Zombie (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Zombie
Zombie

Zombies are the result of a Chryssalid's successful impregnation of a human victim with one of its eggs. After 3 turns the alien will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to impregnate right away other victims.

Zombies are slow but they have a powerful melee attack and a successful hit has a chance of poisoning an XCOM soldier.


Stats

Zombie 1 (EU2012).png
1st Appearance {{{appears}}}
HP 10/10/10/14
Aim Melee
Defense 0
Will 120
Movement 8
Easy/Normal/Classic/Impossible

Notes:

  • Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.
  • Zombies can't be captured and their bodies can't be recovered. But killing them will increase your soldiers experience points


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment