X-COM Bases (Hardmode)

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The concept of X-COM Bases remains unchanged from vanilla. With the increased Alien threat to the Earth, every effort will be needed to expand and build additional bases across the Earth to be able to effectively respond to all enemy threats.

With the increased cost of facility construction and maintenance, X-COM commanders will need to exercise great care and overall strategic thought behind every construction effort.

Headquarters

Welcome to X-COM headquarters. Fortunately your planners saw fit to design a defendable base of operations, with a strong checkpoint at the main access lift, any intruders will struggle to get a foothold. The design leaves ample room for growth as your operational needs expand.

dirt dirt dirt dirt dirt dirt
dirt dirt dirt dirt dirt stores
dirt lab workshop small_radar quarters stores
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X-COM commanders will need to determine if it is worthwhile to expand the headquarters into a fully fledged base of operations, or to split off operations such as manufacturing and researching into separate bases to avoid placing vital assets in one place. Transforming headquarters into a fully furnished base will provide quicker benefits and be cheaper in the long run, but run the risk of greater losses if a devastating assault on the base occurs, and guarantee a slowdown on international base expansion.

large_radar containment workshop quarters quarters stores
large_radar lab workshop quarters quarters stores
large_radar lab workshop small_radar quarters stores
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This base design maximises the protentional of X-COM headquarters. Enough living space to fully staff two laboratories, three workshops and a sizeable contingent of soldiers, near maximum UFO radar detection and room for a interceptor fleet.

Of course, all the money invested into this is money that won't be invested in other bases, that could be better specialized.

Secondary Bases

Newly constructed bases confer X-COM full control on how to determine the base layout. Due to the budget constraints of waging a defensive war X-COM will find it prudent to specalize all constructed bases to speed up construction times and decrease overall costs. Some possible base designations are listed below.

Strike Base

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dirt dirt dirt large_radar stores stores
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stores quarters large_radar large_radar containment dirt
stores dirt dirt dirt dirt dirt
hangar1 hangar2 large_radar dirt dirt dirt
hangar3 hangar4 lift stores dirt dirt
Base-hangar1.gif Base-hangar2.gif Base-hangar1.gif Base-hangar2.gif Base-hangar1.gif Base-hangar2.gif
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stores lift hangar1 hangar2 hangar1 hangar2
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stores large_radar dirt dirt hangar1 hangar2
quarters large_radar dirt dirt hangar3 hangar4
Base-containment.gif Base-large radar.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif
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Intended to house a transport craft and a strike team of Soldiers and HWP's, these bases can provide X-COM with additional strike teams and thus the ability to attack multiple grounded UFOs simultaneously. In their early construction phase they can be left as a radar base until funds become avaliable to expand into a strike base.

Industrial Base

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Research & Storage Base

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