Difference between revisions of "XCOM Headquarters (EU2012)"

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In ''[[EU (2012)|Enemy Unknown (2012)]]'', '''Headquarters''' is the single base from which [[XCOM (EU2012)|XCOM]] fights the alien invasion. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to access the main game options and also to zoom in on the different [[Base Facilities (EU2012)|Base Facilities]].  
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In ''[[EU (2012)|Enemy Unknown (2012)]]'', '''Headquarters''' is the single base from which [[XCOM (EU2012)|XCOM]] fights the alien invasion. Nicknamed the ''Ant Farm'' by the design team, the base is presented with a side view cross-section that allows the player to access the main game options and also to zoom in on the different [[Base Facilities (EU2012)|Base Facilities]].  
  
 
[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters - the 'Ant Farm']]
 
[[File:Xcom-base.jpg|600px|thumb|center|XCOM Headquarters - the 'Ant Farm']]
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** Scan For Activity
 
** Scan For Activity
 
** Launch Missions
 
** Launch Missions
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* [[Hangar (EU2012)|Hangar]]
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** Equip and deploy [[Interceptor (EU2012)|Interceptors]]
 
* [[Research (EU2012)|Research]] - [[Science Lab (EU2012)|Science Lab]]
 
* [[Research (EU2012)|Research]] - [[Science Lab (EU2012)|Science Lab]]
 
** Manage Research Projects
 
** Manage Research Projects
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* [[Engineering  (EU2012)|Engineering]]
 
* [[Engineering  (EU2012)|Engineering]]
 
** Engineering Projects
 
** Engineering Projects
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** Build Facilities
 
* [[Barracks (EU2012)|Barracks]]
 
* [[Barracks (EU2012)|Barracks]]
 
** View and Costumize [[Soldiers (EU2012)|Soldiers]]
 
** View and Costumize [[Soldiers (EU2012)|Soldiers]]
 
** Hire/Sack Soldiers
 
** Hire/Sack Soldiers
 
** Visit Soldier Memorial
 
** Visit Soldier Memorial
* [[Hangar (EU2012)|Hangar]]
 
** Equip and deploy [[Interceptor (EU2012)|Interceptors]]
 
 
* [[Situation Room (EU2012)|Situation Room]]
 
* [[Situation Room (EU2012)|Situation Room]]
 
** Launch [[Satellite (EU2012)|Satellites]]
 
** Launch [[Satellite (EU2012)|Satellites]]
 
** Receive Messages and Reports from the Funding Council
 
** Receive Messages and Reports from the Funding Council
** Consult [[Finances (EU2012)|Finances]] and Panic levels
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** Consult [[Finances (EU2012)|Finances]]
 
** Visit [[Grey Market (EU2012)|Grey Market]]
 
** Visit [[Grey Market (EU2012)|Grey Market]]
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** View Council Pending Requests
 
** Review [[Objectives (EU2012)|Objectives]]
 
** Review [[Objectives (EU2012)|Objectives]]
** World News ticker  
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** World News ticker
* [[Base Facilities (EU2012)|Base Facilities]]
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** Country Panic levels
** Build/Destroy Facilities
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** Doom Tracker - Number of countries who have left the XCOM project
** Escavate Lower Levels
 
** Build [[Access Lift (EU2012)|Access Lifts]] to use Lower Levels
 
  
 
In addition, Headquarters will also start with the following facilities:
 
In addition, Headquarters will also start with the following facilities:
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'''Additional Facilities'''
 
'''Additional Facilities'''
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* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries
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* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost
 
* [[Alien Containment (EU2012)|Alien Containment]] - Interrogate live captured [[Alien Life Forms (EU2012)|Aliens]]
 
* [[Alien Containment (EU2012)|Alien Containment]] - Interrogate live captured [[Alien Life Forms (EU2012)|Aliens]]
* [[OTS (EU2012)|Officer Training School]] - Acquire additional [[Squads (EU2012)|Squad]] abilities
 
 
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
 
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
 
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, resource rebates on projects.
 
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, resource rebates on projects.
 
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes
 
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes
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* [[Access Lift (EU2012)|Access Lift]] - Access and power to lower levels.
 
* [[Power Generator (EU2012)|Power Generator]] - For additional power required to power new base facilities.  
 
* [[Power Generator (EU2012)|Power Generator]] - For additional power required to power new base facilities.  
 
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
 
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries
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* [[OTS (EU2012)|Officer Training School]] - Acquire additional [[Squads (EU2012)|Squad]] abilities
* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost
 
  
 
==Base Design==
 
==Base Design==

Revision as of 23:37, 7 October 2012

In Enemy Unknown (2012), Headquarters is the single base from which XCOM fights the alien invasion. Nicknamed the Ant Farm by the design team, the base is presented with a side view cross-section that allows the player to access the main game options and also to zoom in on the different Base Facilities.

XCOM Headquarters - the 'Ant Farm'

Headquarters View

The HQ view displays the Time and Date, the number of Credits/Monthly Funding/Alien Alloys/Elerium (if any) and the next scheduled Events. It also allows the Commander to quickly access XCOM's seven main areas of operations and their options through the following buttons:

XCOM Headquarters view

In addition, Headquarters will also start with the following facilities:

  • Infirmary - Injured Soldier recovery after combat missions
  • Armory - Equip Soldiers with armor, weapons and other equipment

Base Expansion

XCOM Facilities Chart (EU2012).png

The base has 24 expansion slots available underneath the starting facilities to construct new ones. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (10 credits, 5 days) in order to buld a facility. Facilities may also be removed at a 5 credit cost. The lower, unbuilt base level ground bonuses are randomized for each game. Escavating them may reveal Steam Vents, which provide extra energy required to deploy Thermal Power Generators.

Additional Facilities

Base Design

The position of the facilities in relation to one another will provide bonuses to their output. For example, building Labs next to each other provide an adjacency bonus that increases the speed of research.

Be considerate of the available expansions slots you leave in the long-term. As an example, you could build several Satellite Uplinks for an overall lower monetary and resource cost than a Satellite Nexus. However, the Nexus takes up less physical space. Getting near the end of the game and finding out your limited on space, need to remove facilities (at cost), and then wait for new ones to build could cost you the game. On the flip side, there may be reasons you end up with 'extra' space: you may get lucky and have a lot of steam vents, you may be really good at combat such that you don't need as many research and manufacturing facilities, or you might just choose to protect a select few countries with fewer total satellites.

(This would be a great place to talk about adjacency once we figure it out; 2x2, plus shape, all-in-a-row, etc.)

See Also