Ratman Brigand (Piratez)

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Ratman Brigand
Time Units 50
Stamina 70
Health 26
Bravery 80
Reactions 60
Firing Accuracy 50
Melee Accuracy 50
Throwing Accuracy 60
Strength 25
VooDoo Skill 0
VooDoo Strength 45


Armor: Front 5
Armor: Sides 5
Armor: Rear 5
Armor: Under 5
Evasion 36/18
Aggression 0
Intelligence 6
Night Vision 16
Energy Recovery 35
Stun Recovery Normal


Bandit - Ratman Brigand


2X2 Unit? No
Height Standing 16
Size Small
Bleed Immune? No
Ransom $2000
Score 7


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 100% 150% 100% 100% 100% 100% 90% 100% 300% 0% 100% 100% 10% 80% 100% 100% 100%




Bootypedia

Ratman Brigand Information

"These ratmen wander the outskirts of their 'villages' as well as more civilized settlements, hunting for prey, be it unwary travellers or wild animals, anything goes to feed their destitute communities. They're a bit better fighters than average Ratlings, especially with the bow and the knife. They're the most dangerous when met at night, when they can take advantage of their innate night vision (all Ratlings have a NV of 16), while they themselves are hard to spot (CAMO: 4)."

Source: Piratez Bootypedia





Inventory

Under construction

Associated Research

Leads to:
Ratman Brigand Examination
Unlocks:
Bandits
Gives one for free:
Beastmen
Mutant Pogrom
Smuggling
Conversion
Rusty Blade
Varmint Rifle
Blood Hound
Crack
Kosmoportovaya Vodka
Bag of Cash
Money Purse
Survival
Evil Grass
Animal Poison
Monster Teeth
Monster Eye
Luxury Fur
Roving Bands

Raw Ruleset Data

   type: STR_BANDIT_RATMAN_HUNTER
   race: STR_RATMEN
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 70
     health: 26
     bravery: 80
     reactions: 60
     firing: 50
     throwing: 60
     strength: 25
     psiStrength: 45
     psiSkill: 0
     melee: 50
   armor: BANDIT_ARMOR_P7
   standHeight: 16
   kneelHeight: 12
   value: 7
   deathSound: 148
   energyRecovery: 35
   sniper: 50
   spotter: 1
   intelligence: 6
   aggression: 0
   canSurrender: true
   type: BANDIT_ARMOR_P7
   spriteSheet: BAN_7.PCK
   spriteInv: RatmanHunterInventoryImage
   corpseBattle:
     - STR_BAN_7_CORPSE_BATTLE
   corpseGeo: STR_FOOD_BAG
   visibilityAtDark: 16
   camouflageAtDay: -4
   camouflageAtDark: -4
   frontArmor: 5
   sideArmor: 5
   rearArmor: 5
   underArmor: 5
   meleeDodge:
     reactions: 0.6
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.0625
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 1.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.9
     - 1.0
     - 3.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 2 ]

Notes

The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.