is not clear how much remains from a person in such a being, but not everyone can survive the transformation of their body. Just imagine that such a person can, take a place at the very top of the pyramid of human society, using the psionic capabilities of micronoids, directing and implementing your plans for thousands of years, relentlessly dictating your will to millions of people, without managing conflicts and financial sphere ...
* почему нельзя прилететь своим флотом и просто разрушить их флот, а потом разрушить с воздуха здания пришельцев? ...  
+
** There is information that micronoids have mutagenic abilities, and perhaps those micronoids that remained on the earth after landing T'letch, guided the evolution of the biosphere and terraformed the Earth’s atmosphere all this time ... No one knows what these organisms are capable of and what forms take under the influence of various conditions. maybe
Каждый из этих вопросов\недоделок требует сбалансированного, интересного решения (некоторые уже имели решение но были вырезаны).'''
+
** Perhaps after the activation of T'letch, the awakened micronoids and micronoids on the earth, preserved for millions of years, united and their activity intensified ...
 +
** Perhaps the city woke up cyclically, changing the face of the earth from time to time ... spreading various forms of life for thousands of years, doing hybridization and experiments, and then, perhaps, collecting the necessary information to improve and adjust their goals. technologies "nullified" the land in the next catastrophe. According to geological and archaeological data, the last known cataclysm was about 12-10 thousand years ago, which carried away a developed civilization, conventionally, the "Atlants", sweeping away the remnants of humanity and ancient knowledge, but thousands and thousands of ruins from megalithic and cyclopean clutches, hundreds of pyramids and giant statues throughout the land as the brightest evidence and witnesses of those times.
 +
*** [[http://www.egyptology.ru/antiq/platon-1.htm Ancient authors described]] those times, the Egyptian priest in a conversation with Solon: <i> "Ah, Solon, Solon! You, the Greeks , always remain children, and there is no elder among the Greeks! " "Why do you say that?" - Solon asked. “All of you are young with your mind,” he replied, “because your minds do not retain in themselves any tradition, which passed from family to family, and any teaching that has turned gray from time. The reason is the same. There have been and will be multiple and different cases of death of people and, moreover, the most terrible - because of fire and water, and others, less significant - because of thousands of other disasters.From here and the story you have about the Phaeton, son of Helios, who allegedly once harnessed his chariot, but he could not direct it along his father’s path, and therefore he burned everything on three mle, and he died, Incinerate Lightning "... So, you store memory only about one flood, and in fact there were many before; </i>
 +
*** In the Necronomicon, a semi-mythical book, other dimensions and various creatures that live there are mentioned. In addition, various creatures and races that inhabited the Earth in previous eras are described. The author of the book spent the decade of the Arabian desert Dahna. According to ancient Arabic belief, it is in Dahna that the entrance to the mysterious city of Irem is hidden, where the knowledge of the Ancients was kept. In addition, on the pages of the manuscript, you can find a detailed description of the process of enslavement of human souls and instructions for creating a psychotronic weapon.
 +
*** The books are not included in the Bible and other sources said that all knowledge was transferred to people by gods or angels. The bible says: “Dead things are formed from under the waters, and the living equations” or “Rephaim tremble under the waters, and those who dwell in them” (Rephaim are giants later called dead, spirits) (Torah Job 26: 5, Job Chapter 26: 5). The Ethiopian Book of Enoch. The third section. XVI Thanks to the knowledge inherited from the guards, the rephaim gained tremendous power over nature: they were able to "cover the firmament, contributing to the reduction of rain" (Breshit slave, 26, 17; Sotah, 34b). They were also engaged in the fact that in the surviving fragments of the Giant Book they are called the calculus of the whole earth: "Let them number all [the earth ...], let them calculate with the help of various calculations" (Giant Book). "[they] were born on earth [and grew up, and matured, and began to devour] (works of hard) labor of all sons of men, and [people] were unable to [feed themselves. And the giants] planned to destroy people [and devour them. And they began to sin and ...] against all the birds and beasts of the earth, [and the reptiles crawling on the earth and animals) in the water] and in the heavens, and sea fishes, and devour each other's flesh and drink blood] " (translation of the Aramaic fragments of the Book of Enoch from Qumran. Fragment 4QЕna ar 1iii 1-23).
 +
*** Rulers and gods enlighteners with reptiloid, amphibian features that brought all knowledge to people at the beginning of foreseeable times (perhaps representatives of the antediluvian races that were used by micronoids during the floods):
 +
**** [https://ru.wikipedia.org/wiki/%D0%9E%D0%B0%D0%BD%D0%BD Oann] - The first of Abgallu who taught the Sumerians
 +
**** [https://ru.wikipedia.org/wiki/%D0%94%D0%B0%D0%B3%D0%BE%D0%BD Dagon] - perhaps one of Abgallu, the god of the Philistines, after they were settled Canaan
 +
**** [https://en.wikipedia.org/wiki/Me_(mythology) Me Mystical Power] and attribute of all the gods of Mesopotamia (perhaps there is a connection with Micronoids)
 +
**** [https://ru.wikipedia.org/wiki/%D0%90%D0%B1%D0%B7%D1%83 Abzu] - the world's ocean of underground fresh water, gods and clay were conceived in it Abzu was created man, the divine "me" was kept there and the assistants of Enki sages Abgallu worked.
 +
**** [https://ru.wikipedia.org/wiki/%D0%90%D0%B1%D0%B3%D0%B0%D0%BB%D0%BB%D1%83 Abgallu] - seven wise men -the helpers of the god of wisdom Enki, created by him, the founders of the seven first Sumerian cities, who taught people everything, they did not eat food, which every night went into the depths of the sea.
 +
**** [https://ru.wikipedia.org/wiki/%D0%AD%D0%B0_(%D0%B1%D0%BE%D0%B3) Enki or Ea] - Son of Enlil, Deity of Wisdom, groundwater (fresh) and underground world, cultural inventions, the creator of the Tigris River; Had epithets "cunning, powerful, intelligent, Mind Extensive." The name Enki means "Lord of the Earth", "Lord of the Bottom"
 +
**** [https://lah.ru/wp-content/uploads/2014/10/E-engura_v2_article.pdf E-engura - Enki submarine] Which was made of metal, made a roar, its walls could give advice , swam to Abzu, "was under a divine ME", "In your heart, a high throne is erected, your door jamb is a sacred heavenly shutter." E-Engure was the abode of the god Enki and his inner circle. Enki did not allow anyone into his abode, including other gods.
 +
**** [https://ru.wikipedia.org/wiki/%D0%9E%D1%81%D0%B8%D1%80%D0%B8%D1%81 Osiris] - the god of Egypt who brought knowledge to people, with green skin or scales.
 +
**** [https://ru.wikipedia.org/wiki/%D0%A4%D1%83_%D0%A1%D0%B8 Fu Xi] is the first emperor of China and his sister-wife who ruled from the depths of the sea .
 +
**** Nagas of India - It is believed that the serpent-nag was a totem of one of the powerful ancient tribes, whose representatives were called Nagas. It is argued that the naga kept the truth secret until people were ripe for understanding.
 +
**** [https://ru.wikipedia.org/wiki/%D0%9A%D0%B5%D0%BA%D1%80%D0%BE%D0%BF%D1%81_(%D1%D1%8B%D0%BD_%D0%93%D0%B5%D0%B8) Tsar Kekrops] is the founder and first king of Attica and Athens, while Phaeton was killed during his death and Devkalion deluge occurred.
 +
**** The symbol of Jesus was a fish
 +
**** [[:File:Vatican-mitre.png | The Pope wears]] to this day, Mithra (infula) and the soutane and very much resemble the Sumerian priests of the demigods Abgallu.
 +
**** [https://en.wikipedia.org/wiki/Nommo Hero Nommo] from the Dogon tribe (Mali, Africa) who flew from Sirius on his ark in which he brought all the ways of being, he is now on the ground and is waiting for a certain time to appear.
 +
**** [https://ru.wikipedia.org/wiki/%D0%9A%D0%B5%D1%82%D1%86%D0%B0%D0%BB%D1%8C%D0%BA%D0%BE%D0%B0%D1%82%D0%BB%D1%8C Quetzalcoatl] - one of the main gods of the Aztec pantheon and pantheons of other civilizations of Central America. According to legends, Quetzalcoatl rules in Tula for more than 20 years, after which it sailed to East. The great ruler taught the people mathematics, medicine, astronomy, writing, jewelry, weaving. Associated with his name, the introduction of the calendar with a cycle of 52 years, the invention of the canons of music and dance. His syncretic and pacifist doctrine of the "tolkokoyotly" provided for the prohibition of human sacrifice, which was not strictly accepted by the priestly tip.
 +
**** [https://tar-s.livejournal.com/1007079.html The goddess Api from the Scythians] - the Goddess of fertility, is the same among the Greeks
 +
** Perhaps they are all these years, centuries or millennia ?, infiltrated various organizations, corporations and governments and have a wide network of agents of influence and incredible access to resources and knowledge.
 +
** Perhaps MegaPrime was their project, for themselves, perhaps it was they using earth technologies, and maybe gaining access to dormant ancient technologies, bases or satellites, associated with another dimension and are the reason why the Gate between Dimensions opened above MegaPrim. And no one can say for sure that the gate did not open ever in the past ..

Revision as of 13:46, 22 March 2021

Big Apoc Concept Logo.png

Big Apoc Concept

 The purpose of this work is to make OpenApoc more balanced, to provide a variety of interesting gameplay solutions, and to make the game more complex and deep (especially in superhuman and god mode). Balance changes are designed to increase the number of viable strategies in the game, so that one universal set of equipment is not used for each agent and the same tactics in each mission. The document was written without regard to the difficulties of translating such ideas as an attempt to get closer to the ideal. An attempt was also made to develop the theme of the main antagonists of the game. A lot of ideas were borrowed from everywhere, if you find out or want to add your own idea - there is a Discussion. This work is dedicated to fans and developers of OpenApoc and Apoc and all XCom fans in general. 
 This page is mainly translated from Russian using translator sites and and some parts of the texts is manually edited to make it more clear. Please understand this fact, if you want to correct something, you can write in Discussion

OpenApoc Extended

  • This a WIP page, please feel free to add your own ideas here or in Discussion
  • Ⓜ - big changes in the code that require, most likely, a separate mod
  • Ⓒ - functions that were cut from the original or were in the plans
  • Ⓘ - features that have images in ufopedias and in the game and are already imported into OpenApoc but do not have mechanics

General provisions

  • I must say that in the future some of the original “problems” of the original could have been considered, of course, if not for the premature release of the game.
  • You need to create a simple intro video or a simple LORE Apo slideshow of factions of various types of sentient beings and the struggle between them.
  • You need to create a simple introductory video or a simple slideshow on the basics of tactical combat for task forces. studopedia.info/2-2651.html


Menu mechanics

Cityscape gameplay, ballance

  1. The armor and durability of UFO vehicles must be doubled - UFOs must pose a real threat and this is better than doubling their numbers.
  2. The very first types of UFOs should be types 3 and 4, and types 1 and 2 simply escort them in large quantities.
  3. Ⓜ XCOM can execute third-party contracts:
    1. reflection of the raid on the building of criminals using alien weapons,
    2. raid on clearing a building from a gang using alien weapons,
    3. raid on the cleaning up laboratory engaged in research and development of alien weapons
    4. capture of the leader of the organization that was captured by aliens (100%) after which you can start reducing the percentage of infiltration by aliens by conducting raids,
    5. saving the sectoids from research conducted over them to replenish psi recruits (and increase the rating),
    6. saving androids enslaved and used as machines (and rating upgrades),
    7. reflection of the attacks and raids of the Cult of Sirius on other organizations that they will start when the infiltration reaches 100%

Battlescape gameplay, ballance

  1. From the very beginning of the game, agents with high skills but for high salaries should also be available for hire.
  2. In the UFO ships from the very beginning of the game there should be random crews from all possible types of aliens, random numbers including Psimorph or Micronoid Aggregate.
  3. In each crew of a ship, a UFO must be at least 1-2 Micronoid Aggregate.
  4. Psimorph and Micronoid Aggregate should never attack first, and will go into melee only if all the other aliens are dead and there is no way to retreat.
  5. If Psimorph or Micronoid Aggregate is present on a mission, all agents should be seriously reduced in morale, as a result of its powerful psy field.
    1. Such a field is exhausting, therefore, Stamina and Bravery noticeably sags, first Stamina and after Bravery and Accuracy.
    2. Androids are immune to the effects of the psi field — another reason to take them on a mission.
  6. All psionics in the game must see the victim in person, or at least through the eyes of another fighter
  7. If Stamina drops to zero, then Accuracy should decrease dramatically.
  8. Androids should not be under the control of the Brainsackers
  9. If 30-50% of the aliens were killed in a collision with X-COM, the rest must leave the battlefield and move to another building.

Weapons and Technologies

  1. Anti-alien toxins are extinguished by shield-destroyers.
  2. "Toxin A" "Toxin B" "Toxin C" are blocked by shields-destroyers.
  3. Personal teleporters cannot be used for agents (only organic can teleport).
  4. Ⓜ Criminal gangs should have a lot of old weapons familiar to us (Kalashnikov or M16) which can be picked up from their dead bodies.
  5. Ⓜ Criminal groups should very rarely have weapons from the first wars against aliens, but not necessarily cartridges for them, you can pick them up from their dead bodies.
  6. Ⓜ The game should just have a black market
  7. Ⓜ Hackers. The ability of agents to break open at the beginning of the mission and take control of the building system: close doors and elevators, isolate aliens in separate rooms, only agents can use doors and elevators.
    1. Aliens will not be able to escape from the mission or the chance to escape will be reduced in proportion to the number of hackers.
    2. For this, you may need a hacker set in the form of a device like a laptop that the agent will hold in his hand for the hacking effect to work.
    3. The fastest hacking androids - another reason to take them on a mission.
    4. People crack the system longer but the chance for the aliens is less

Diversity on UFO crash missions

or [MOD concept] Diversity: UFO crash missions

Ⓜ Crash clearing missions can be random timers and triggers that can stop the timer. For instance:

There may be several timers and some hidden ones, and some timers will need a trigger for it to appear.

  1. Kill all aliens
  2. Kill all Psimorph or Micronoid Aggregate or both because they increase the strength of the psi field (the psi field exhausts and lowers morale so Stamina and Bravery noticeably sag, first Stamina and then Bravery and Accuracy.)
  3. Capture the UFO control room and Destroy the UFO control system.
  4. At least 3 agents must penetrate the first level of UFOs and hold it.
  5. If the timer does not stop the mission will be:
    1. failed and the UFO will fly away.
    2. The strength of the psi alien field intensify
    3. Aliens will begin a massive assault.
    4. is complicated by the arriving gangs of marauders.
    5. complicated by the arising cultists of Sirius.
  6. Types of missions UFO crash should be more diverse, for example:
  7. Landing a damaged ship is a very difficult task and sometimes a UFO can simply explode without coping with the landing (leaving nothing).
  8. A damaged UFO that has landed can be destroyed by the organization’s ship next to which the UFO fell.
  9. After an air battle and an emergency landing, the corpses of aliens who died during the air battle and landing scattered inside the UFO should remain (most aliens are alive).
  10. Ⓜ It may happen that a UFO will be visually badly damaged, and all that you find is a couple of units of unconscious survivors and a lot of corpses, or all will be dead.
  11. It may happen that it will be impossible to recover the UFO and the aliens will scatter into the nearest buildings, the UFO will remain empty or there will be only a few spitters and multiworms.
  12. Ⓜ Arriving on a mission to crash UFOs in slums, we can meet a team of numerous marauders of gang members (who will take aliens in number and leave a lot of corpses) who have already joined the battle from criminal organizations wishing to get alien technology, they can already be outside UFOs and kill several aliens, or already inside the UFOs and kill all aliens and share the prey (Use the weapons of aliens). It's up to you to either kill them or fly away.
  13. Ⓜ 2 criminal gangs fighting among themselves or a police squad pursuing a criminal gang may also encounter. Gang members attack in groups of 8-20 - Osiron groups are the largest, Psyke groups are the smallest.
  14. Ⓜ If a UFO crashed near an important public building on a mission, you will find the Security Guard squad holding back the alien forces from spreading.
  15. Ⓜ Arriving on a mission, we can meet the members of the Cult of Sirius who flew in hoping to make contact and help the aliens. It's not for nothing that UFOpaedia says "This represents a significant threat to X-COM because the cultists will do anything to assist the Aliens in their purpose, whatever that might be." Aliens will infect micronoids and supply the cultists with their weapons and will use them as cannon fodder. Cult members fight in groups of around 10.
  16. Ⓜ On a downed UFO, there may be sectoids for the rescue of which points will be awarded.
  17. Ⓜ On a downed UFO, there may be people captured from neighboring buildings for food and for the salvation of which points will be awarded.
  18. Ⓜ On the mission, there may simply be armed civilians belonging to some unregistered movements and not part of any corporations that are fighting against the total control of corporations (as private organizations, elevating a person over a person).
  19. Next to the crashed UFO may appear a mission where aliens from UFO storm the building and security reflects the attack.
  20. Around the crashed UFO can form dangerous abnormal zones (fire tornadoes, poison clouds, smoke, explosions) due to incorrect operation of the damaged ship.
  21. UFO casing can be home to small insect-like creatures (eg Skincrawlers or Swarm) that mend the casing and can be dangerous to humans by eating or replacing flesh.
  22. Each crew of a UFO ship (types 3-7) can have 1-2 Micronoid Aggregate.
  23. Each UFO crew (types 3-7) can have 2-6 Micronoid Headwrappers or Micronoid Mentor.
  24. Micronoid Headwrappers or Micronoid Mentor are 1/6 Micronoid Aggregate which are located on the head of other aliens and can carry out psi control of both agents and their carriers.
  25. A combination of different types of the above changes.

Immersion in the game on missions

or [MOD concept] Immersion: Missions

Immersion in the game will also help **quick pop up phrases** that agents or other characters will pronounce when they get into some kind of situation or interacting by clicking on the cursor as is done in fallout 2.

OpenApoc Concept Spot.png OpenApoc Concept Fog.png OpenApoc Concept Battle.png

Quick Phrases - This mod will help the player plunge into the atmosphere of the game even more with the help of **additional effects and sounds**.

The game has the disadvantage that agents are completely speechless like dolls. Immersion in the game will be helped by quick phrases that agents or other characters will utter when they get into a situation or interact by clicking with the cursor, for example, as done in Fallout 2.

  • The content and mood of the phrases may depend on the nature of the agent and its type (hybrid, human, android, alien), this requires a separate mod with the agent's biography ...
  • Random phrases of civilians when agents are close about aliens, about X-Com, about the situation in the city, about personal problems, about politics, shouts, questions, complaints, regrets, ridicule (due to species, race, etc.), admiration at PM celebrities, show off or show off, offer trade exchanges at PM prohibited,


The formula for a random phrase can be, for example, this (depending on the situation):

> Hold positions > (White): Shout (Chance 0%) + Swear word (Chance 50%) + Phrase (Chance 50%) + Stating 75% + * minor action (сhance 50%)

> Search > (White): Shout (50% chance) + Swear word (50% chance) + Phrase (100% chance) + Stating 25% + * minor action (50% chance)

> Combat and Spot > (Red): Shout (75% Chance) + Swear word (100% Chance) + Phrase (50% Chance) + Statement 100% + * Minor Action (100% Chance)

> Panic > (Blue): Shout (100% chance) + Swear word (75% chance) + Phrase (75% chance) + Stating 0% + * minor action (100% chance)

> Example of a phrase in battle: Aaahmm, + fuck, + I knew it, + I was wounded in my left arm + * presses the wound with my right hand

  1. Quick phrase color can show mood and intonation of pronunciation:
    1. White neutral mood
    2. Green good mood
    3. Orange enemy detection, alarm
    4. Red fight with the enemy, aggression
    5. Blue fear, panic
    6. Purple phrases under psi control
  2. Shout (Shout, shout, shout, shout, shout, click, whoop, shout, shout, chuckle)
  3. Swearing (usually one word depending on the situation)
  4. Phrase (statement, opinion of a being about a situation)
  5. Statement / report (short statement of what happened)
  6. There can also be minor actions from a third person, separately or added to phrases like:(they can also be unique depending on the type of creature (hybrid, human, android))
    1. Spitting (if without a helmet)
    2. Scratching
    3. Correction of armor or item
    4. Recharge
    5. Interception of weapons by hand
    6. Head gazing
    7. Humming or whistling motive
    8. Anecdote
    9. Clever quote from authors or bible
    10. Funny phrase (these psimorphs were fucking howling)
    11. Wish (now would be a beer)

...



Triggers for phrases can be (some triggers can be executed with a 50% chance, others 75% and 100%):

  1. 100% chance:
    1. Alien detection (different random set of phrases for a specific type of alien)
    2. Detection of a hostile person (a different random set of phrases for a specific type of person and his organization)
    3. Killing an alien (a different random set of phrases for a specific type of alien)
    4. Wounding the agent (a different random set of phrases for a specific place of injury or who wounded him, a request for help or anger and threats)
    5. Murder of a civilian by an agent
    6. Killing a civilian by an alien
    7. Killing a civilian by a hostile person
    8. Killing a hostile person (different random set of phrases for a specific target)
    9. Phrases of hostile people after detection, injury, killing of agents (a different random set of phrases for a specific type of agent (hybrid, human, android, alien))
    10. The agent runs out of ammo
    11. Agent hitting the target and wounding (a different random set of phrases for a specific type of creature and its organization)
    12. Agent hitting target protected by energy shield. Chance 70%
    13. Agent hitting a smoke screen
    14. Agent hitting a paralyzing veil
    15. Agent hitting a burning zone
    16. Hitting the agent by an entropy projectile of aliens
    17. Poisoning an agent with something
  2. Chance 50%:
    1. Capture an agent under psi control (a different random set of phrases for a specific type of target)
    2. Capture an alien agent under psi control (a different random set of phrases for a specific type of target)
    3. Capture by an agent of a hostile person under psi control (a different random set of phrases for a specific type of person and his organization)
    4. An agent who came under the control of a brainsucker (micronoids having access to human knowledge can speak)
    5. Throwing grenades by agent
    6. Throwing a grenade by an enemy at an agent that falls within a radius around the agent
    7. Explosion of a grenade harming the agent
    8. Grenade explosion nearby when the explosion touched the agent but did not harm
    9. Fall of the agent from a height after the destruction of the floor
    10. The agent picking up the found item
    11. Agent whose panic has passed
    12. Agent panicked
    13. An agent who woke up after falling into unconsciousness
  3. 70% chance:
    1. Long running agent
    2. Long sitting in one place
    3. Long stay of the agent in a particular position
    4. Long stay of the agent in a particular fashion
    5. A hostile person who woke up after falling into unconsciousness
    6. Agent after taking off
    7. Hostile people don't use flying armor ??
    8. Hostile person after taking off
    9. Switch to no shoot mode



In the UFO crash mission (not only here but also on the city map), you can add meteorological and other phenomena taking into account the post-apocalyptic state of the earth’s atmosphere and to diversify the game:

  1. Fog - will affect visibility and accuracy. Motion scanners come in handy here.
  2. Rain - affects the speed of movement and accuracy, the agent can also slip and fall. Adding rain sounds and sometimes thunder sounds.
  3. A strong wind, will have its overlay with an animated sprite, will greatly affect the accuracy of shooting. Add the sounds of the wind.
  4. Storm - rain and heavy rain, thunderstorm, lack of lighting and visibility due to heavy cloud cover. Adding sounds of rain, strong wind and thunder.
  5. Add sounds of a living city (sounds of cars, sirens, gunfights, and working factories).
  6. Add the occasional sounds of a damaged UFO similar to creature moans.


Additional weather conditions:

  1. Snow (falling or falling, or both) the accuracy increases if the snow does not fall. Add snow sounds for step
  2. Icing (frozen snow after warming) movement is very limited and the risk for the agent to fall.
  3. Large hail
  4. Solar radiation or storms.
  5. Emissions of radiation (local)

Nothing plunges more into the game than the sight of suffering and pain. A fight is never so clean. Aliens and people should not always die immediately, and sometimes shoot back with reduced accuracy (and you will have to finish them off so that they do not shoot or shut up). The wounded can moan for a long time, bleed and move a little, people can scream and call for help or swear using quick phrases. Puddles of blood under them can be added to corpses and wounded. When a bullet enters the body, add a small effect of tearing and scattering of blood and pieces of meat and clothing...

Final game and Alien dimension

Interesting extracts from the real history

  • Brief extracts from the history of the world, theory and speculation may stir up the interest of the reader
    • The briefing page for Commander Tells us that Megaprime has long been doing something that is not clear and that our main task is to investigate this difficult situation and take action, including the activities of cults. The X-Com Timeline page and Phoenix Point history that I want to associate with Apoca [PandoraVirus] and [Phoenix Point stories] may help to look deeper into the situation in MegaPrime.
    • From the story we learn that perhaps The cult of Sirius, founded in 2040., Has long been influenced by micronoids who were able to escape after the explosion of the city of T'letch. Perhaps the Cult of Sirius is a project whose goal is to overcome the overtone window, the framework of the permissible spectrum of opinions about aliens in public statements from the point of view of public morality, perhaps using new techniques and technologies to influence the subconscious, (alien) technologies.
    • The history also preserved information about a variety of other secret, hidden organizations (from ancient priests of Egypt to modern intelligence services), family clans (oligarchies of Egypt, Carthage, Rome, Venice, etc.), genetic lines of people who influenced humanity over the centuries and which are indirectly possibly associated with micronoids.
    • According to some information, micronoids are capable of preserving the body of their carrier for thousands of years and it is not clear how much remains from a person in such a being, but not everyone can survive the transformation of their body. Just imagine that such a person can, take a place at the very top of the pyramid of human society, using the psionic capabilities of micronoids, directing and implementing your plans for thousands of years, relentlessly dictating your will to millions of people, without managing conflicts and financial sphere ...
    • There is information that micronoids have mutagenic abilities, and perhaps those micronoids that remained on the earth after landing T'letch, guided the evolution of the biosphere and terraformed the Earth’s atmosphere all this time ... No one knows what these organisms are capable of and what forms take under the influence of various conditions. maybe
    • Perhaps after the activation of T'letch, the awakened micronoids and micronoids on the earth, preserved for millions of years, united and their activity intensified ...
    • Perhaps the city woke up cyclically, changing the face of the earth from time to time ... spreading various forms of life for thousands of years, doing hybridization and experiments, and then, perhaps, collecting the necessary information to improve and adjust their goals. technologies "nullified" the land in the next catastrophe. According to geological and archaeological data, the last known cataclysm was about 12-10 thousand years ago, which carried away a developed civilization, conventionally, the "Atlants", sweeping away the remnants of humanity and ancient knowledge, but thousands and thousands of ruins from megalithic and cyclopean clutches, hundreds of pyramids and giant statues throughout the land as the brightest evidence and witnesses of those times.
      • [Ancient authors described] those times, the Egyptian priest in a conversation with Solon: "Ah, Solon, Solon! You, the Greeks , always remain children, and there is no elder among the Greeks! " "Why do you say that?" - Solon asked. “All of you are young with your mind,” he replied, “because your minds do not retain in themselves any tradition, which passed from family to family, and any teaching that has turned gray from time. The reason is the same. There have been and will be multiple and different cases of death of people and, moreover, the most terrible - because of fire and water, and others, less significant - because of thousands of other disasters.From here and the story you have about the Phaeton, son of Helios, who allegedly once harnessed his chariot, but he could not direct it along his father’s path, and therefore he burned everything on three mle, and he died, Incinerate Lightning "... So, you store memory only about one flood, and in fact there were many before;
      • In the Necronomicon, a semi-mythical book, other dimensions and various creatures that live there are mentioned. In addition, various creatures and races that inhabited the Earth in previous eras are described. The author of the book spent the decade of the Arabian desert Dahna. According to ancient Arabic belief, it is in Dahna that the entrance to the mysterious city of Irem is hidden, where the knowledge of the Ancients was kept. In addition, on the pages of the manuscript, you can find a detailed description of the process of enslavement of human souls and instructions for creating a psychotronic weapon.
      • The books are not included in the Bible and other sources said that all knowledge was transferred to people by gods or angels. The bible says: “Dead things are formed from under the waters, and the living equations” or “Rephaim tremble under the waters, and those who dwell in them” (Rephaim are giants later called dead, spirits) (Torah Job 26: 5, Job Chapter 26: 5). The Ethiopian Book of Enoch. The third section. XVI Thanks to the knowledge inherited from the guards, the rephaim gained tremendous power over nature: they were able to "cover the firmament, contributing to the reduction of rain" (Breshit slave, 26, 17; Sotah, 34b). They were also engaged in the fact that in the surviving fragments of the Giant Book they are called the calculus of the whole earth: "Let them number all [the earth ...], let them calculate with the help of various calculations" (Giant Book). "[they] were born on earth [and grew up, and matured, and began to devour] (works of hard) labor of all sons of men, and [people] were unable to [feed themselves. And the giants] planned to destroy people [and devour them. And they began to sin and ...] against all the birds and beasts of the earth, [and the reptiles crawling on the earth and animals) in the water] and in the heavens, and sea fishes, and devour each other's flesh and drink blood] " (translation of the Aramaic fragments of the Book of Enoch from Qumran. Fragment 4QЕna ar 1iii 1-23).
      • Rulers and gods enlighteners with reptiloid, amphibian features that brought all knowledge to people at the beginning of foreseeable times (perhaps representatives of the antediluvian races that were used by micronoids during the floods):
        • Oann - The first of Abgallu who taught the Sumerians
        • Dagon - perhaps one of Abgallu, the god of the Philistines, after they were settled Canaan
        • Me Mystical Power and attribute of all the gods of Mesopotamia (perhaps there is a connection with Micronoids)
        • Abzu - the world's ocean of underground fresh water, gods and clay were conceived in it Abzu was created man, the divine "me" was kept there and the assistants of Enki sages Abgallu worked.
        • Abgallu - seven wise men -the helpers of the god of wisdom Enki, created by him, the founders of the seven first Sumerian cities, who taught people everything, they did not eat food, which every night went into the depths of the sea.
        • Enki or Ea - Son of Enlil, Deity of Wisdom, groundwater (fresh) and underground world, cultural inventions, the creator of the Tigris River; Had epithets "cunning, powerful, intelligent, Mind Extensive." The name Enki means "Lord of the Earth", "Lord of the Bottom"
        • E-engura - Enki submarine Which was made of metal, made a roar, its walls could give advice , swam to Abzu, "was under a divine ME", "In your heart, a high throne is erected, your door jamb is a sacred heavenly shutter." E-Engure was the abode of the god Enki and his inner circle. Enki did not allow anyone into his abode, including other gods.
        • Osiris - the god of Egypt who brought knowledge to people, with green skin or scales.
        • Fu Xi is the first emperor of China and his sister-wife who ruled from the depths of the sea .
        • Nagas of India - It is believed that the serpent-nag was a totem of one of the powerful ancient tribes, whose representatives were called Nagas. It is argued that the naga kept the truth secret until people were ripe for understanding.
        • Tsar Kekrops is the founder and first king of Attica and Athens, while Phaeton was killed during his death and Devkalion deluge occurred.
        • The symbol of Jesus was a fish
        • The Pope wears to this day, Mithra (infula) and the soutane and very much resemble the Sumerian priests of the demigods Abgallu.
        • Hero Nommo from the Dogon tribe (Mali, Africa) who flew from Sirius on his ark in which he brought all the ways of being, he is now on the ground and is waiting for a certain time to appear.
        • Quetzalcoatl - one of the main gods of the Aztec pantheon and pantheons of other civilizations of Central America. According to legends, Quetzalcoatl rules in Tula for more than 20 years, after which it sailed to East. The great ruler taught the people mathematics, medicine, astronomy, writing, jewelry, weaving. Associated with his name, the introduction of the calendar with a cycle of 52 years, the invention of the canons of music and dance. His syncretic and pacifist doctrine of the "tolkokoyotly" provided for the prohibition of human sacrifice, which was not strictly accepted by the priestly tip.
        • The goddess Api from the Scythians - the Goddess of fertility, is the same among the Greeks
    • Perhaps they are all these years, centuries or millennia ?, infiltrated various organizations, corporations and governments and have a wide network of agents of influence and incredible access to resources and knowledge.
    • Perhaps MegaPrime was their project, for themselves, perhaps it was they using earth technologies, and maybe gaining access to dormant ancient technologies, bases or satellites, associated with another dimension and are the reason why the Gate between Dimensions opened above MegaPrim. And no one can say for sure that the gate did not open ever in the past ..