Difference between revisions of "Workshop"

From UFOpaedia
Jump to navigation Jump to search
(→‎General Information: reformed info)
Line 1: Line 1:
 
== General Information ==
 
== General Information ==
  
The workshop has 50 units of space. Each unit can accomadate one working engineer, however development projects use multiple units of space.<br>
+
The workshop has 50 units of space. Each unit can accomodate one working engineer, although each manufacturing project requires workshop space as well.<br>
 
<br>
 
<br>
 
Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.<br>
 
Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.<br>
 
<br>
 
<br>
The [[Fusion Ball Launcher]] is the most profitable project you can mass produce without consuming Elerium, with [[Laser Cannon]] a close second. See [[Manufacturing Profitability]] for details and other costs. It could be argued, however, that [[Alien Alloys]] are very quick to build, and much more useful, although they provide about one third the profit.
+
The [[Laser Cannon]] is the most profitable project you can mass produce.  If you take the cost of materials (Alien Alloys) into account, the [[Fusion Ball Launcher]] is about 25% less profitable. See [[Manufacturing Profitability]] for details.
  
 
== Statistics ==
 
== Statistics ==

Revision as of 06:27, 6 May 2006

General Information

The workshop has 50 units of space. Each unit can accomodate one working engineer, although each manufacturing project requires workshop space as well.

Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - Elerium-115, for example, is too precious to convert into cash.

The Laser Cannon is the most profitable project you can mass produce. If you take the cost of materials (Alien Alloys) into account, the Fusion Ball Launcher is about 25% less profitable. See Manufacturing Profitability for details.

Statistics

Construction Time: 32 days
Construction Cost: $800,000
Maintenance Cost: $35,000/month

See Also

Manufacturing Profitability