Difference between revisions of "X-COM Disruptor Armor"

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This page is a stub. Needs pricing info, pictures, etc.
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[[Image:Apoc_xcom_armor.png|X-COM Disruptor Armor UFOPedia picture|right]]
  
[[Image:Apoc_xcom_armor.png|X-COM Disruptor Armor UFOPedia picture|right]]
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An X-COM/Alien hybrid armor suit which is available only after the necessary research has been completed. Usually this will happen mid to late game, as the prerequisites are [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]], [[Disruptor Gun]] and [[Personal Disruptor Shield]]. The research project is itself long and will take several days even with a fully staffed [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]]. X-COM engineers must manufacture this suit in pieces.
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The armor is amazingly light and will provide a considerable increase in speed compared to conventional armor. It has exceptional high explosive defence, and the chest piece is so effective that it can be considered to outclass the benefits of flight afforded by [[Marsec Armor]]. Disruptor Armor is nigh-impervious to human tech and most basic alien weapons, only becoming vulnerable through repeated armor damage from dozens of hits. A couple [[Popper]] blasts and a dozen [[Hyperworm]] shots won't phase a fully suited agent, and it can safely absorb multiple shots from the [[Devastator Cannon]] as well. Agents still have to be wary of direct hits from [[Vortex Mine]]s, and the armor will not save agents from [[Brainsucker]] attacks. Indeed one of the biggest downfalls of ''Disruptor Armor'' is having to take down an alien-controlled agent wearing it!
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Like all equipment, Disruptor Armor is extremely vulnerable to shots from the [[Entropy Launcher]] and will disintegrate in a few hits. In Real Time the combined durability of a full suit can withstand one missile without disintegrating. However the armor will be severely damaged and will not survive another missile.  Real Time agents can drop their armor and let the effect wear off, but Turn Based agents should wear Personal Shields just in case.
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== Statistics ==
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<center>
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<table {{StdCenterTable}} width="30%">
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<tr {{StdDescTable_Heading}}><th>Facing</th>
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<th>Protection</th>
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<th>Weight</th>
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<th>Market Value <sup>1</sup></th>
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<th>Production Cost</th>
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        <th>Labor Hours</th></tr>
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<tr><td>Leg</td><td>65</td><td>2</td><td>2830</td><td>1200</td><td>3400</td></tr>
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<tr><td>Body</td><td>75</td><td>2</td><td>3480</td><td>1500</td><td>3800</td></tr>
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<tr><td>Right Arm</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td></tr>
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<tr><td>Left Arm</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td></tr>
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<tr><td>Helmet</td><td>75</td><td>1</td><td>3480</td><td>1500</td><td>3800</td></tr>
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</table>
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</center>
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<sup>1</sup>Market value is the initial value. It will vary during the game according to available quantities.
  
X-COM Disruptor Armor is available in [[Apocalypse]] via your own research and development. Of the three [[Agents Armor (Apocalypse)|armor types]], it by far offers the most protection, and also the least restriction of soldier movement.
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* Total weight: '''7'''
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* Production Cost Total: '''6600'''
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* Agents wearing this armor are immune to the effects of smoke inhalation, and take 10% damage from Incendiary attacks or the Stun Grapple, and 60% damage from Explosive attacks.
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<br clear="all">
  
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Trivia:
  
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Despite the Ufopedia picture, the armor does not, in fact, allow your Agent to use Kung Fu. However, it will give you a temporary feeling that your Agents are invincible like Bruce Lee or Chuck Norris.
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
  
[[Category:Agents Armour (Apocalypse)]][[Category:Research (Apocalypse)]]
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[[Category: Apocalypse]]
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[[Category:Agents Armour (Apocalypse)]]
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[[Category:Research (Apocalypse)]]

Revision as of 15:03, 11 July 2014

X-COM Disruptor Armor UFOPedia picture

An X-COM/Alien hybrid armor suit which is available only after the necessary research has been completed. Usually this will happen mid to late game, as the prerequisites are Small Disruption Shield, Disruptor Gun and Personal Disruptor Shield. The research project is itself long and will take several days even with a fully staffed Advanced Quantum Physics Lab. X-COM engineers must manufacture this suit in pieces.

The armor is amazingly light and will provide a considerable increase in speed compared to conventional armor. It has exceptional high explosive defence, and the chest piece is so effective that it can be considered to outclass the benefits of flight afforded by Marsec Armor. Disruptor Armor is nigh-impervious to human tech and most basic alien weapons, only becoming vulnerable through repeated armor damage from dozens of hits. A couple Popper blasts and a dozen Hyperworm shots won't phase a fully suited agent, and it can safely absorb multiple shots from the Devastator Cannon as well. Agents still have to be wary of direct hits from Vortex Mines, and the armor will not save agents from Brainsucker attacks. Indeed one of the biggest downfalls of Disruptor Armor is having to take down an alien-controlled agent wearing it!

Like all equipment, Disruptor Armor is extremely vulnerable to shots from the Entropy Launcher and will disintegrate in a few hits. In Real Time the combined durability of a full suit can withstand one missile without disintegrating. However the armor will be severely damaged and will not survive another missile. Real Time agents can drop their armor and let the effect wear off, but Turn Based agents should wear Personal Shields just in case.

Statistics

Facing Protection Weight Market Value 1 Production Cost Labor Hours
Leg652283012003400
Body752348015003800
Right Arm651283012003400
Left Arm651283012003400
Helmet751348015003800

1Market value is the initial value. It will vary during the game according to available quantities.

  • Total weight: 7
  • Production Cost Total: 6600
  • Agents wearing this armor are immune to the effects of smoke inhalation, and take 10% damage from Incendiary attacks or the Stun Grapple, and 60% damage from Explosive attacks.


Trivia:

Despite the Ufopedia picture, the armor does not, in fact, allow your Agent to use Kung Fu. However, it will give you a temporary feeling that your Agents are invincible like Bruce Lee or Chuck Norris.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons