Wish List (TFTD)

From UFOpaedia
Revision as of 09:42, 14 November 2008 by Spike (talk | contribs) (→‎Fixes: Drills)
Jump to navigation Jump to search

Suggestions for fixes or improvements that would be nice to have for X-Com, Terror From The Deep (TFTD). Since TFTD shares its game engine with X-Com Enemy Unknown, there are many problems that are common to both games. Please make any shared/common wishes under the X-COM EU Wish List (link at the bottom of this page).


Fixes

  • Research Tree bugs
  • Underwater-only weapons reaction-firing on land
  • Bio-Drone melee attack has no effect. This is a serious flaw in the Bio-Drone, as it always uses this attack when Aquanauts are adjacent.
  • Bugs with MC at the end of one stage of a multi-stage mission. (Does this also affect XCOM-EU, e.g. the 2-stage Cydonia mission?)
  • The really annoying "Cannot intercept over land" message that pops up continually (more than once a second) during some pursuits along coastlines.
  • Permit aliens to use carried melee weapons. (This is a game engine bug that applies to XCOM-EU as well, but is moot since XCOM-EU aliens don't have carried melee weapons.) This fix could inadvertently make the game easier, as aliens would use Sonic Pulsers (their default option since they can't use melee weapons) less often. So it is essential to ensure the AI chooses sensibly between drills and Pulsers.

New Features

  • Airborne Interception - what's the point of flying subs without air to-air weapons anyway?(Avalanches anyone?) Surely it's better to 'splash' the USO before it makes it to the safety of water?
  • Alternatively, get rid of the pretense that subs can fly. How does sonar track a USO over land, anyway?
  • Combined land/sea game, with subs and aircraft, USOs and UFOs, Aquanauts and Soldiers, land and sea bases. Now that would be cool!

See Also

Wish List (Enemy Unknown)