Difference between revisions of "Workshop"

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(Previous wording implied the workshop housed engineers, when they are housed in the living quarters instead.)
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== General Information ==
 
== General Information ==
 
[[Image:Base-workshop.gif|right|100px]]
 
[[Image:Base-workshop.gif|right|100px]]
The workshop has 50 units of space, each engineer working on a project requires 1 unit of space.
+
The workshop has 50 units of space, each engineer working on a project requires 1 unit of space. Each project also has it's own unit requirement.
  
 
Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.
 
Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.
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== Statistics ==
 
== Statistics ==
 
 
Construction Time: 32 days<br>
 
Construction Time: 32 days<br>
 
Construction Cost: $800,000<br>
 
Construction Cost: $800,000<br>
 
Maintenance Cost: $35,000/month<br>
 
Maintenance Cost: $35,000/month<br>
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 +
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== Project space requirements ==
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* [[Fusion Ball Launcher]]: 6 units
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* [[Laser Cannon]]: 6 units
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* [[Plasma Beam]]: 8 units
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* [[Fusion Ball]]: 6 units
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* [[Tank/Laser Cannon]]: 25 units
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* [[Hovertank/Plasma]]: 30 units
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* [[Hovertank/Launcher]]: 30 units
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* [[Hovertank/Launcher#Vital Statistics|HWP Fusion Bomb]]: 25 units
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* [[Laser Pistol]]: 2 units
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* [[Laser Rifle]]: 3 units
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* [[Heavy Laser]]: 4 units
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* [[Motion Scanner]]: 4 units
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* [[Medi-Kit]]: 4 units
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* [[Psi-Amp]]: 4 units
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* [[Heavy Plasma]]: 4 units
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* [[Heavy Plasma Clip]]: 4 units
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* [[Plasma Rifle]]: 4 units
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* [[Plasma Rifle Clip]]: 4 units
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* [[Blaster Launcher]]: 5 units
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* [[Blaster Bomb]]: 3 units
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* [[Small Launcher]]: 3 units
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* [[Stun Bomb]]: 2 units
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* [[Alien Grenade]]: 2 units
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* [[Personal Armour]]: 12 units
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* [[Power Suit]]: 12 units
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* [[Flying Suit]]: 12 units
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* [[Alien Alloys]]: 10 units
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* [[UFO Power Source]]: 22 units
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* [[UFO Navigation]]: 18 units
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* [[Firestorm]]: 30 units
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* [[Lightning]]: 34 units
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* [[Avenger]]: 36 units
  
 
== See Also ==
 
== See Also ==

Revision as of 01:36, 28 September 2012

General Information

Base-workshop.gif

The workshop has 50 units of space, each engineer working on a project requires 1 unit of space. Each project also has it's own unit requirement.

Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - Elerium-115, for example, is too precious to convert into cash.

The Laser Cannon is the most profitable project you can mass produce. If you take the cost of materials (Alien Alloys) into account, the Fusion Ball Launcher is about 25% less profitable. See Manufacturing Profitability for details.

This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to Workshop (TFTD).

Workshop: Level 0 Workshop: Level 1

Statistics

Construction Time: 32 days
Construction Cost: $800,000
Maintenance Cost: $35,000/month


Project space requirements

See Also

Manufacturing Profitability

UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield