Zombies are the result of a Chryssalid's successful impregnation of a human victim with one of its eggs. If the Zombie is not killed within 3 turns of it standing up, the egg will mature into a junior Chryssalid and burst out of its host, killing it. The new alien will have full movement and the ability to immediately impregnate other victims.
Don't be fooled by the name - Zombies may be the slowest of the enemies you'll be up against, but they can still quickly close the distance to your soldiers to use their powerful melee attack that can poison an XCOM soldier on a successful hit. They are also deceptively durable, and can be tricky to kill with basic ballistic weaponry.
- Zombie Claw - Melee attack that can deal 9 damage points to its target (on higher difficulty levels this value can be increased).
- Using explosives on a human that has just been attacked by a Chryssalid will kill the Zombie before it stands up.
- Zombies can't be captured and their bodies can't be recovered. But killing them will increase your soldiers experience points.
- Zombies that have yet to stand up after being 'created' by a Chryssalid do not count against the active enemy count for a mission. If no other enemies are left alive, the zombie will not need to be (re)killed and the mission will end.
|XCOM: Enemy Unknown (2012): Aliens|
|Aliens:||Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC)|
|Alien Corpses:||Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC)|
|Data:||Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment|