Difference between revisions of "Wish List (TFTD)"

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(→‎New Features: XCOM-EU weapons for land missions)
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* Combined land/sea game, with subs and aircraft, USOs and UFOs, Aquanauts and Soldiers, land and sea bases. Now that would be cool!
 
* Combined land/sea game, with subs and aircraft, USOs and UFOs, Aquanauts and Soldiers, land and sea bases. Now that would be cool!
 
*A slightly less dramatic change:  on any land mission, automatically swap Dart Guns, Jet Harpoons, HydroJet Cannons and Torpedo Launchers for (respectively) Pistols, Rifles, AutoCannon and Rocket Launchers "from stores" (including their ammo of course). Purchase price of the weapons would be doubled (or just add the cost of the XCOM-EU equivalent) to reflect this versatility.  
 
*A slightly less dramatic change:  on any land mission, automatically swap Dart Guns, Jet Harpoons, HydroJet Cannons and Torpedo Launchers for (respectively) Pistols, Rifles, AutoCannon and Rocket Launchers "from stores" (including their ammo of course). Purchase price of the weapons would be doubled (or just add the cost of the XCOM-EU equivalent) to reflect this versatility.  
:Essentially the game would switch icons and elements of OBJECT.DAT for a land mission. Could also switch Grenade types perhaps? But it's best to keep some underwater weapons (eg Gas Cannon), especially for land missions where there is some water present. Conceivably, in recognition of the progress made by XCOM, and the increasing threat, the authorities might even make available some of the scarce (?) stocks of laser weapons, to exchange for Gauss weapons during land missions. (But this is not really necessary, as Gauss weapons are quite adequate on land.) Working plasma weapons of course have long since vanished due to lack of Elirium. (Although by the same argument, 1st Alien War-era Personal Armour should be issued to any unarmoured troops on land missions. Maybe it takes 200% damage from Sonic weapons.)
+
:Essentially the game would switch icons and elements of OBJECT.DAT for a land mission. Could also switch Grenade types perhaps? But it's best to keep some underwater weapons (eg Gas Cannon), especially for land missions where there is some water present. Conceivably, in recognition of the progress made by XCOM, and the increasing threat, the authorities might even make available some of the scarce (?) stocks of laser weapons, to exchange for Gauss weapons during land missions. (But this is not really necessary, as Gauss weapons are quite adequate on land.) Working plasma weapons of course have long since vanished due to lack of Elerium. (Although by the same argument, 1st Alien War-era Personal Armour should be issued to any unarmoured troops on land missions. Maybe it takes 200% damage from Sonic weapons.)
  
 
= See Also =
 
= See Also =
  
 
[[Wish list|Wish List (Enemy Unknown)]]
 
[[Wish list|Wish List (Enemy Unknown)]]

Revision as of 16:18, 16 December 2008

Suggestions for fixes or improvements that would be nice to have for X-Com, Terror From The Deep (TFTD). Since TFTD shares its game engine with X-Com Enemy Unknown, there are many problems that are common to both games. Please make any shared/common wishes under the X-COM EU Wish List (link at the bottom of this page).


Fixes

  • Research Tree bugs
  • Underwater-only weapons reaction-firing on land
  • Bio-Drone melee attack has no effect. This is a serious flaw in the Bio-Drone, as it always uses this attack when Aquanauts are adjacent.
  • Bugs with MC at the end of one stage of a multi-stage mission. (Does this also affect XCOM-EU, e.g. the 2-stage Cydonia mission?)
  • The really annoying "Cannot intercept over land" message that pops up continually (more than once a second) during some pursuits along coastlines.
  • Permit aliens to use carried melee weapons. (This is a game engine bug that applies to XCOM-EU as well, but is moot since XCOM-EU aliens don't have carried melee weapons.) This fix could inadvertently make the game easier, as aliens would use Sonic Pulsers (their default option since they can't use melee weapons) less often. So it is essential to ensure the AI chooses sensibly between drills and Pulsers.

New Features

  • Airborne Interception - what's the point of flying subs without air to-air weapons anyway?(Avalanches anyone?) Surely it's better to 'splash' the USO before it makes it to the safety of water?
  • Alternatively, get rid of the pretense that subs can fly. How does sonar track a USO over land, anyway?
  • Combined land/sea game, with subs and aircraft, USOs and UFOs, Aquanauts and Soldiers, land and sea bases. Now that would be cool!
  • A slightly less dramatic change: on any land mission, automatically swap Dart Guns, Jet Harpoons, HydroJet Cannons and Torpedo Launchers for (respectively) Pistols, Rifles, AutoCannon and Rocket Launchers "from stores" (including their ammo of course). Purchase price of the weapons would be doubled (or just add the cost of the XCOM-EU equivalent) to reflect this versatility.
Essentially the game would switch icons and elements of OBJECT.DAT for a land mission. Could also switch Grenade types perhaps? But it's best to keep some underwater weapons (eg Gas Cannon), especially for land missions where there is some water present. Conceivably, in recognition of the progress made by XCOM, and the increasing threat, the authorities might even make available some of the scarce (?) stocks of laser weapons, to exchange for Gauss weapons during land missions. (But this is not really necessary, as Gauss weapons are quite adequate on land.) Working plasma weapons of course have long since vanished due to lack of Elerium. (Although by the same argument, 1st Alien War-era Personal Armour should be issued to any unarmoured troops on land missions. Maybe it takes 200% damage from Sonic weapons.)

See Also

Wish List (Enemy Unknown)