Difference between revisions of "Workshop (Apocalypse)"

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Your starting small workshop is adequate for much of the early-mid game, and will spend most of its time producing [[Toxigun]] ammo while upgrades are acquired directly from the aliens. An additional workshop or two may be used to assist. Any extra engineers should use [[Advanced Workshop (Apocalypse)|Advanced Workshop]]s, as many and as soon as possible, to begin building hybrid craft and ship upgrades. There is no upper limit to the number of engineers you should recruit, although 30 is more than sufficient to ensure dominion over the aliens.
 
Your starting small workshop is adequate for much of the early-mid game, and will spend most of its time producing [[Toxigun]] ammo while upgrades are acquired directly from the aliens. An additional workshop or two may be used to assist. Any extra engineers should use [[Advanced Workshop (Apocalypse)|Advanced Workshop]]s, as many and as soon as possible, to begin building hybrid craft and ship upgrades. There is no upper limit to the number of engineers you should recruit, although 30 is more than sufficient to ensure dominion over the aliens.
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== Statistics ==
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<table {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
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<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
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<tr><td align="left">Days to build</td><td>6</td></tr>
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<tr><td align="left">Construction Cost</td><td>$6000</td></tr>
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<tr><td align="left">Weekly Cost</td><td>$100</td></tr>
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<tr><td align="left">Capacity</td><td>5</td></tr>
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<tr><td align="left">Score points</td><td>?</td></tr>
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</table>
  
 
== See Also ==
 
== See Also ==

Revision as of 12:34, 22 September 2014

Apoc workshop.png





Atomic replicators and conventional tools for replicating various materials and equipment.

A small Workshop can accomodate five engineers at one time.

Workshops can produce various items, but basic items like Megapol grenades and ammunition are by city regulations available only from official manufacturers.

You will need to research alien weapons before you can produce them or other alien technology in workshops.

Your starting small workshop is adequate for much of the early-mid game, and will spend most of its time producing Toxigun ammo while upgrades are acquired directly from the aliens. An additional workshop or two may be used to assist. Any extra engineers should use Advanced Workshops, as many and as soon as possible, to begin building hybrid craft and ship upgrades. There is no upper limit to the number of engineers you should recruit, although 30 is more than sufficient to ensure dominion over the aliens.


Statistics

StatisticsValue
Size (in base)1x1
Days to build6
Construction Cost$6000
Weekly Cost$100
Capacity5
Score points?

See Also