Xarquid
General Information
Xarquid |
Another modfied Earth invertebrate, the Xarquid is a creature of great beauty and danger. The swift swimming gargantuan hides a devastating arsenal of weapons, a smothering ink spray and an ionised particle blast. Since our first encounters with this powerful creature we have been wary of its power and its controllers the vengeful Gillmen. |
Source: Terror From The Deep Ufopaedia
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Xarquid Autopsy |
This overgrown Nautilus has beeen made huge on a diet of Alien drugs and surgical alterations. Perverted beyond the scope of nature, the Gillmen have added mechanical control systems to the creature and now none of the creature's original nature exists. Deployed as an organic weapons platform, the Xarquids tough shell and mobility make it a formidable opponent. |
Source: Terror From The Deep Ufopaedia
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Xarquid | ||
---|---|---|
Time Units | 40 - 59 | |
Health | 114 | |
Energy | 80 - 118 | |
Reactions | 50 - 68 | |
Strength | 70 - 87 | |
Bravery | 90 | |
Firing Accuracy | 26 - 105 | |
Throwing Accuracy | 50 | |
MC Skill | 0 | |
MC Strength | 100 - 124 | |
Front Armour | 20 - 60 | |
Left Armour | 20 - 60 | |
Right Armour | 20 - 60 | |
Back Armour | 20 - 60 | |
Under Armour | 2 - 6 | |
Hidden Attributes | ||
Melee Accuracy | 50 - 74 | |
Energy Recharge | 40 | |
Victory Points | 30 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 4 | |
Aggression | 2 | |
Other information | ||
Armour category | Xarquid/Bio-Drone | |
Possible Ranks | Terrorist | |
Unique Attributes | Can "Fly" |
The Xarquid is a large, flying alien nautilus with substantial armor. Not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind - the Xarquid floats with the tentacles forward. They have a fairly powerful and accurate ranged attack (roughly equivalent to a Sonic Cannon]]), and will mostly stay at long range and snipe at your units.
Xarquids usually accompany Gill Men underwater, but may also be found as part of Mixed crews, even on land. They are arguably the most rarely-encountered alien in the game except for the Triscene.
Tactics
The Xarquid is not a particularly difficult enemy. The greatest danger comes from its tendency to lurk in a particular location and use reaction fire to take out your Aquanauts (which is actually fairly smart considering the Xarquid is one of the slowest aliens). Once you get Ion Armor, their attacks will become considerably less dangerous, except if they manage to hit your Aquanauts' weaker side armour.
The best weapons to use against the Xarquid are explosives (despite their resistance, they have weak Under Armour and will take extra damage due to their size) or melee weapons (provided they're not "flying" out of reach, that is!). The Sonic Cannon is best for taking out high-"flying" Xarquid.
Notes
The following are some miscellaneous notes on the Xarquid:
- The Xarquid takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage from Sonic and Stun Attacks, but 1.45x damage from melee attacks.
- Xarquids normally accompany Gillmen and will normally replace the Deep One for underwater missions that involved terror units. They may also be found as part of Mixed crews, where they may also appear on land. This is most likely a bug or design oversight. Finally, a few will be found on the lower levels of T'leth.
- Takes up 4 squares on the battlescape.
- Although the UFOpedia claims they have a secondary attack in the form of an ink spray, which would presumably work like a smoke grenade, it is never used.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |