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Welcome to UFOpaedia.org! This site is dedicated to X-COM, a computer game series introduced in 1994 by MicroProse.

This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the Community Portal. All newbies welcome!

Disclaimer: To be absolutely clear, this site is dedicated to a computer game and not to general conspiracy theories regarding aliens.

News
* * * XCOM: Enemy Unknown announced by Firaxis Games * * *

X-COM fans rejoice! Firaxis Games president Steve Martin announced that his company is working on a modern remake of the very first X-COM game.

  • As they're self-admitted fans of the 1993 original, they intend to stay true to the franchise in every way instead of making something X-COM in name only.
  • It will return the franchise to turn-based tactical combat with real-time management but instead of TUs, soldiers can perform two actions per turn: move and take a non-movement action or move twice.
  • Something about a "Classical Mode" setting the difficulty level of the original X-COM.
  • NEW - sponsor countries provide a different ratio of money and resources; for example, African sponsors barely give any money but ample amounts of resources (unknown what kind of resources they mean at this point).
  • More information in February 2012.
  • The game is announced for the end of 2012.
  • Screenshots here, more info here.


* * * New XCOM Game by 2k Marin slated for release in second half of 2012 or early 2013 * * *

The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:

  • The official XCOM site (only a couple of trailers here)
  • Some criticism of its change in focus (1, 2), although 2k Marin may be rethinking this
  • 2k's XCOM forum, including passionate posts by X-Commies
  • Once slated for March 2012 release, it has now slipped to a later date (1, 2).

* * * X-COM Complete Packages now available for less than $15 * * *

At GamersGate, Steam and Direct2Drive. (Includes UFO, TFTD, Apoc, Int, and Enf).

For "reviews", see this.



UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
The Geoscape

Geoscape

UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Tricks, Tips and Hints
Common Mistakes
Managing the Item Limit
Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors
Council of Funding Nations
The Mysteries of X-COM
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions


Sequels

TFTD Badge X-COM: Terror From the Deep
General
General Information
Background
The Geoscape
Geoscape
X-COM Subs
Sub Armaments
Unidentified Submerged Objects
USO Components
Base Facilities
Research
Alien Research
Alien Artefacts
Economics
Funding
Aliens
Alien Life Forms
Overviews of Aliens
Alien Missions
Terror Units
Battlescape
Battlescape overview
Mission Types
Aquanauts
Terrain
Scoring
Equipment
Equipment
Weapons
Submersible Weapons Systems
Technical
Data Tables
Alien Appearance Ratios (TFTD)
Known Bugs
Bug Avoidance Guide
Miscellanous
Weapon Analysis
TFTD Strategy Guide
Sightings in other fandoms
Enabling the cinematic intro/outro
Wish List
Apocalypse Insignia X-COM: Apocalypse
General
General Information
Background
Cityscape
Cityscape
Mega-Primus
City Maps
Organizations
Relations
Trade
Buildings and Areas
Cityscape Fighting
UFO Incursions
Alien Ship Combat
X-COM
Bases
Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering
Agents
Agents Stats
Agents Medals
Agents Equipment
Agents Armor
Suggestions for Equipping Troops
Vehicles
Vehicle Weapons
Vehicle Engines
Vehicle Equipment
Aliens
Alien Life Forms
Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships
Alien Dimension
UFO Combat
Battlescape
Battlescape
Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis
Tactics
Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics
Miscellaneous Information
Difficulty Levels
Weapon/Equipment Analysis
User Guides
Sightings in other fandoms
Technical Information
Input Device Reference

Spin-Offs

Interceptor Badge X-COM: Interceptor
General Information
Background
The Frontier
Hypernews Network
Research
Cheats/Exploits
E-Mail X-Com E-Mail X-Com
General Information
X-COM: Enforcer
General Information
The Enforcer, Dr. Standard and the Enemy
Weapons and Power Ups
The Missions
Tips and Tricks

Discontinued Titles

X-COM: Genesis
X-COM: Alliance
General Information
General Information

Feature Projects

UFOpaedia.org is also home to several open source X-Com based projects.


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