Zombie

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Revision as of 19:43, 28 September 2005 by 83.94.127.236 (talk)
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Once a Tentaculat or Chryssalid attacks, the victim will turn into a zombie that becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it's killed. Zombies cannot be stunned or captured. Data corruption can provide a zombie research topic which crashes the game however.

Statistics

TUs:               40-47
Health:            84
Energy:            110-128
Reactions:         40-47
Strength:          84-98
Bravery:           110
Psi Skill:         N/A
Psi Strength:      80-93

Damage:                84-98
Close Combat Accuracy: 80%
TUs:                   14

Notes

Zombie

The following are some miscellaneous notes on the Zombie:

  • The Zombie takes 0.6x damage from AP ammunition.
  • It takes 0.8x damage from High Explosives.
  • It takes 0.7x damage from Laser and Plasma ammunitions.
  • The Zombie's hit does 1.2x damage to un-armoured soldiers and civilans.
  • It only does 0.9x damage to tanks and hovertanks.
  • A Zombie cannot be stunned at all.
  • If the killing shot is of an Incendiary nature, the chryssalid does not hatch.
  • Zombies have a melee attack equal to its strength.
  • Zombies are very slow, so they can be outrun.
  • Zombies can be mind-controlled.
  • If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.
  • Research seems to indicate (in X-COM) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting chryssalid too.

See Also

Chryssalid

Gaining permanent control of a Chryssalid/Tentaculat

Tentaculat