Difference between revisions of "Wish List (EU)"

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:I do agree that non-full weapons aren't as critical, though.  But from a logical standpoint, most modern aircraft should not be launched on an empty fuel tank.  I also should noted that an Elerium-fueled craft with [[Known_Bugs#Elerium-fueled_Craft_Bug|50% fuel or less remaining]] will automatically return to base, regardless of distance from base.  Of course, given that such craft fuel up quickly, its less of an issue there. [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:05, 7 August 2008 (PDT)
 
:I do agree that non-full weapons aren't as critical, though.  But from a logical standpoint, most modern aircraft should not be launched on an empty fuel tank.  I also should noted that an Elerium-fueled craft with [[Known_Bugs#Elerium-fueled_Craft_Bug|50% fuel or less remaining]] will automatically return to base, regardless of distance from base.  Of course, given that such craft fuel up quickly, its less of an issue there. [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:05, 7 August 2008 (PDT)
  
:Hum, maybe you can try [[User:Seb76#Hacks|this]]? [[User:Seb76|Seb76]] 13:01, 8 August 2008 (PDT)
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:Hum, maybe you can try [[User:Seb76#Mods|this]]? [[User:Seb76|Seb76]] 13:01, 8 August 2008 (PDT)
  
 
=== Smarter on Globe ===
 
=== Smarter on Globe ===

Revision as of 20:54, 8 August 2008

X-Com is a great game and as evidence just look to the fact this wiki exists even though the game pre-dates the internet. In all it's greatness X-Com has some elements and behaviors players wish they could change. This is a repository of those desires. Some day a fan mod may make your wish come true...

I Wish...

State what you want AND what X-com does normally. Sign your name if you think "Oh man! That would be great!"

Fuel Ready always

I wish that I could send out craft at any fuel or ammo level. Normally craft can only leave a base if fully "ready". Craft is only "ready" at 100% fuel (or 0% fuel using an exploit) but there's no logical reason why a full tank and full ammo is required. Fully repaired... that's fine. I can live with pilots refusing to fly a plane missing a wing even if it means England is lost to aliens. 15 hours to fill a tank? Retarded but I can live with that too if I can send out a craft at 20% fuel. --Brunpal

Actually, many modern aircraft do require the fuel tanks to be full on takeoff, and fairly empty on landing. The weight of the fuel is figured into the takeoff aerodynamics, and the tank being full prevents fuel 'sloshing' in the tanks and not actually making it to the engine. (Conversely, many aircraft need to have dispensed of much of that fuel weight before landing.) This holds for most runway-takeoff craft, but may not apply to anything with VTOL capacity; I'm unsure there.
I do agree that non-full weapons aren't as critical, though. But from a logical standpoint, most modern aircraft should not be launched on an empty fuel tank. I also should noted that an Elerium-fueled craft with 50% fuel or less remaining will automatically return to base, regardless of distance from base. Of course, given that such craft fuel up quickly, its less of an issue there. Arrow Quivershaft 22:05, 7 August 2008 (PDT)
Hum, maybe you can try this? Seb76 13:01, 8 August 2008 (PDT)

Smarter on Globe

I wish all craft understood the shortest distance between two points on a globe is a curved path towards the poles. Normally a craft goes in the opposite direction than it should (towards the equator). Pain in the ass when the base in the UK sends a craft to Siberia. --Brunpal

Soldiers remembers THEIR equipment

I wish soldiers remembered what equipment they LAST used and start with that gear when they land. Normally soldiers grab various gear and put lots of crap on their belt. I put most things on the shoulder slots, and keep many things spare things on the ship just in case I need them. (I only want IN rounds if it's night. Stop picking them up before I shoot you in the back!) Takes forever to sort out the gear so the weakling isn't carrying all the rockets etc. --Brunpal

This is already available in XcomUtil. Arrow Quivershaft 22:07, 7 August 2008 (PDT)

Fog of War Mk. 2

I'm sure most of these would be an absolute PAIN to implement, but I figured I'd toss the ideas out here.

Blind Dropship Pilots

One thing that has always irked me is X-COM has no terrain knowledge when it lands, despite having probably circled the place two or three times before landing and thus they should know at least some of the area. This would be nice, but isn't too important. Probably would be a pain to implement so X-COM would have all knowledge of external features but no knowledge of building interiors, anyways. Arrow Quivershaft 22:38, 7 August 2008 (PDT)

Moving Fog

The Fog of War in X-COM is clumsily implemented, compared to modern expectations. Everything starts out black, but after exploring, is shown...and it's kept in the same showing, regardless of whether you actually have LoS to that area anymore. It would be nice if when you no longer had Line of Sight to a particular map area, it would be cloaked in a way so that you knew the terrain, but not the units there. Since I've sometimes spent over half an hour trying to hunt down that last alien hiding in area I'd already explored. Arrow Quivershaft 22:38, 7 August 2008 (PDT)

Deactivate Object Radar

Currently, in X-COM, any objects dropped in a given square show on your Battlescape, regardless of whether you have Line of Sight to the square or not. In regards to dropped weapons/grenades/equipment/dead soldiers/dead aliens, this doesn't make a large difference. But in the case of STUNNED aliens, a quick scan across the Battlescape can tell you whether the alien you stunned 10 turns ago is still down, or stood back up(the stunned alien object will disappear from the stack). Of course, since aliens which have revived from stun are almost always disarmed(and the ones that aren't probably should've been killed instead), the usefulness of this 'exploit' is reduced mainly to finding out that the last alien you're looking for is just wandering aimlessly and unarmed. Perhaps leave stacks showing the same until you regain LoS to that area? Arrow Quivershaft 22:38, 7 August 2008 (PDT)

Category

The page needs to be listed in various categories, which ones I don't know. Also links on other pages to this one would aid people finding it.