Difference between revisions of "Zombie (TFTD)"

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Line 10: Line 10:
 
  '''MC Skill:'''        N/A
 
  '''MC Skill:'''        N/A
 
  '''MC Strength:'''      80
 
  '''MC Strength:'''      80
 +
'''Armor (all sides):'''  4
 +
'''Energy Recharge:'''  20
 +
'''Victory Points:'''    18
 +
'''Aggression:'''        2
 +
'''Intelligence:'''      3
 
   
 
   
 
  '''Damage:'''            84
 
  '''Damage:'''            84

Revision as of 18:31, 6 August 2014

Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.

Statistics

TUs:               40
Health:            84
Energy:           110
Reactions:         40
Strength:          84
Bravery:          110
MC Skill:         N/A
MC Strength:       80
Armor (all sides):  4
Energy Recharge:   20
Victory Points:    18
Aggression:         2
Intelligence:       3

Damage:            84
Melee:             80%
TUs:               15

Notes

TFTD ZOMBIE24.PNG

The following are some miscellaneous notes. Zombies:

  • Take 0.6x damage from AP ammunition, 0.8x damage from High Explosives and 0.7x damage from Gauss and Sonic ammunitions.
  • Full damage from Phosphour weapons and from melee drills.
  • Hit does 1.2x damage to un-armoured Aquanauts and 0.9x damage to SWSs.
  • Are not effected by stun weapons. However, they still receive a small portion of Stun damage from conventional weapons.
  • Have a melee attack equal to its strength (strong).
  • Are very slow, so they can be outrun.
  • Can be mind-controlled.
  • Have constant stats regardless of the original human's skills or difficulty level.
  • If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
  • Research seems to indicate (in X-COM EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
  • An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
  • There is no in game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.


Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons