Difference between revisions of "Workshop"

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Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, if you don't need it however. Just be careful of using raw alien materials. Elerium is precious and rare. Want the ultimate Manufacturing plant? Have six workshops and 255 engineers!
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== General Information ==
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The workshop has 50 units of space. Each unit can accomadate one working engineer. Development projects use mutliple units of space.<br>
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<br>
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Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.<br>
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<br>
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The [[Laser Cannon]] is the most profitable project you can mass produce that does not use alien materials. It could be argued, however, that [[Alien Alloys]] are very quick to build, and much more useful.
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== Statistics ==
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Construction Time: 32 days<br>
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Construction Code: $800,000<br>
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Maintenance Cost: $35,000/month<br>

Revision as of 04:20, 10 October 2005

General Information

The workshop has 50 units of space. Each unit can accomadate one working engineer. Development projects use mutliple units of space.

Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - Elerium-115, for example, is too precious to convert into cash.

The Laser Cannon is the most profitable project you can mass produce that does not use alien materials. It could be argued, however, that Alien Alloys are very quick to build, and much more useful.

Statistics

Construction Time: 32 days
Construction Code: $800,000
Maintenance Cost: $35,000/month