Difference between revisions of "Workshop"

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== General Information ==
 
== General Information ==
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[[Image:Base-workshop.gif|right|100px]]
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The workshop has 50 units of space. Each project has its own space requirements (see below). Each engineer working on a project requires 1 unit of space.
  
The workshop has 50 units of space. Each unit can accomadate one working engineer, however development projects use multiple units of space.<br>
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This [[Base Facilities (EU)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Workshop (TFTD)]].
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Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.<br>
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[[Image:XBASE_03MAP-L1.JPG|Workshop: Level 0|250 px]] [[Image:XBASE_03MAP-L2.JPG|Workshop: Level 1|250 px]]
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The [[Fusion Ball Launcher]] is the most profitable project you can mass produce that does not use alien materials, with [[Laser Cannon]] a close second. See [[Manufacturing Profitability]] for details and other costs. It could be argued, however, that [[Alien Alloys]] are very quick to build, and much more useful, although they provide about one third the profit.
 
  
 
== Statistics ==
 
== Statistics ==
 
 
Construction Time: 32 days<br>
 
Construction Time: 32 days<br>
 
Construction Cost: $800,000<br>
 
Construction Cost: $800,000<br>
 
Maintenance Cost: $35,000/month<br>
 
Maintenance Cost: $35,000/month<br>
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== Project space requirements ==
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* [[Fusion Ball Launcher]]: 6 units
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* [[Laser Cannon]]: 6 units
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* [[Plasma Beam]]: 8 units
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* [[Fusion Ball]]: 6 units
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* [[Tank/Laser Cannon]]: 25 units
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* [[Hovertank/Plasma]]: 30 units
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* [[Hovertank/Launcher]]: 30 units
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* [[Hovertank/Launcher#Vital Statistics|HWP Fusion Bomb]]: 25 units
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* [[Laser Pistol]]: 2 units
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* [[Laser Rifle]]: 3 units
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* [[Heavy Laser]]: 4 units
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* [[Motion Scanner]]: 4 units
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* [[Medi-Kit]]: 4 units
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* [[Psi-Amp]]: 4 units
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* [[Heavy Plasma]]: 4 units
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* [[Heavy Plasma Clip]]: 4 units
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* [[Plasma Rifle]]: 4 units
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* [[Plasma Rifle Clip]]: 4 units
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* [[Blaster Launcher]]: 5 units
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* [[Blaster Bomb]]: 3 units
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* [[Small Launcher]]: 3 units
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* [[Stun Bomb]]: 2 units
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* [[Alien Grenade]]: 2 units
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* [[Personal Armour]]: 12 units
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* [[Power Suit]]: 12 units
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* [[Flying Suit]]: 12 units
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* [[Alien Alloys]]: 10 units
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* [[UFO Power Source]]: 22 units
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* [[UFO Navigation]]: 18 units
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* [[Firestorm]]: 30 units
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* [[Lightning]]: 34 units
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* [[Avenger]]: 36 units
  
 
== See Also ==
 
== See Also ==
 
[[Manufacturing Profitability]]
 
[[Manufacturing Profitability]]
  
[[Category:Base Facilities (UFO Defense)]]
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{{Base Facilities Navbar}}
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[[Category:Base Facilities (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 23:14, 27 November 2014

General Information

Base-workshop.gif

The workshop has 50 units of space. Each project has its own space requirements (see below). Each engineer working on a project requires 1 unit of space.

This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to Workshop (TFTD).

Workshop: Level 0 Workshop: Level 1

Statistics

Construction Time: 32 days
Construction Cost: $800,000
Maintenance Cost: $35,000/month


Project space requirements

See Also

Manufacturing Profitability

UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield