Difference between revisions of "Zombie (TFTD)"
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Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses. | Once a [[Tentaculat]] attacks, the victim will turn into a '''zombie''' that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses. | ||
− | == | + | REWRITE IN PROGRESS - TO DO: |
− | + | *Rewrite general info | |
− | + | *Make picture and infobox align with text properly | |
− | + | *Add tactical notes | |
− | + | *Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2 | |
− | + | ||
− | + | [[File:TFTD ZOMBIE24.PNG|200px|left]] | |
− | + | ||
− | + | {{Infobox open}} | |
− | + | {{Statbox module | |
− | + | | name = Zombie | |
− | + | | time_units = 40 | |
− | + | | health = 84 | |
− | + | | energy = 110 | |
− | + | | reactions = 40 | |
− | + | | strength = 84 | |
− | + | | bravery = 110 | |
− | + | | firing_acc = 0 | |
+ | | throwing_acc = 0 | ||
+ | | MC_skill = 0 | ||
+ | | MC_strength = 90* | ||
+ | | armour_front = 4 | ||
+ | | armour_left = 4 | ||
+ | | armour_right = 4 | ||
+ | | armour_back = 4 | ||
+ | | armour_under = 4 | ||
+ | }} | ||
+ | {{Statbox module/hidden stats | ||
+ | | melee_acc = 80 | ||
+ | | energy_recharge = 20 | ||
+ | | victory_points = 18 | ||
+ | | standing_height = ? | ||
+ | | kneeling_height = ? | ||
+ | | intelligence = 3* | ||
+ | | aggression = 2 | ||
+ | }} | ||
+ | {{Statbox module/unique stats | ||
+ | | armour_category = Triscene/Zombie | ||
+ | | rank_types = N/A | ||
+ | | unique_attributes = Melee Attack | ||
+ | }} | ||
+ | {{Infobox close}} | ||
+ | |||
==Notes== | ==Notes== | ||
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The following are some miscellaneous notes. Zombies: | The following are some miscellaneous notes. Zombies: | ||
− | * Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons | + | * Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks. |
− | + | * Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs. | |
− | * | ||
− | |||
− | |||
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* Have constant stats regardless of the original human's skills or difficulty level. | * Have constant stats regardless of the original human's skills or difficulty level. | ||
* If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | * If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | ||
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* When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | * When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | ||
* An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). | * An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). | ||
− | * There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game. | + | * There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. [[Data corruption]] can provide a Zombie research topic, but this crashes the game. |
− | |||
Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher. | Note: Not to be confused with [[User:Zombie|Zombie]], the user, Longtime X-COM community member, tactician and number cruncher. |
Revision as of 18:17, 7 August 2022
Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.
REWRITE IN PROGRESS - TO DO:
- Rewrite general info
- Make picture and infobox align with text properly
- Add tactical notes
- Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2
Zombie | ||
---|---|---|
Time Units | 40 | |
Health | 84 | |
Energy | 110 | |
Reactions | 40 | |
Strength | 84 | |
Bravery | 110 | |
Firing Accuracy | 0 | |
Throwing Accuracy | 0 | |
MC Skill | 0 | |
MC Strength | 90* | |
Front Armour | 4 | |
Left Armour | 4 | |
Right Armour | 4 | |
Back Armour | 4 | |
Under Armour | 4 | |
Hidden Attributes | ||
Melee Accuracy | 80 | |
Energy Recharge | 20 | |
Victory Points | 18 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 3* | |
Aggression | 2 | |
Other information | ||
Armour category | Triscene/Zombie | |
Possible Ranks | N/A | |
Unique Attributes | Melee Attack |
Notes
The following are some miscellaneous notes. Zombies:
- Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
- Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
- Have constant stats regardless of the original human's skills or difficulty level.
- If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
- Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
- When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
- An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
- There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.
Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |