Difference between revisions of "Zombie (TFTD)"
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'''MC Skill:''' N/A | '''MC Skill:''' N/A | ||
'''MC Strength:''' 80 | '''MC Strength:''' 80 | ||
+ | '''Armor (all sides):''' 4 | ||
+ | '''Energy Recharge:''' 20 | ||
+ | '''Victory Points:''' 18 | ||
+ | '''Aggression:''' 2 | ||
+ | '''Intelligence:''' 3 | ||
'''Damage:''' 84 | '''Damage:''' 84 | ||
Line 19: | Line 24: | ||
The following are some miscellaneous notes. Zombies: | The following are some miscellaneous notes. Zombies: | ||
− | * Take 0. | + | * Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons. |
− | * | + | * 1.1x damage from melee drills. |
− | * Hit does 1. | + | * Hit does 1.6x damage to un-armoured Aquanauts and 0.8x damage to SWSs. |
− | |||
* Have a melee attack equal to its strength (strong). | * Have a melee attack equal to its strength (strong). | ||
* Are very slow, so they can be outrun. | * Are very slow, so they can be outrun. | ||
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* Have constant stats regardless of the original human's skills or difficulty level. | * Have constant stats regardless of the original human's skills or difficulty level. | ||
* If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | * If the killing shot is of an [[Incendiary]] nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human. | ||
− | * Research seems to indicate (in | + | * Research seems to indicate (in UFO:EU) that if you ''don't'' shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts. |
* When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | * When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too. | ||
* An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). | * An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below). |
Revision as of 10:00, 21 September 2020
Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.
Statistics
TUs: 40 Health: 84 Energy: 110 Reactions: 40 Strength: 84 Bravery: 110 MC Skill: N/A MC Strength: 80 Armor (all sides): 4 Energy Recharge: 20 Victory Points: 18 Aggression: 2 Intelligence: 3 Damage: 84 Melee: 80% TUs: 15
Notes
The following are some miscellaneous notes. Zombies:
- Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons.
- 1.1x damage from melee drills.
- Hit does 1.6x damage to un-armoured Aquanauts and 0.8x damage to SWSs.
- Have a melee attack equal to its strength (strong).
- Are very slow, so they can be outrun.
- Can be mind-controlled.
- Have constant stats regardless of the original human's skills or difficulty level.
- If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
- Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
- When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
- An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
- There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.
Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |