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  • ...ars ou le décodeur d'hyper-ondes (vous pouvez aussi vous servir des radars de vos vaisseaux). ==Moyen de détection==
    2 KB (338 words) - 10:01, 7 September 2013
  • ...nidades terroristas que acompañan a los [[Hombres Serpientes]] en misiones de terror. ...lular es muy rápida. La criatura lleva veinte huevos que se colocan dentro de otros organismos. La criatura es una arma terrorista muy efectiva.
    17 KB (2,917 words) - 11:33, 23 January 2018
  • A building's mission objective can be completed only once since it will self-destruct at success ...ded craft into the building. Keep them within the craft when you start the mission.<br>
    8 KB (1,310 words) - 15:32, 13 August 2023
  • ...the fight and avoid going bankrupt are "Recruitment", "Culture", "Chateau De La Morte", "flintlocks and bombs" and "Workshop" ...s armed. This doesn't mean you have to kill them: the Hands are Robin Hood types who rob the rich (the global factions), help the poor (the mutants) and lea
    11 KB (1,940 words) - 16:07, 11 July 2019
  • De-cluttering your stores is as simple as selling or moving unnecessary/redund ...t of them compared to the other types. In such a case, if neither of these types are used, then there's no reason to keep any. If they are used occasionally
    12 KB (2,008 words) - 03:06, 23 July 2013
  • ...o kill. Their stealth means they’re also capable of taking on some mission types entirely on their own, though the all-or-nothing stakes of dodging patrols |MSgt3={{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
    6 KB (881 words) - 19:04, 5 September 2020
  • * Any manned UFOs (medium and large types) will start a crash-recovery mission as soon as the X-Com vehicle, manned with a large extermination force of he ...s is declared dead, irrelevant of misison outcome. They do not survive and de-brief score is not adjusted regarding total aliens killed.
    11 KB (1,675 words) - 14:35, 3 December 2023
  • ...o kill. Their stealth means they’re also capable of taking on some mission types entirely on their own, though the all-or-nothing stakes of dodging patrols |MSgt3={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
    16 KB (2,094 words) - 16:39, 19 April 2024
  • ===Chateau de la Mort=== ...der! : Exploding architecture, ghouls, bloodhounds and acid rain make this mission incredibly frustrating.They are a reliable source of toxiguns and emeralds
    21 KB (2,982 words) - 05:59, 23 July 2018
  • ...faster than the Rifle and both cannons. The Rocket Launcher can arm three types of rockets: Two sizes of High Explosive rockets and an Incendiary rocket. There are three rocket types. The launcher may only be loaded with one rocket at a time.
    15 KB (2,441 words) - 01:36, 5 January 2024
  • ...ed in ''"regions:"''. They're used for base placement, activity graphs and mission spawning. | Weighted list of the different mission types for this region (eg. ''STR_ALIEN_RESEARCH: 14'').
    50 KB (7,188 words) - 10:41, 28 July 2023
  • ...t permanent increases to their health, accuracy and damage, which act as a de facto time limit on the campaign: after several in-game years have past, yo Each UFO you encounter is running a [[Alien Missions (Long War)|particular mission]] that benefits the aliens strategically in some specific way, whether it b
    62 KB (9,629 words) - 20:16, 31 May 2023
  • * More [[UFOs (Long War)|UFO]] types. * Soldiers suffer from Fatigue. After finishing a mission they must rest for several days. You can deploy a fatigued soldier if you m
    25 KB (4,257 words) - 16:20, 18 July 2020
  • | <b>000/x000</b> || VAISSEAU DE TRANSPORT ET DE COMBAT. LA DERNIERE REPLIQUE DE LA TECHNOLOGIE ALIENNE. ...TRANSPORT ET DE COMBAT. UNE REPLIQUE GROSSIERE MAIS EFFICACE DES SYSTEMES DE PROPULSION ALIENS.
    79 KB (13,364 words) - 12:37, 23 July 2013
  • - Fix pistol bug causing invisible pistols on mission start mostly exposed by mods that insert a new unit state before tactical s - Fix bug causing unintended camera pan during jailbreak mission start sequence.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • | Officer (in command of a mission?) || 12 || ePerk_OTS_Leader | Esprit de Corps || 160 || ePerk_Medal_TerraA
    50 KB (5,358 words) - 23:08, 8 March 2020
  • | Officer (in command of a mission?) || 12 || ePerk_OTS_Leader | Esprit de Corps || 160 || ePerk_Medal_TerraA
    50 KB (5,426 words) - 07:15, 23 June 2021
  • There are many sniper friendly weapons available, such as all the rifle types, [[Small Launcher]], the [[Heavy Plasma]] and especially the [[Rocket Laun ...]]s can bombard each other with AC-HE and rifle fire throughout the entire mission without a scratch. Flying suits also hold up well against [[Laser Pistol]]
    22 KB (3,716 words) - 02:39, 23 July 2013
  • ...game, '''save your game''' just before you start any mission. Base defense mission may start unexpectantly, so save often. This is relevant to the first mission only and only if it is within your start building and any vehicle present a
    70 KB (11,713 words) - 12:03, 4 December 2023
  • ...ps to withstand punishment from the enemy. Lastly, Power Armor is the coup-de-grace in negating damage from enemies, but generally only really usable by ...per's naturally enhanced night vision, so not ideal for a scout on a night mission. The size of the uniform (Small, Medium, Large, Extra Large, Huge) determin
    167 KB (20,741 words) - 19:27, 13 November 2018

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