Difference between revisions of "Xarquid"

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== Out of Character Quick Notes ==
 
== Out of Character Quick Notes ==
  
* On superhuman, Xarquids have substantial armour (for the aliens), so it will take more than a Jet Harpoon to harm them.
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* On superhuman, Xarquids have substantial armour (for the aliens), so it will take more than a [[Jet Harpoon]] to harm them.
 
* They are also dangerous even to advanced tanks. They appear on the final level of [[T'leth]] and are able to destroy tanks by firing into their underside as they manoeuvre over obstacles.  
 
* They are also dangerous even to advanced tanks. They appear on the final level of [[T'leth]] and are able to destroy tanks by firing into their underside as they manoeuvre over obstacles.  
 
* Xarquids accompany [[Gillman|Gillmen]] and will normally replace the [[Deep One]] for underwater missions that involved terror units.  
 
* Xarquids accompany [[Gillman|Gillmen]] and will normally replace the [[Deep One]] for underwater missions that involved terror units.  

Revision as of 09:34, 16 February 2011

Out of Character Quick Notes

  • On superhuman, Xarquids have substantial armour (for the aliens), so it will take more than a Jet Harpoon to harm them.
  • They are also dangerous even to advanced tanks. They appear on the final level of T'leth and are able to destroy tanks by firing into their underside as they manoeuvre over obstacles.
  • Xarquids accompany Gillmen and will normally replace the Deep One for underwater missions that involved terror units.
  • Mixed Crew missions have been known to use Xarquids on land such as the shipping lane missions. It's odd, but best treated as an oversight.
  • Xarquids are actually giant Nautilus with a weapon shoved up the tentacles and a M.C. controller device. Also not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind. The Xarquid floats with the tentacles forward.
  • Although the UFOpedia claims they have a secondary attack in the form of an ink spray, which would presumably work like a smoke grenade, it is never used.

Live Specimen

Xarquid

Another modfied Earth invertebrate, the Xarquid is a creature of great beauty and danger.

The swift swimming gargantuan hides a devastating arsenal of weapons, a smothering ink spray and an ionised particle blast.

Since our first encounters with this powerful creature we have been wary of its power and its controllers the vengeful Gillmen.

Autopsy

Xarquid Autopsy

This overgrown Nautilus has beeen made huge on a diet of Alien drugs and surgical alterations. Perverted beyond the scope of nature, the Gillmen have added mechanical control systems to the creature and now none of the creature's original nature exists.

Deployed as an organic weapons platform, the Xarquids tough shell and mobility make it a formidable opponent.

Notes

The following are some miscellaneous notes on the Xarquid:

  • The Xarquid takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage from Sonic and Stun Attacks, but 1.45x damage from melee attacks.
  • It's quite large, making for an easy target.
  • Takes up 4 squares on the battlescape.
  • High Strength.
  • High Health.
  • Low Reactions.
  • Average Energy.
  • Is slow (low TU).
  • High Firing Accuracy.
  • Has the rough equivalent of Plastic Aqua-Armour.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons