Zombie (EU2012)
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- For the original UFO: Enemy Unknown (1994) version, see Zombie
Zombies are the result of a Chryssalid's successful impregnation of a human victim with one of its eggs. After 3 turns the alien will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to impregnate right away other victims.
Zombies are slow but they have a powerful melee attack and a successful hit has a chance of poisoning an XCOM soldier.
Info
1st Appearance | April (Terror missions) |
HP | 10/10/10/14 |
Aim | Melee |
Defense | 0 |
Will | 120 |
Movement | 8 |
Easy/Normal/Classic/Impossible |
Abilities/Weapons
- Zombie Claw - Melee attack that can deal 9 damage points to its target (on higher difficulty levels this value can be increased).
Notes
- Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.
- Zombies can't be captured and their bodies can't be recovered. But killing them will increase your soldiers experience points.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |