X-COM (Apocalypse)
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The Extraterrestrial combat force known as X-COM was originally founded in 1998 to defend the Earth from Alien invasion. After a period of obsolescence, X-COM was revived in 2040 to fight the second Alien war under the seas of the Earth. X-COM has now been enlisted to investigate recent Alien incursions. The city's senators have agreed to fund a covert initiative, with the assistance of local Megapol stations, who will pass on reports of possible Alien activity directly to the X-COM base commander. X-COM is under pressure to solve the Alien problem before new elections to the Senate. Senators and the corporate elite of Mega-Primus are nervous about the prospect of popular panic undermining the social fabric of the city. From: Apocalypse Ufopaedia
X-COM - Extraterrestrial Combat Unit
- usually known as X-Com
- A new game will provide either a Warehouse or Slum styled building.
- Aliens ↔ X-Com is always 100% Hostile.
- the player is in control
Alien Infiltration Speed: Immune
- Warehouse
- Slums
- Recyclotorium This is an error.
Products
Vehicles
Vehicle Equipment
Agent Equipment
- Toxigun & Ammunition
- Anti-Alien Gas Heavy Missile
- Anti-Alien Gas Mini Missile
- Anti-Alien Gas Grenade
- X-Com Disruptor Armor
Initial Attitudes
Positive:
Negative:
Defence Forces
- player's choice
Raids
- not possible
See Also