Base Defense (TFTD)
Most of the information on Base Defence is found on the link at the bottom of this page. This page is to discuss any differences in Base Defence missions that are specific to TFTD.
This section is "under construction". Please see the associated Discussion page for initial musings about TFTD Base Defence.
For now, here are a few bare facts:
- TFTD Aliens can spawn outside (but near to) their normal spawn points, i.e. Airlocks and Sub Pens. A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" is not totally secure.
- The 80 item limit from Enemy Unknown has been raised to 110 and the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some of the standard starting weapons.
Discussion of how the module tiles are different (if at all) in TFTD - which ones have clear killing zones, which ones have tricky little hidey holes, etc.
The main article on Base Defence, though it is focused on UFO: Enemy Unknown (XCom 1).
|Terror From The Deep : Mission Types|
|Mission Types||Alien Sub Crash Recovery • Alien Submarine Assault • Base Defense • Port Attack • Island Attack • Shipping Lane Mission • Artefact Site • Colony Assault • T'leth|
|Information||Terror Missions • Two Part Missions|