Difference between revisions of "X-COM Hybrid Aircraft (Apocalypse)"

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With the help of a few UFO bits, a warehouse of Nutrivend synth'o'cola™ and lots of duct tape, X-COM researchers have been able to reverse engineer the UFO engines (which appear to be of alien origins even to the aliens) and the transdimensional gate navigational systems and integrated them into our own home grown vehicles.
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With the help of a few UFO parts, a warehouse of [[Nutrivend]] synth'o'cola™ and lots of duct tape, X-COM researchers are able to reverse engineer the UFO engines (which appear to be alien even to the aliens) and the transdimensional gate navigational systems. A host of new and very powerful X-COM aircraft is borne from a hybrid of this new alien technology with existing advancements. These new hybrid aircraft are able mimic UFO behaviour in their ability to draw energy from the alien dimension and travel through the [[Dimension Gates]].
  
Because energy is drawn from the alien world on the other side of the [[Dimension Gates]], hybrid ships never run out of fuel and can stay on sentinal duty for days on end - unless the gates are closed abruptly, in which case the ships would plummet to their doom.
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Because energy is drawn from the alien world on the other side of the Dimension Gates, hybrid ships never run out of fuel and can hover in air endlessly. (unless the gates are closed abruptly, in which case the ships would lose their power source and plummet to their doom!)
  
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The following is a list of the X-COM made aircraft followed by brief summaries. Refer to their separate sections for more detailed information on each ship.
  
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[[Image:Apoc_probe.gif]] [[Dimension Probe]] : An unmanned prototype ship that can be armed with light weapons like light disruptor beams. They make excellent swarmer units like Hoverbikes, especially when armed with the light disruptor, thanks to their fairly respectable armour level (they have more armour than a Hawk, but not nearly as much Constitution). Their speed and maneuverability mean that although they are physically very weak, they can dodge most missiles. Set them to Aggressive to chase down faster enemy ships and Evasive when harassing larger enemies. Although originally meant to be a one-shot throw away ship, it never really needs to be built if you can develop the more advanced ships immediately.
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[[Image:Apoc_dimension_probe_icon.png]] [[Dimension Probe]] : An unmanned prototype ship that can be armed with light weapons like [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beams]]. They make excellent swarmer units like [[Hoverbike (Apocalypse)|Hoverbikes]], especially when armed with the light disruptor, thanks to their fairly respectable armour level (they have more armour than a [[Hawk Air Warrior (Apocalypse)|Hawk Air Warrior]], but not nearly as much Constitution). Their speed and maneuverability mean that although they are physically very weak, they can dodge most missiles. Set them to Aggressive to chase down faster enemy ships and Evasive when harassing larger enemies. Although originally meant to be a one-shot throw away ship, it never really needs to be built.
  
[[Image:Apoc_biotrans.gif]] [[Bio-Trans]] : The Bio-trans is a flying <strike>coffin</strike> Wolfhound APC designed primarily for transporting agents, aliens or equipment to and from combat sites. It is not designed for combat (it fits a single 2x2 weapon slot, enough for a light disruptor, small plasma cannon or an autocannon) but can mount sufficient countermeasures to keep troops relatively safe from harm (in the form of shields - lots of them). The Bio-Trans comes with four free Cargo Modules and four free Bio-Transport Modules when constructed - sell all but one of each and load it up with passenger mods and shields. Just don't put all your agents in one basket.
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[[Image:Apoc_biotrans_icon.png]] [[Bio-Trans]] : The Bio-Trans is a flying armoured personnel carrier designed primarily for transporting agents, captured aliens or equipment to and from combat sites. It is not designed for heavy combat but can mount sufficient countermeasures to keep troops safe from harm (in the form of shields &emdash; lots of them). The Bio-Trans comes with four free [[Cargo Module (Apocalypse)|Cargo Modules]] and four free [[Bio-Transport Module (Apocalypse)|Bio- Transport Modules]] when constructed - sell all but one of each and configure it to your requirements by installing as many passenger modules or shields as needed.  
  
[[Image:Apoc_explorer.gif]] [[Explorer]] : The Explorer is the first ship designed with combat in mind, though it can also carry a decent amount of agents without modules. It is a fast interdimensional variant of the [[Hawk Air Warrior]] with slightly less module space. Weapon hardpoints include one main cannon and two additional smaller weapon hardpoints. Although not comparable to the Annihilator, this ship can take on anything given sufficient numbers. But then, anything can - it's possible to kill Battleships with enough Valkyries and Hawks, after all.
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[[Image:Apoc_explorer_icon.png]] [[Explorer]] : The Explorer is the first ship designed with combat in mind, though it can also carry a decent amount of agents without modules. It is a fast interdimensional variant of the [[Hawk Air Warrior]] with slightly less module space. Weapon hardpoints include one main cannon and two additional long weapon hardpoints. Although not comparable to the Annihilator, this ship can take on anything given sufficient numbers. But then, anything can - it's possible to kill Battleships with enough Valkyries and Hawks, after all.
  
[[Image:Apoc_retaliator.gif]]  [[Retaliator]] : The Retaliator is a minor step up over the Explorer where it can mount three main guns and has as much space as a Hawk Air Warrior for upgrade modules (4x4). It's basically a ship with three times the firepower of an Explorer. It's forward gun is 2x3 (fitting a medium disruptor, stock disruption missile, or anything smaller), and it has 2 more 2x4 weapon pods suited for either Medium Disruptors, or any of the Alien Missiles (Stasis, Multimissile, or just a stock Missile). The Retaliator is versatile and relatively fast. Consider using two small shields and two other support modules for combat purposes.
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[[Image:Apoc_retaliator_icon.png]]  [[Retaliator]] : The Retaliator carries three times the firepower of the Explorer and has as much upgrade module space comparable with the Hawk Air Warrior (4x4). Its forward gun and both side guns are 2x3 in shape, fitting a medium disruptor, stock disruption missile, [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]], or anything smaller. The Retaliator is versatile and relatively fast.  
  
[[Image:Apoc_annihilator.gif]] [[Annihilator]] : The Annihilator is the be-all-and-end-all of the interdimensional gunships, the pinnacle of human engineering. It mounts two main weapons and a grand forward hardpoint suitable for the Large Disrupter Beam Cannon Arrays (and is, in fact, the only human-built ship capable of fitting these massive weapons) found on alien capital ships. It contains enough upgrade module space (6x12, by far the largest of any vehicle) to expand the ship to take on other roles such as a heavily armoured troop transporter if the need ever arises, though the Bio-Trans is infinitely more suited to this role. Otherwise it's clearly designed as an all-out assault vehicle that's meant to be fitted with a huge array of large and small disrupter shields. A single Annihilator under manual control is quite capable of easily leveling the entire city, although as amusing as that may be, it's not what you're being paid for.
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[[Image:Apoc_annihilator_icon.png]] [[Annihilator]] : The Annihilator is the be-all-and-end-all of the interdimensional gunships, the pinnacle of human and alien engineering. Its forward gun mount is grand in dimensions, and the only aircraft hardpoint that is able to use a [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] that are normally found on alien capital ships. It contains 6x12 upgrade slots, by far the largest of any vehicle. This allows the ship to be reconfigured into any role thinkable. As the Annihilator's role is clearly designed to be an all-out assault vehicle, this space is well suited to be storing a huge array of [[Small Disruption Shield (Apocalypse)|large]] and [[Small Disruption Shield (Apocalypse)|small disruptor shields]]. A single Annihilator under manual control is quite capable of easily leveling the entire city, although as amusing as that may be, it's not what you're being paid for.
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==See Also==
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* [[Vehicles (Apocalypse)|Vehicles]]
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* [[Research (Apocalypse)|Research]]
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* [[Manufacturing (Apocalypse)|Manufacturing]]
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{{Vehicles (Apocalypse) Navbar}}
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[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]

Revision as of 09:36, 23 September 2010

With the help of a few UFO parts, a warehouse of Nutrivend synth'o'cola™ and lots of duct tape, X-COM researchers are able to reverse engineer the UFO engines (which appear to be alien even to the aliens) and the transdimensional gate navigational systems. A host of new and very powerful X-COM aircraft is borne from a hybrid of this new alien technology with existing advancements. These new hybrid aircraft are able mimic UFO behaviour in their ability to draw energy from the alien dimension and travel through the Dimension Gates.

Because energy is drawn from the alien world on the other side of the Dimension Gates, hybrid ships never run out of fuel and can hover in air endlessly. (unless the gates are closed abruptly, in which case the ships would lose their power source and plummet to their doom!)

The following is a list of the X-COM made aircraft followed by brief summaries. Refer to their separate sections for more detailed information on each ship.


Apoc dimension probe icon.png Dimension Probe : An unmanned prototype ship that can be armed with light weapons like Light Disruptor Beams. They make excellent swarmer units like Hoverbikes, especially when armed with the light disruptor, thanks to their fairly respectable armour level (they have more armour than a Hawk Air Warrior, but not nearly as much Constitution). Their speed and maneuverability mean that although they are physically very weak, they can dodge most missiles. Set them to Aggressive to chase down faster enemy ships and Evasive when harassing larger enemies. Although originally meant to be a one-shot throw away ship, it never really needs to be built.

Apoc biotrans icon.png Bio-Trans : The Bio-Trans is a flying armoured personnel carrier designed primarily for transporting agents, captured aliens or equipment to and from combat sites. It is not designed for heavy combat but can mount sufficient countermeasures to keep troops safe from harm (in the form of shields &emdash; lots of them). The Bio-Trans comes with four free Cargo Modules and four free Bio- Transport Modules when constructed - sell all but one of each and configure it to your requirements by installing as many passenger modules or shields as needed.

Apoc explorer icon.png Explorer : The Explorer is the first ship designed with combat in mind, though it can also carry a decent amount of agents without modules. It is a fast interdimensional variant of the Hawk Air Warrior with slightly less module space. Weapon hardpoints include one main cannon and two additional long weapon hardpoints. Although not comparable to the Annihilator, this ship can take on anything given sufficient numbers. But then, anything can - it's possible to kill Battleships with enough Valkyries and Hawks, after all.

Apoc retaliator icon.png Retaliator : The Retaliator carries three times the firepower of the Explorer and has as much upgrade module space comparable with the Hawk Air Warrior (4x4). Its forward gun and both side guns are 2x3 in shape, fitting a medium disruptor, stock disruption missile, Stasis Bomb Launcher, or anything smaller. The Retaliator is versatile and relatively fast.

Apoc annihilator icon.png Annihilator : The Annihilator is the be-all-and-end-all of the interdimensional gunships, the pinnacle of human and alien engineering. Its forward gun mount is grand in dimensions, and the only aircraft hardpoint that is able to use a Heavy Disruptor Beam that are normally found on alien capital ships. It contains 6x12 upgrade slots, by far the largest of any vehicle. This allows the ship to be reconfigured into any role thinkable. As the Annihilator's role is clearly designed to be an all-out assault vehicle, this space is well suited to be storing a huge array of large and small disruptor shields. A single Annihilator under manual control is quite capable of easily leveling the entire city, although as amusing as that may be, it's not what you're being paid for.

See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn