Wish List (TFTD)
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Suggestions for fixes or improvements that would be nice to have for X-Com, Terror From The Deep (TFTD). Since TFTD shares its game engine with X-Com Enemy Unknown, there are many problems that are common to both games. Please make any shared/common wishes under the X-COM EU Wish List (link at the bottom of this page).
Fixes
- Research Tree bugs
- Underwater-only weapons reaction-firing on land
- Bio-Drone melee attack has no effect. This is a serious flaw in the Bio-Drone, as it always uses this attack when Aquanauts are adjacent.
- Bugs with MC at the end of one stage of a multi-stage mission. (Does this also affect XCOM-EU, e.g. the 2-stage Cydonia mission?)
- The really annoying "Cannot intercept over land" message that pops up continually (more than once a second) during some pursuits along coastlines.
New Features
- Airborne Interception - what's the point of flying subs without air to-air weapons anyway?(Avalanches anyone?) Surely it's better to 'splash' the USO before it makes it to the safety of water?
- Alternatively, get rid of the pretense that subs can fly. How does sonar track a USO over land, anyway?
- Combined land/sea game, with subs and aircraft, USOs and UFOs, Aquanauts and Soldiers, land and sea bases. Now that would be cool!