Difference between revisions of "XCOM (EU2012)"

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===Operational Priorities===
 
===Operational Priorities===
  
To achieve the two goals, the XCOM commander will have to coordinate its seven operational areas and decide where to invest its spare resources. Each area has different missions and priorities, as well as tasks required, as listed on the table below.  
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In order to achieve the two strategic goals, the XCOM commander will have to coordinate its seven operational areas and decide where to invest its spare resources. Each area has different priorities and roles, as well as tasks required, and all areas are dependent to one another, as listed on the table below.  
  
 
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! width="20%" align="center" | Area  
! width="35%" align="center" | Priority
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! width="35%" align="center" | Priority/Mission
! width="45%" align="center" | Tasks
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Due to lack of enough resources it will be impossible to be able to prioritize all those areas, so when elaborating his/her strategy, the XCOM commander will have to carefully consider what initial investments to make and be prepared for the consequences of any shortcomings.  
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Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating his/her strategy, the XCOM commander will have to carefully consider where to invest and be prepared for any shortcomings.  
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The remainder of the UFOPaedia is at your disposition to help plan a strategy to stop the alien threat. '''Good luck Commander.'''
  
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]
 
[[File:MissionControl EU.jpg|600px|center|thumb|XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays]]

Revision as of 10:28, 7 October 2012

XCOM insignia

Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke

In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the 'XCOM Project'. A covert international agency was established, called XCOM and was tasked with the role of investigating and stopping the growing alien threat, while operating out of XCOM Headquarters, a hidden subterranean base staffed with the best personnel and most advanced equipment from the nations of Earth.

XCOM Headquarters - the 'Ant Farm'

Headquarters

In order to execute the orders issued by the Funding Council, the XCOM (or eXtraterrestrial COMmand) Commander has at his/her disposal XCOM's base and its resources to develop and implement a strategy to defeat the Aliens. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into seven core areas:

XCOM Organization (EU2012).png
  • Situation Room - Where the Commander may manage Finances, receive monthly reports and special missions from the Funding Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.
  • Hangar - For maintenance and repair of aircraft, it houses the Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  • Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding the alien life forms and the development of new technologies developed from artifacts recovered during combat missions.
  • Engineering - Led by Chief Engineer Dr. Shen, his engineers are responsible for all projects at the Workshops and Foundry that reverse engineer the Aliens' advanced technologies and puts them in XCOM use.


Strategic Goals

In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:

  • To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
  • To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.

In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.

Operational Priorities

In order to achieve the two strategic goals, the XCOM commander will have to coordinate its seven operational areas and decide where to invest its spare resources. Each area has different priorities and roles, as well as tasks required, and all areas are dependent to one another, as listed on the table below.

Priorities
Area Priority/Mission Tasks required
Headquarters Increase base abilites and efficiency Build additional/upgraded facilities
Satisfy power needs for expansion
Increase building space
Maximize facility bonuses
Acquire required credits/materials for construction
Mission Control Detect and stop UFOs/alien attacks
Recover alien specimens and technology
Perform any additional combat missions
Expand and defend satellite network
Intercept and shoot down UFOs on missions
Assault and capture crashed/landed UFOs
Stop alien ground attacks and missions
Situation Room Secure/increase funding and resources
Prevent countries from leaving XCOM
Complete victory objectives
Improve XCOM's performance
Manage panic levels
Sell advanced tech on the Gray Market
Expand satellite network for country/continent bonuses
Perform Council missions for additional rewards
Complete the required game objectives for victory
Aircraft Expand Interceptor deployment
Defend satellite network
Acquire sufficient Interceptors
Equip Interceptors with technological upgrades
Soldiers Provide mission capable squads Hire soldiers and upgrade their equipment
Retain a pool of experienced soldiers
Minimize casualties and recovery time
Maximize promotions and combat training
Built the Officer Training School for additional abilities
Research Investigate the aliens and their intentions
Examine their advanced technology
Develop applications of alien technology
Examine recovered alien artifacts and perform autopsies
Conduct interrogations on captured aliens
Expand laboratory capacity and keep labs fully staffed
Engineering Develop and manufacture tech upgrades
Provide engineers to build and operate facilities
Build the Foundry for advanced weapons projects
Enlarge and maximize workshop capacity
Have enough engineers for all required projects

Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating his/her strategy, the XCOM commander will have to carefully consider where to invest and be prepared for any shortcomings.

The remainder of the UFOPaedia is at your disposition to help plan a strategy to stop the alien threat. Good luck Commander.

XCOM soldiers pass by the Geoscape on Mission Control on their way to the Hangar bays

We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking

See Also