Difference between revisions of "Zombie (EU2012)"

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[[Image:Zombie 2 (EU2012).png|right|300px|Zombie]]
 
[[Image:Zombie 2 (EU2012).png|right|300px|Zombie]]
  
Zombies are the result of a [[Chryssalid (EU2012)|Chryssalid]]'s successful impregnation of a human victim with one of its eggs. After 3 turns the alien will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to impregnate right away other victims.
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Zombies are the result of a [[Chryssalid (EU2012)|Chryssalid]]'s successful impregnation of a human victim with one of its eggs. If the Zombie is not killed within 3 turns of it standing up, the egg will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to immediately impregnate other victims.
  
Zombies are slow but they have a powerful melee attack and a successful hit has a chance of poisoning an XCOM soldier.  
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Don't be fooled by the name - Zombies may be the slowest of the enemies you'll be up against, but they can still quickly close the distance to your soldiers to use their powerful melee attack that can poison an XCOM soldier on a successful hit. They are also deceptively durable, and can be tricky to kill with basic ballistic weaponry.
  
 
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== Stats ==
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== Info==
 
 
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
|picture=[[File:Zombie 1 (EU2012).png|150px]]
 
|picture=[[File:Zombie 1 (EU2012).png|150px]]
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|appears=April (Terror missions)
 
|hp=10/10/10/14
 
|hp=10/10/10/14
 
|aim=Melee
 
|aim=Melee
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|move=8
 
|move=8
 
}}
 
}}
'''Notes:'''
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'''Abilities/Weapons'''
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*'''Zombie Claw''' - Melee attack that can deal 9 damage points to its target (on higher difficulty levels this value can be increased).
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'''Notes'''
 
* Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.  
 
* Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.  
* Zombies can't be captured and their bodies can't be recovered. But killing them will increase your [[Soldiers (EU2012)|soldiers experience points]]
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* Zombies can't be captured and their bodies can't be recovered. But killing them will increase your soldiers [[Soldiers (EU2012)#XP Requirements|experience points]].
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* Zombies that have yet to stand up after being 'created' by a Chryssalid do not count against the active enemy count for a mission. If no other enemies are left alive, the zombie will not need to be (re)killed and the mission will end.
  
 
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Latest revision as of 17:28, 7 July 2014

For the original UFO: Enemy Unknown (1994) version, see Zombie
Zombie

Zombies are the result of a Chryssalid's successful impregnation of a human victim with one of its eggs. If the Zombie is not killed within 3 turns of it standing up, the egg will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to immediately impregnate other victims.

Don't be fooled by the name - Zombies may be the slowest of the enemies you'll be up against, but they can still quickly close the distance to your soldiers to use their powerful melee attack that can poison an XCOM soldier on a successful hit. They are also deceptively durable, and can be tricky to kill with basic ballistic weaponry.


Info

Zombie 1 (EU2012).png
1st Appearance April (Terror missions)
HP 10/10/10/14
Aim Melee
Defense 0
Will 120
Movement 8
Easy/Normal/Classic/Impossible


Abilities/Weapons

  • Zombie Claw - Melee attack that can deal 9 damage points to its target (on higher difficulty levels this value can be increased).

Notes

  • Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.
  • Zombies can't be captured and their bodies can't be recovered. But killing them will increase your soldiers experience points.
  • Zombies that have yet to stand up after being 'created' by a Chryssalid do not count against the active enemy count for a mission. If no other enemies are left alive, the zombie will not need to be (re)killed and the mission will end.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment