Wide Array Sonar

From UFOpaedia
Revision as of 14:10, 23 July 2013 by Hobbes (talk | contribs) (→‎See Also)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

General Information

Base-TFTD-large sonar.gif

The first Wide Array Sonar built puts one unit in your bases "Long Range Detection" meter, and helps with UFO Detection. Further such modules also add to the meter, but do not increase the detection rate.

Every thirty minutes game time, each Wide Array Sonar has a 20% chance of detecting a USO within an approximate 2000-2300 mile radius (this may also vary based on USO size), and can track existing contacts up to an approximate 3000 mile radius. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a USO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).

Whether these chances are affected by the size of the USO is unknown, the UFOpaedia suggest that it does play a part, but the description text is wrong about all the other details.

You cannot gain increased detection by building more Wide Array Sonar facilities at the same base, but you can add a single Standard Sonar to boost your total detection rate from the base to 30% at short range and 20% at long range. Any more radars of either type have no game effect, except on the detection meters on the Base Information page. Both types of Sonar become redundant once a Transmission Resolver has been installed at a base.

This base facility appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Large Radar System.

Statistics

Construction Time: 25 days
Construction Cost: $800,000
Maintenance Cost: $15,000/month

Detection Abilities:
Short: +20
Long: +20
Hyperwave: 0

The above detection abilities are one-time-bonuses per base. The base detection values are recalculated every time a new building is completed on a base.

See Also

UFO Detection


TFTD Badge Terror From The Deep
Base Facilities:Air-LockLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
Sub PenStandard SonarWide Array SonarTorpedo DefencesM.C.-LabTransmission Resolver
Gauss DefencesSonic DefencesP.W.T. DefencesM.C. GeneratorBombardment Shield