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  • ...ble, you should try to move into cover quickly. In many maps, though, your soldiers will be too far from cover to move there safely in one turn. To counter thi ...spotted, place your shooters inside the smoke to prevent [[Reaction_Fire_(UFOAI)|Reaction Fire]] and kill the aliens from there.
    2 KB (305 words) - 09:18, 14 September 2013
  • ...ise unreachable targets. However, it is unable to perform [[Reaction_Fire_(UFOAI)|Reaction Fire]], meaning that it is unable to perform any defensive role d ...imed shot from a sniper rifle, will almost certainly draw [[Reaction_Fire_(UFOAI)|Reaction Fire]] from any enemies who can view the unit. Conversely, a fire
    9 KB (1,470 words) - 11:05, 3 September 2014
  • The official documentation is [http://ufoai.org/wiki/Concepts/Strength,_Weight_and_Equipment here]. Soldiers earn experience in the strength stat by carrying equipment into missions. T
    1 KB (188 words) - 10:11, 13 September 2013
  • ...ra Time Units (TUs), as specified in the [[Strength_and_Weight_Management_(UFOAI)|Strength and Weight Management]] article. This mechanic can be used to cre ...e the enemy. In general, they enable you to prioritize fire for your other soldiers and keep them safe by catching threats early.
    2 KB (386 words) - 14:03, 15 September 2013
  • [http://ufoai.org UFO: Alien Invasion] is a free, open-source game in the tradition of th ...the world to track and engage UFOs. Players will have to recruit and equip soldiers, hire scientists to research new technologies, and employ engineers to buil
    2 KB (358 words) - 10:52, 3 September 2014
  • ...y units when they wander into their field of view during the enemy's turn. Soldiers will execute a reaction shot when an enemy unit spends more TU in their fie ...der to ensure your soldiers will pre-empt enemy fire and shoot first, your soldiers must use a firemode that is quicker than the enemy's. It is also possible t
    7 KB (1,151 words) - 10:11, 13 September 2013