Difference between revisions of "XCOM (EU2012)"

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In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the  reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the ''''XCOM''' project'. A covert international agency was established, called '''XCOM''' and was tasked with the role of investigating and stopping the growing alien threat, operating out of [[XCOM HQ (EU2012)|XCOM Headquarters]], a hidden subterranean base and being staffed with the best personnel and most advanced equipment from the nations of Earth.
 
In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the  reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the ''''XCOM''' project'. A covert international agency was established, called '''XCOM''' and was tasked with the role of investigating and stopping the growing alien threat, operating out of [[XCOM HQ (EU2012)|XCOM Headquarters]], a hidden subterranean base and being staffed with the best personnel and most advanced equipment from the nations of Earth.
  
[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters]]
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[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters - the 'Ant Farm']]
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===Headquarters===
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In order to execute the orders issued by the Funding Council, the '''XCOM''' (or e'''X'''traterrestrial '''COM'''mand) Commander has at his/her disposal XCOM [[XCOM Headquarters (EU2012)|Headquarters]] and its resources to implement his/her strategy. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM operations are divided into seven main areas:
  
===XCOM===
 
In order to execute the orders issued by the Funding Council, the '''XCOM''' (or e'''X'''traterrestrial '''COM'''mand) Commander has at his/her disposal XCOM [[XCOM Headquarters (EU2012)|Headquarters]] and its resources to implement his/her strategy, whose activities are divided into seven main areas:
 
 
* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for launching [[Interceptor (EU2012)|interceptors]] and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]].  
 
* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for launching [[Interceptor (EU2012)|interceptors]] and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]].  
  
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* [[Engineering (EU2012|Engineering]] - Led by Chief Engineer Dr. Shen, responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the aliens' advanced technologies.
 
* [[Engineering (EU2012|Engineering]] - Led by Chief Engineer Dr. Shen, responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the aliens' advanced technologies.
  
* [[Base Facilities (EU2012)|Base Facilities]] Base management and expansion to maximize and augment Headquarters's capacities regarding the previous departments.  
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* [[Base Facilities (EU2012)|Base Facilities]] - Base management and expansion to maximize and augment Headquarters's capacities regarding the previous departments.  
 
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<br>
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]
  
=== Winning/Losing the war ===
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=== Strategic Goals ===
  
 
In order for Earth to win the war against the Aliens the '''XCOM''' Commander will have to use and manage wisely '''XCOM''''s resources in order to achieve two goals:
 
In order for Earth to win the war against the Aliens the '''XCOM''' Commander will have to use and manage wisely '''XCOM''''s resources in order to achieve two goals:
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# ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the Aliens, which will automatically end '''XCOM'''.
 
# ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the Aliens, which will automatically end '''XCOM'''.
  
In order to win the war, XCOM will have to follow a strategy that allows it to achieve both goals. If '''XCOM''' fails to achieve both goals Earth will be defeated and powerless to stop the aliens.  
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In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If '''XCOM''' fails to achieve both goals Earth will be defeated and powerless to stop the aliens.  
  
 
  ''We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking''
 
  ''We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking''

Revision as of 12:06, 5 October 2012

XCOM insignia
Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke

In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the 'XCOM project'. A covert international agency was established, called XCOM and was tasked with the role of investigating and stopping the growing alien threat, operating out of XCOM Headquarters, a hidden subterranean base and being staffed with the best personnel and most advanced equipment from the nations of Earth.

XCOM Headquarters - the 'Ant Farm'

Headquarters

In order to execute the orders issued by the Funding Council, the XCOM (or eXtraterrestrial COMmand) Commander has at his/her disposal XCOM Headquarters and its resources to implement his/her strategy. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM operations are divided into seven main areas:

  • Hangar - For maintenance and repair of aircraft, houses the Skyranger transport craft and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  • Barracks - Everything related with the ground troops that will fight and ultimately defeat the aliens on the ground, including [|hiring/sacking]], equipmenting, promotions/training and recovery.
  • Engineering - Led by Chief Engineer Dr. Shen, responsible for all projects at the Workshops and Foundry that reverse engineer the aliens' advanced technologies.
  • Base Facilities - Base management and expansion to maximize and augment Headquarters's capacities regarding the previous departments.


XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays

Strategic Goals

In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:

  1. To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific Objectives that will be outlined on the Situation Room.
  2. To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.

In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be defeated and powerless to stop the aliens.

We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking

See Also