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  • ...an X-Com agent(s) must be at a building or be able to travel to a crashed UFO.''' Know [[Input_Device_Reference_(Apocalypse)|how to do it]] and not just what to do.
    3 KB (516 words) - 19:18, 8 October 2023
  • * The battlescape will be identical for the type of crashed UFO, but the aliens will be placed randomly at the start. eg: it is possible to * The terrain in which the UFO rests is not owned by anyone and its destruction does not influence the 'Da
    6 KB (953 words) - 12:52, 16 November 2023
  • ...pe]] tactical missions commonly follow certain Alien [[Cityscape_Fighting_(Apocalypse)|actions]] within Mega-Primus.''' ...attlescape map is 3x3 and the smallest is 1x1 (often used for [[Warehouse_(Apocalypse)|Warehouse]] battlescapes). Each map may contain a random mix of 1x1, 2x1,
    15 KB (2,399 words) - 05:18, 2 December 2023
  • ...rge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-CO On 2003 Dave Ellis gave an interview to the site [http://www.thelastoutpost.co.uk/ The Last Outpost] (available through this
    14 KB (2,285 words) - 13:27, 16 October 2022
  • = UFO = ...ry and Sylvia Anderson for ATV, is undoubtedly a major inspiration for the UFO: Enemy Unknown game. Set in the "near future" (1980!) it narrates the strug
    16 KB (2,622 words) - 19:04, 27 April 2019
  • ...[X-COM|Enemy Unknown]] and [[TFTD|Terror From The Deep]] take place. X-COM Apocalypse also features a Battlescape, though this article will only detail the Battl ...y depending on the geographical location where an enemy ship has landed or crash-landed, or even by the type of mission.
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...that country covered and didn't detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. In ===UFO Crash Site===
    41 KB (6,674 words) - 04:27, 25 November 2021
  • =NKF's X-COM Apocalypse: Starters Guide= For first time players, starting an X-COM Apocalypse game can be very difficult. Even veteran players of the first two games or
    41 KB (7,365 words) - 18:31, 16 November 2023
  • ==[[Battlescape|Battlescape (UFO Defense)]]== *When you have finally perfected the art of UFO assaults - [[Initial_Deployment|safe initial deployment]], proper [[Scoutin
    48 KB (8,434 words) - 18:15, 10 January 2024
  • ...in flight now) the gravity slingshot will become an irrelevance. No doubt UFO drives are at least as good as our (future) 3rd gen plasma drives, probably ...ptured asteroids. Neither would be useful in gravity assist. But yeah, the UFO's shouldn't need any assist anyway.[[User:Mannon|Mannon]] 11:35, 30 March 2
    99 KB (16,327 words) - 01:29, 7 December 2023
  • * Fix: Nun outfit crash * Fix: Jugulator crash, Maid Outfit crash
    139 KB (20,426 words) - 11:18, 3 July 2022