Difference between revisions of "XCOM Base Defense (EU2012)"
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*This mission is always called: '''Operation Ashes and Temples'''. |
*This mission is always called: '''Operation Ashes and Temples'''. |
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*The Aliens can now attack the [[XCOM HQ (EU2012)|XCOM HQ]] once during a game, resulting on a Base Defense mission against the aliens. |
*The Aliens can now attack the [[XCOM HQ (EU2012)|XCOM HQ]] once during a game, resulting on a Base Defense mission against the aliens. |
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+ | *Base Defense takes place only after you've assaulted the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]]. |
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*While you're scanning for activity the Hologlobe on [[Mission Control (EU2012)|Mission Control]] will start to flicker and there will be a cinematic showing sections of the XCOM HQ exploding or being attacked by mind controlled XCOM personnel. Afterwards [[Bradford (EU2012)|Bradford]] will inform you that alien intruders have been detected and you'll need to defend HQ's Delta Section. |
*While you're scanning for activity the Hologlobe on [[Mission Control (EU2012)|Mission Control]] will start to flicker and there will be a cinematic showing sections of the XCOM HQ exploding or being attacked by mind controlled XCOM personnel. Afterwards [[Bradford (EU2012)|Bradford]] will inform you that alien intruders have been detected and you'll need to defend HQ's Delta Section. |
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− | *You'll start with a random group of soldiers consisting combat veterans and |
+ | *You'll start with a random group of soldiers consisting combat veterans and base security personnel (a.k.a. Blueshirts). The section of the base has been cut off and you'll have to defend it from the aliens until reinforcements can arrive. The aliens will attack in waves. |
*If you lose the mission you'll lose the game. |
*If you lose the mission you'll lose the game. |
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**You can restart the mission if you lose. |
**You can restart the mission if you lose. |
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*Your combat soldiers will be equipped with what they have at the moment in the Barracks after their last mission and the base security will have [[Assault Rifle (EU2012)|Assault Rifles]] and [[Frag Grenade (EU2012)|Frag Grenades]]. You'll get 3 waves of reinforcements each time Bradford informs you that they've managed to reopen the security door. |
*Your combat soldiers will be equipped with what they have at the moment in the Barracks after their last mission and the base security will have [[Assault Rifle (EU2012)|Assault Rifles]] and [[Frag Grenade (EU2012)|Frag Grenades]]. You'll get 3 waves of reinforcements each time Bradford informs you that they've managed to reopen the security door. |
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*Delta Section has a rectangular design, consisting of 4 linked sections: Rear Guard Station, Command Center, MEC Bay and Forward Access Tunnel. |
*Delta Section has a rectangular design, consisting of 4 linked sections: Rear Guard Station, Command Center, MEC Bay and Forward Access Tunnel. |
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**The aliens will first drop from the ceiling on the Command Center and the Rear Guard Station and afterwards their waves will arrive at the MEC Bay and the Tunnel. |
**The aliens will first drop from the ceiling on the Command Center and the Rear Guard Station and afterwards their waves will arrive at the MEC Bay and the Tunnel. |
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− | *Base Defense can take place after May and at least until September. |
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*At the end of the mission Bradford will comment that "we still need to find how this was possible", although you'll need to play the [[Progeny (EU2012)|Progeny]] campaign to learn about it. |
*At the end of the mission Bradford will comment that "we still need to find how this was possible", although you'll need to play the [[Progeny (EU2012)|Progeny]] campaign to learn about it. |
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'''Tactics''' |
'''Tactics''' |
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− | *If you get [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]], the base security personnel |
+ | *If you get [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]], the base security personnel will have 2 grenades instead of one. |
⚫ | |||
*Expect to be fighting 30+ aliens during the whole mission. You'll face a mix of all types of aliens. |
*Expect to be fighting 30+ aliens during the whole mission. You'll face a mix of all types of aliens. |
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**Naturally, composition will reflect current campaign progress. |
**Naturally, composition will reflect current campaign progress. |
Revision as of 20:48, 30 November 2013
Mission Objectives |
The invaders have infiltrated XCOM in unknown numbers. Limited reinforcements, including XCOM Base Security personnel, are available. Failure will mean the end of XCOM.
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Source: XCOM: Enemy Within DLC
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Notes
- This mission is always called: Operation Ashes and Temples.
- The Aliens can now attack the XCOM HQ once during a game, resulting on a Base Defense mission against the aliens.
- Base Defense takes place only after you've assaulted the Alien Base.
- While you're scanning for activity the Hologlobe on Mission Control will start to flicker and there will be a cinematic showing sections of the XCOM HQ exploding or being attacked by mind controlled XCOM personnel. Afterwards Bradford will inform you that alien intruders have been detected and you'll need to defend HQ's Delta Section.
- You'll start with a random group of soldiers consisting combat veterans and base security personnel (a.k.a. Blueshirts). The section of the base has been cut off and you'll have to defend it from the aliens until reinforcements can arrive. The aliens will attack in waves.
- If you lose the mission you'll lose the game.
- You can restart the mission if you lose.
- Your combat soldiers will be equipped with what they have at the moment in the Barracks after their last mission and the base security will have Assault Rifles and Frag Grenades. You'll get 3 waves of reinforcements each time Bradford informs you that they've managed to reopen the security door.
- Each time you receive reinforcements you'll get 1 of your combat soldiers, plus 0-2 Blueshirts. The Blueshirts will have -1 HP and -10 Will than a rookie/squaddie.
- Although Base Security personnel may be promoted during the mission, you won't get to keep them as soldiers.
- Delta Section has a rectangular design, consisting of 4 linked sections: Rear Guard Station, Command Center, MEC Bay and Forward Access Tunnel.
- The aliens will first drop from the ceiling on the Command Center and the Rear Guard Station and afterwards their waves will arrive at the MEC Bay and the Tunnel.
- At the end of the mission Bradford will comment that "we still need to find how this was possible", although you'll need to play the Progeny campaign to learn about it.
Tactics
- If you get Tactical Rigging, the base security personnel will have 2 grenades instead of one.
- Expect to be fighting 30+ aliens during the whole mission. You'll face a mix of all types of aliens.
- Naturally, composition will reflect current campaign progress.
- During the start of the mission keep your soldiers on Overwatch on the elevated platforms a the Command Center for the bonus accuracy from high ground.
- On the final wave of aliens coming through the Forward Access Tunnel, keep your troops on the MEC Bay and let the aliens come to you. Otherwise you risk being outnumbered (and killed) on the area linking both sections.
- Use your combat soldiers to whittle down the larger aliens and the Blueshirts for the killing blow.